-
-
Notifications
You must be signed in to change notification settings - Fork 25
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
7 changed files
with
222 additions
and
22 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
use bevy::prelude::*; | ||
|
||
use self::{state::JoinedGameStatePlugin, ui::JoinedGameUiPlugin}; | ||
|
||
mod state; | ||
mod ui; | ||
|
||
pub(super) struct JoinedGamePlugin; | ||
|
||
impl Plugin for JoinedGamePlugin { | ||
fn build(&self, app: &mut App) { | ||
app.add_plugins((JoinedGameStatePlugin, JoinedGameUiPlugin)); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,60 @@ | ||
use bevy::prelude::*; | ||
use de_core::state::AppState; | ||
use de_gui::ToastEvent; | ||
use de_lobby_client::GetGameRequest; | ||
use de_multiplayer::{PeerJoinedEvent, PeerLeftEvent, ShutdownMultiplayerEvent}; | ||
|
||
use super::ui::RefreshPlayersEvent; | ||
use crate::multiplayer::{ | ||
current::GameNameRes, | ||
requests::{Receiver, Sender}, | ||
MultiplayerState, | ||
}; | ||
|
||
pub(super) struct JoinedGameStatePlugin; | ||
|
||
impl Plugin for JoinedGameStatePlugin { | ||
fn build(&self, app: &mut App) { | ||
app.add_systems(OnEnter(MultiplayerState::GameJoined), refresh) | ||
.add_systems(OnExit(MultiplayerState::GameJoined), cleanup) | ||
.add_systems( | ||
Update, | ||
( | ||
refresh | ||
.run_if(on_event::<PeerJoinedEvent>().or_else(on_event::<PeerLeftEvent>())), | ||
handle_get_response, | ||
) | ||
.run_if(in_state(MultiplayerState::GameJoined)), | ||
); | ||
} | ||
} | ||
|
||
fn cleanup(state: Res<State<AppState>>, mut shutdown: EventWriter<ShutdownMultiplayerEvent>) { | ||
if state.as_ref() != &AppState::InGame { | ||
shutdown.send(ShutdownMultiplayerEvent); | ||
} | ||
} | ||
|
||
fn refresh(game_name: Res<GameNameRes>, mut sender: Sender<GetGameRequest>) { | ||
info!("Refreshing game info..."); | ||
sender.send(GetGameRequest::new(game_name.name_owned())); | ||
} | ||
|
||
fn handle_get_response( | ||
mut multi_state: ResMut<NextState<MultiplayerState>>, | ||
mut receiver: Receiver<GetGameRequest>, | ||
mut refresh: EventWriter<RefreshPlayersEvent>, | ||
mut toasts: EventWriter<ToastEvent>, | ||
) { | ||
while let Some(result) = receiver.receive() { | ||
match result { | ||
Ok(game) => { | ||
refresh.send(RefreshPlayersEvent::from_slice(game.players())); | ||
} | ||
Err(error) => { | ||
toasts.send(ToastEvent::new(error)); | ||
multi_state.set(MultiplayerState::SignIn); | ||
} | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,121 @@ | ||
use bevy::prelude::*; | ||
use de_gui::{GuiCommands, LabelCommands, OuterStyle}; | ||
use de_lobby_model::GamePlayer; | ||
|
||
use crate::{menu::Menu, multiplayer::MultiplayerState}; | ||
|
||
pub(super) struct JoinedGameUiPlugin; | ||
|
||
impl Plugin for JoinedGameUiPlugin { | ||
fn build(&self, app: &mut App) { | ||
app.add_event::<RefreshPlayersEvent>() | ||
.add_systems(OnEnter(MultiplayerState::GameJoined), setup) | ||
.add_systems(OnExit(MultiplayerState::GameJoined), cleanup) | ||
.add_systems( | ||
PostUpdate, | ||
refresh | ||
.run_if(in_state(MultiplayerState::GameJoined)) | ||
.run_if(on_event::<RefreshPlayersEvent>()), | ||
); | ||
} | ||
} | ||
|
||
#[derive(Event)] | ||
pub(super) struct RefreshPlayersEvent(Vec<GamePlayer>); | ||
|
||
impl RefreshPlayersEvent { | ||
pub(super) fn from_slice(players: &[GamePlayer]) -> Self { | ||
Self(players.to_vec()) | ||
} | ||
} | ||
|
||
#[derive(Resource)] | ||
struct PlayersBoxRes(Entity); | ||
|
||
fn setup(mut commands: GuiCommands, menu: Res<Menu>) { | ||
let players_box_id = players_box(&mut commands, menu.root_node()); | ||
commands.insert_resource(PlayersBoxRes(players_box_id)); | ||
} | ||
|
||
fn cleanup(mut commands: Commands) { | ||
commands.remove_resource::<PlayersBoxRes>(); | ||
} | ||
|
||
fn players_box(commands: &mut GuiCommands, parent_id: Entity) -> Entity { | ||
let column_id = commands | ||
.spawn(NodeBundle { | ||
style: Style { | ||
flex_direction: FlexDirection::Column, | ||
width: Val::Percent(80.), | ||
height: Val::Percent(80.), | ||
margin: UiRect::all(Val::Auto), | ||
align_items: AlignItems::Center, | ||
justify_content: JustifyContent::FlexStart, | ||
..default() | ||
}, | ||
..default() | ||
}) | ||
.id(); | ||
commands.entity(parent_id).add_child(column_id); | ||
column_id | ||
} | ||
|
||
fn refresh( | ||
mut commands: GuiCommands, | ||
mut events: EventReader<RefreshPlayersEvent>, | ||
box_id: Res<PlayersBoxRes>, | ||
) { | ||
let Some(event) = events.iter().last() else { | ||
return; | ||
}; | ||
|
||
commands.entity(box_id.0).despawn_descendants(); | ||
|
||
for player in event.0.iter() { | ||
let row_id = row(&mut commands, player); | ||
commands.entity(box_id.0).add_child(row_id); | ||
} | ||
} | ||
|
||
fn row(commands: &mut GuiCommands, player: &GamePlayer) -> Entity { | ||
let row_id = commands | ||
.spawn(NodeBundle { | ||
style: Style { | ||
flex_direction: FlexDirection::Row, | ||
width: Val::Percent(100.), | ||
height: Val::Percent(8.), | ||
margin: UiRect::vertical(Val::Percent(0.5)), | ||
align_items: AlignItems::Center, | ||
justify_content: JustifyContent::FlexStart, | ||
..default() | ||
}, | ||
..default() | ||
}) | ||
.id(); | ||
|
||
let ordinal_id = commands | ||
.spawn_label( | ||
OuterStyle { | ||
width: Val::Percent(25.), | ||
height: Val::Percent(100.), | ||
margin: UiRect::right(Val::Percent(5.)), | ||
}, | ||
format!("P{}", player.info().ordinal()), | ||
) | ||
.id(); | ||
commands.entity(row_id).add_child(ordinal_id); | ||
|
||
let username_id = commands | ||
.spawn_label( | ||
OuterStyle { | ||
width: Val::Percent(70.), | ||
height: Val::Percent(100.), | ||
..default() | ||
}, | ||
player.username(), | ||
) | ||
.id(); | ||
commands.entity(row_id).add_child(username_id); | ||
|
||
row_id | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters