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This repository has been archived by the owner on Oct 18, 2023. It is now read-only.

Graphical Module work with ShipWreck Engine based on OpenGL

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ShipWreck Engine OpenGLModule (Archived ⚓

Important

This project is now archived. Why? because there are too mush architectural issue that affect the future update.
This is not the end of the project you can follow the new version here.
This new project contain a better documentation, improved architecture for GameObject, Component, ... and now fully opensource.

Description

ShipWreck Engine is based on OpenGL 4.6 and GLFW.
The goal is to provide several tools that allow to create easily games, animation, render, ...
Check our documentation for more information.

Compilation

To build the project simply use these commands:

mkdir build ; cd build
cmake -G "Visual Studio 17 2022" -DCMAKE_BUILD_TYPE=[Debug/Release] ..
cmake --build . --target SWEngine-OpenGLModule --config [Debug/Release]

The output program will be in out/[Debug/Release]/SWEngine-OpenGLModule.dll

Documentation

You can visit our documentation for more information.

Example

We have one example with this Module check out Incaribus

Author

Made on our ship with ❤️
Guillaume Soisson

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Graphical Module work with ShipWreck Engine based on OpenGL

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