Skip to content

CUDA-based real-time ray marcher for physically-based rendering of geometries in H3 space.

Notifications You must be signed in to change notification settings

D7ry/Geosim-RTX

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

69 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Geosim-RTX

CUDA-based real-time ray marcher for physically-based rendering of geometries in H3 space.

Results

solar system naive
Looks just like a naive solar system from afar
solar system
Light doesn't travel in straight path
solar system 2
Spheres rotating appear to be "moving away"

Build

Requirements

  • CUDA 11.8 or above && nvcc
  • CMake
  • make
  • gcc
  • glm
mkdir build
cd build
cmake ..
make

Reference

Ray-marching Thurston geometries

Non-euclidean virtual reality I: explorations of ℍ3

About

CUDA-based real-time ray marcher for physically-based rendering of geometries in H3 space.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 92.4%
  • Cuda 5.4%
  • C 1.9%
  • CMake 0.3%