Skip to content
This repository has been archived by the owner on Aug 21, 2024. It is now read-only.

Commit

Permalink
Update transit.dm
Browse files Browse the repository at this point in the history
  • Loading branch information
Helg2 committed Jul 2, 2024
1 parent 2462005 commit 72a8370
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion modular_RUtgmc/code/game/turfs/transit.dm
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@
forceMove(target_turf)
if(isliving(src))
var/mob/living/mob = src
mob.Knockdown(6 SECONDS) // so the falling mobs are horizontal for the animation
mob.Knockdown(0.6 SECONDS) // so the falling mobs are horizontal for the animation
animate(src, 0.6 SECONDS, pixel_z = 0, flags = ANIMATION_PARALLEL)
target_turf.ceiling_debris(2 SECONDS)
sleep(0.6 SECONDS) // so we do stuff like dealing damage and deconstructing only after the animation end
Expand Down

0 comments on commit 72a8370

Please sign in to comment.