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Matthias Piepkorn
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Apr 26, 2021
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.import/Blip_Select10.wav-2060b5c57d013afd587fbf6823b7b2e0.md5
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.import/Pickup_Coin29.wav-d34061ac252572ab846e6b97dd73d2e1.md5
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.import/dollar-crate.png-c7b060f615d26f65f1a5f12f910cbf9b.md5
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[remap] | ||
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importer="wav" | ||
type="AudioStreamSample" | ||
path="res://.import/Blip_Select10.wav-2060b5c57d013afd587fbf6823b7b2e0.sample" | ||
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[deps] | ||
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source_file="res://Blip_Select10.wav" | ||
dest_files=[ "res://.import/Blip_Select10.wav-2060b5c57d013afd587fbf6823b7b2e0.sample" ] | ||
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[params] | ||
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force/8_bit=false | ||
force/mono=false | ||
force/max_rate=false | ||
force/max_rate_hz=44100 | ||
edit/trim=false | ||
edit/normalize=false | ||
edit/loop=false | ||
compress/mode=0 |
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extends Node2D | ||
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var velocity = 0 | ||
var length = 0 | ||
var speed = 50 | ||
var bodies = Array() | ||
var anchor: Node2D = null; | ||
var linkRadius = 5; | ||
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onready var linkTemplate: PackedScene = preload("res://ChainLink.tscn") | ||
onready var anchorTemplate: PackedScene = preload("res://ChainAnchor.tscn") | ||
onready var anim: AnimationPlayer = get_node("/root/UI/AnimationPlayer") | ||
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func get_input(): | ||
velocity = 0 | ||
if (get_node("/root/Global").gameOver): | ||
return; | ||
if Input.is_action_pressed("down"): | ||
velocity += 1 | ||
if Input.is_action_pressed("up"): | ||
velocity -= 1 | ||
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func _physics_process(delta): | ||
get_input(); | ||
length = max(0, length + velocity*delta*speed); | ||
updateBodies(); | ||
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func _process(_delta): | ||
if (is_instance_valid(anchor)): | ||
get_node("../Camera2D").position = anchor.position; | ||
get_node("../../Level/BackgroundNoise").volume_db = -25 | ||
else: | ||
get_node("../Camera2D").position = Vector2(0, 50); | ||
get_node("../../Level/BackgroundNoise").volume_db = -15 | ||
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func updateBodies(): | ||
var num = floor(length / (linkRadius*2)); | ||
#var rest = length - num * linkRadius*2; | ||
while (bodies.size() < num): | ||
var body = linkTemplate.instance() | ||
var parentBody = get_parent(); | ||
var p0 = Vector2(0, 0); | ||
body.position = Vector2(p0.x, p0.y + linkRadius*2) | ||
body.visible = true | ||
bodies.push_front(body) | ||
add_child(body) | ||
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var joint = PinJoint2D.new() | ||
joint.softness = 0.1; | ||
joint.node_a = parentBody.get_path() | ||
joint.node_b = body.get_path(); | ||
body.add_child(joint); | ||
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if (bodies.size() > 1): | ||
var j1 = bodies[1].get_child(2); | ||
j1.queue_free(); | ||
bodies[1].position = Vector2(bodies[1].position.x, bodies[1].position.y + linkRadius*2) | ||
j1 = PinJoint2D.new() | ||
j1.softness = 0.1; | ||
j1.node_a = body.get_path() | ||
j1.node_b = bodies[1].get_path(); | ||
bodies[1].add_child(j1); | ||
else: | ||
anchor = anchorTemplate.instance(); | ||
anchor.position = Vector2(p0.x, p0.y + linkRadius*5) | ||
add_child(anchor); | ||
var j2 = PinJoint2D.new() | ||
j2.position = Vector2(0, -3) | ||
j2.softness = 0.1; | ||
j2.node_a = body.get_path() | ||
j2.node_b = anchor.get_path(); | ||
anchor.add_child(j2); | ||
anim.play("In") | ||
while (bodies.size() > num): | ||
bodies.pop_front().queue_free(); | ||
if (bodies.size() > 0): | ||
var j1 = bodies[0].get_child(2); | ||
j1.queue_free(); | ||
bodies[0].position = Vector2(0, linkRadius*2) | ||
j1 = PinJoint2D.new() | ||
j1.softness = 0.1; | ||
j1.node_a = get_parent().get_path(); | ||
j1.node_b = bodies[0].get_path(); | ||
bodies[0].add_child(j1); | ||
else: | ||
anchor.queue_free() | ||
anim.play("Out") | ||
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extends RigidBody2D | ||
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var crate: RigidBody2D; | ||
var joint: DampedSpringJoint2D; | ||
export (bool) var attached = false; | ||
var nextLoss = 0.0; | ||
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func _ready(): | ||
pass # Replace with function body. | ||
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#func _process(delta): | ||
# pass | ||
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func _input(event): | ||
if event.is_action_pressed("jump") && is_instance_valid(crate) && (crate.global_position - global_position).length() < 20: | ||
print("attach") | ||
joint = DampedSpringJoint2D.new() | ||
joint.node_a = self.get_path(); | ||
joint.node_b = crate.get_path(); | ||
joint.length = 10; | ||
joint.rest_length = 10; | ||
joint.stiffness = 64.0; | ||
add_child(joint); | ||
attached = true | ||
get_node("/root/UI/Panel2/CrateImage").visible = true | ||
elif event.is_action_pressed("jump") && is_instance_valid(joint): | ||
print("detach") | ||
joint.queue_free() | ||
attached = false | ||
get_node("/root/UI/Panel2/CrateImage").visible = false | ||
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func _physics_process(delta): | ||
nextLoss = clamp(nextLoss - delta, 0.0, 0.5) | ||
for b in get_colliding_bodies(): | ||
if b.collision_mask & 4 > 0 && nextLoss <= 0.0: | ||
get_node("/root/Global").addPoints(-50) | ||
$Hit.play(); | ||
nextLoss = 0.5 | ||
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func _on_Anchor_body_entered(body): | ||
if body.collision_layer & 32 > 0: | ||
crate = body; | ||
print(crate); |
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[gd_scene load_steps=5 format=2] | ||
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[ext_resource path="res://hook.png" type="Texture" id=1] | ||
[ext_resource path="res://ChainAnchor.gd" type="Script" id=2] | ||
[ext_resource path="res://Hit_Hurt.wav" type="AudioStream" id=3] | ||
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[sub_resource type="CircleShape2D" id=1] | ||
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[node name="Anchor" type="RigidBody2D"] | ||
collision_layer = 1025 | ||
contacts_reported = 10 | ||
contact_monitor = true | ||
can_sleep = false | ||
linear_damp = 3.139 | ||
angular_damp = 1.0 | ||
script = ExtResource( 2 ) | ||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||
shape = SubResource( 1 ) | ||
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[node name="Sprite" type="Sprite" parent="."] | ||
position = Vector2( -0.0150032, 1.21534 ) | ||
scale = Vector2( 0.102784, 0.102784 ) | ||
texture = ExtResource( 1 ) | ||
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[node name="Hit" type="AudioStreamPlayer2D" parent="."] | ||
stream = ExtResource( 3 ) | ||
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[connection signal="body_entered" from="." to="." method="_on_Anchor_body_entered"] |
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[gd_scene load_steps=3 format=2] | ||
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[ext_resource path="res://chain.png" type="Texture" id=1] | ||
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[sub_resource type="CircleShape2D" id=1] | ||
radius = 5.0 | ||
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[node name="ChainLink" type="RigidBody2D"] | ||
collision_layer = 1026 | ||
mass = 0.1 | ||
can_sleep = false | ||
linear_damp = 1.0 | ||
angular_damp = 10.0 | ||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||
shape = SubResource( 1 ) | ||
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[node name="Sprite" type="Sprite" parent="."] | ||
scale = Vector2( 0.12, 0.12 ) | ||
texture = ExtResource( 1 ) |
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extends RigidBody2D | ||
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signal collect; | ||
var player: RigidBody2D; | ||
var maxDepth = 0; | ||
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var COLLECT_DIST = 75; | ||
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# Called when the node enters the scene tree for the first time. | ||
func _ready(): | ||
player = get_node("/root/UI/ViewportContainerMain/Viewport/Game/Player"); | ||
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func collect(): | ||
get_node("/root/Global").addPoints(floor(maxDepth/75.0)*50); | ||
emit_signal("collect", self) | ||
queue_free(); | ||
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func _physics_process(delta): | ||
maxDepth = max(maxDepth, position.y) | ||
if (player.global_position - global_position).length() < COLLECT_DIST: | ||
collect(); |
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[gd_scene load_steps=4 format=2] | ||
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[ext_resource path="res://dollar-crate.png" type="Texture" id=1] | ||
[ext_resource path="res://Crate.gd" type="Script" id=2] | ||
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[sub_resource type="CapsuleShape2D" id=1] | ||
radius = 5.80426 | ||
height = 7.66226 | ||
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[node name="Crate" type="RigidBody2D"] | ||
position = Vector2( 250, 300 ) | ||
collision_layer = 33 | ||
collision_mask = 1025 | ||
linear_damp = 2.0 | ||
script = ExtResource( 2 ) | ||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||
rotation = 1.5708 | ||
shape = SubResource( 1 ) | ||
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[node name="Sprite" type="Sprite" parent="."] | ||
scale = Vector2( 0.15, 0.15 ) | ||
texture = ExtResource( 1 ) |
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[gd_resource type="NoiseTexture" load_steps=2 format=2] | ||
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[sub_resource type="OpenSimplexNoise" id=13] | ||
octaves = 1 | ||
period = 128.0 | ||
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[resource] | ||
width = 1024 | ||
height = 1024 | ||
noise = SubResource( 13 ) |
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