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myk002 committed Apr 4, 2024
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4 changes: 2 additions & 2 deletions docs/changelog.txt
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Expand Up @@ -57,7 +57,7 @@ Template for new versions:
## New Features
- `buildingplan`: add overlays for unlinking and freeing mechanisms from buildings
- `dig`: designate tiles for damp or warm dig, which allows you to dig through damp or warm tiles without designations being canceled
- `dig`: damp and warm tile icons now show through the designation selection box when in graphics mode
- `dig`: damp and warm tile icons now remain visible when included in the designation selection box (graphics mode)
- `dig`: aquifer tiles are now visually distinct from "just damp" tiles (graphics and ascii modes)
- `dig`: light aquifer tiles are now visually distinct from heavy aquifer tiles (graphics and ascii modes)
- `dig`: autodig designations that are marked for damp/warm dig propagate the damp/warm tag when expanding to newly exposed tiles
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- ``Lua API``: documented existing ``enum:next_item(index)`` function

## API
- ``Units::citizensRange``: c++-20 range for citizen units
- ``Units::citizensRange``: c++-20 std::range filter for citizen units
- ``Units::forCitizens``: iterator callback function for citizen units
- ``Units::paintTile``, ``Units::readTile``: now takes an optional field specification for reading and writing to specific map compositing layers
- ``Buildings::checkFreeTiles``: now takes a ``allow_flow`` parameter to control whether water- or magma-filled tiles are valid
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