Releases: ColonolNutty/CNSurvivalist
Releases · ColonolNutty/CNSurvivalist
v3.4.15
v3.4.14
- Remove change to auto unlock liquid collection for Matter Manipulator
- Add a wooden bucket (crafted at the Simple Crafting Table) for collecting liquids
v3.4.13
- Fix the matter manipulator not being able to collect liquids
v3.4.12
- Fix some quests not unlocking after the Survival Quest
- Mech
- Outpost Clue
v3.4.11
- Increase debris damage
- Remove Beamaxe modifications
- Remove the Beamaxe at the start of a new game and add it back at the end of the Survival quest line
- Reduce the spawn count of enemies on the Starting world
v3.4.10
- Fix the Survival Quest line
- Connect the Survival Quest line to the start of the outpost quest line
v3.4.8
- Fix multiple musics playing at once on the starter planet
v3.4.7
- Updated all biomes to no longer remove things
- Add a mod created biome as the starting planet
- Remove changes to treasures/quests from all planets except starting planets
- Reduce the amount of survival points required to craft things
- Reduce the number of enemies on the starting planet
- Change the flow of the initial quest so that changes do not need to be made to the vanilla quests
- Fix issues with the starting quests
- Fix issues with the "Definitely Friendly", "Unknown", and "Slime" planets
- Remove Poop references/usages
- Remove Animated Torches mod requirement
- Fix the Tree Monster enemy
- Remove duplicated assets that were the same as vanilla assets
- Change Survival Points from overriding Pixels to being their own currency (No way to tell how many you have just yet, though the game knows you have them)
v3.3.7
- Fixed Zombies
- Fixed Tentacle Comet Spore
- Fixed Invisible Monster
- Fixed a few minor issues with animation files
v3.3.6
- Fixed animation issues for bow, brain, and dagger
- Fixed dagger patch file name