This repository has been archived by the owner on Apr 4, 2019. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 4
lazy rebase #9
Open
francinum
wants to merge
437
commits into
DDMers:master
Choose a base branch
from
francinum:master
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
lazy rebase #9
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
* nerfs cometh * forgot something * move astar to using built in id
Removes canvases on runtime
Prevents arrivals shuttles from tossing items/players
Fixes non-detective fedoras spawning with flasks
Fixes SMES terminals and connection issues (PR by YoYoBatty)
Makes social anxiety less miserable
Fixes smoke admin message href token.
Updates BSQL. Adds thread limiter config
Check that rust-g's API file matches the in-tree copy
Fixes atmos_spawn_air causing invalid temperatures
Adds a simple way to quarantine individuals but doesn't make it roundstart, as it has potential to make 2 antags have a very difficult time: Bad virologists and (mainly) sentient diseases. Uses a sliver of silver because of this. It uses the exact same proc as the MEDHUD, so it CAN be countered by buffing stealth. Virologists can also activate the free-access so long as they do it while not infected with anything bad. That said, it has a build delay and is relatively easy to destroy. Think of it as a more obvious visual for people without huds to know "hey, I should probably avoid everyone else until I get better" and not necessarily an actual barrier device. sprites edited by me if you like them, by someone else if you don't!
I really liked cheeses idea but since the original pr got reverted decided to redo it so now the exotic corgi is its own type of dog so hopefully it should look slightly less like it ate a crayon also no talking corgi so the maintainers don't get angry hope I did this right!
Moves auto unlocked exofab nodes to techweb nodes
Rebalances AI console/module costs
In preparation of pixel movement, I want to refactor our slowdown system to something more modular, and something that doesn't require /quite/ as many proccalls/calculations a tick. The way this works is intended to only have things recalculate when it's necessary, rather than calling it every move. However, I've left movement_delay() in, as without completely redoing a lot of code it's not /quite/ ready at this point to tear it out completely, but I'm hoping everything can be transitioned over to this system later.
* Update pneumaticCannon.dm * Update pneumaticCannon.dm
additionally GRAB_KILL is now referred to 'kill grab' instead of 'grab' in logging
* Remove duplicate initTemplateBounds method * Move dmmRegex var to the type that actually uses it * Keep a single, static map_loader datum * Combine maploader into parsed_map * Remove some redundant parameters from parsed_map/load * Move file2text into parsed_map/New * Narrow the scope of the map loading lock * Remove redundant xcrdStart var * Fix argument names in station reloader * Move offsets from parsing to loading only * Tidy argument handling on parsed_map/load * Store modelCache, track nonexistent atom paths * Use raw strings to specify the regexes * Remove cropMap from parsed_map/New * Don't parse maps twice when checking multi-z validity Speeds up SSmapping init by approximately 10%. * Bring the documentation (somewhat) up to speed * No, I don't know why this fixes it
Beer Day start date was wrong (it's the first Friday in August, not August 5th). I also feel that Bee/Tea/Independence days are relevant enough for SS13 to add them as well.
Footprints should no longer spread out of control
…nto (#39624) rods
humans now receive brain damage while unconscious too sharp weapons no longer count as blunt trauma in all cases
* converts to using key instead of ckey for user facing logs and ui * more key_name for airlock wires * futureproofing check for if key changes * --onlyckeymatch script argument and fail/success counter * fix
* Config entry refactor * Fixes * Update configuration.dm
FUCK
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
almost certainly breaks everything
fixes vulnerability warnings
@Kmc2000