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gdextension_build: Added testing of other versions of godot.
gdextension_build: Added a test of the `--check-only` argument (without `MainLoop`). setup_godot: Added support for installing multiple versions at the same time. Web deploy: godot version updated to 4.3 new version
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Original file line number | Diff line number | Diff line change |
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extends SceneTree | ||
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func _init(): | ||
if true: | ||
var _s = DebugDraw3D.new_scoped_config().set_thickness(0.1) | ||
DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE, DebugDraw3D.empty_color, true, 1.2) | ||
DebugDraw3D.draw_sphere(Vector3.ZERO, 0.5, DebugDraw3D.empty_color, 1.5) | ||
DebugDraw3D.draw_gizmo(Transform3D().scaled_local(Vector3.ONE*0.4), Color.BROWN, true, 2.5) | ||
DebugDraw2D.set_text("FPS", "0") | ||
DebugDraw2D.begin_text_group("Info") | ||
DebugDraw2D.set_text("INFO", "hello", 1, DebugDraw2D.empty_color, 1) | ||
DebugDraw2D.end_text_group() | ||
DebugDraw3D.draw_sphere(Vector3.ZERO) | ||
DebugDraw3D.config.frustum_length_scale = 0.07 | ||
DebugDrawManager.clear_all() | ||
quit() |
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