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0.2.2

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@fdelapena fdelapena released this 27 Nov 20:02
· 7090 commits to master since this release

Codename Brian

Major changes:

  • Shop: Fixed shop's invalid item bug and refresh sell window when opening it (Regression) (#305)
  • Bitmaps: Fixed sprite flashing (Regression) (#300)
  • Pictures: Fixed bitmap rotation (position and initial angle) (#310)
  • Inn: Implemented rest (fade out and fade in) in the inn (#313)
  • Font: Added full Hangul support (#336)
  • Font: Added 125 Traditional Chinese characters (#359)
  • Maps: Implemented Save (Allow/Forbid/As in parent) map property (#293)
  • Maps: Improved tile animation speed (#306)
  • Maps: Regenerate autotiles cache after a new chipset is setup (#313)
  • Messages: Fixed message flags clearing (#313)
  • Messages: Show gold window during inn prompt, skip prompt if price is 0 (#313)
  • Messages: Implemented closing windows animation (#313)
  • Messages: Fixed face not cleared after the event execution ends (#340)
  • Messages: Fixed font color when changing game system graphics (#345)
  • Battle: Added fatigue trigger, fixed hp trigger and cleaned battle_calling to make battle interpreter work (#326)
  • Battle: Fixed the acquisition of battle backgrounds (#304)
  • Events: Improve animation speed (#235)
  • Events: Fix hero facing when triggered (#235)
  • Events: Use the prelock direction for spinning animation like in RPGM (#235)
  • Events: Use middle frame pattern when changing a character's graphic (#235)
  • Events: Update self movements when GetContinueEvents is true and reset move_route_repeated flag when a new move route is forced (#280)
  • Events: Update interpreter after each autostarting event is set up (#280)
  • Events: Stop event processing during transitions (#313)
  • Events: Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running (#325)
  • Events: Fix delayed deallocation when there are multiple parallel interpreters (#327)
  • Events: Use the through-bool only for Through mode in movement events (#321)
  • Events: Implement "Transparent" flag for Events (#302)
  • Events: Implement bush depth for character sprites and fix screen center (#326, #361)
  • Menus: Fixed segfault when item ID > max ID in Equip menu (#337)
  • Menus: Don't play menu sound on cancel if menu access is not allowed (#289)
  • Menus: Always draw equipment stats (even when 'empty' item is chosen) (#329)
  • Input: Add Keypad 0 as Cancel button (#301)
  • Audio: MIDI support in OpenAL backend (#308)
  • Performance: Avoid recursive folder mapping when not needed (#326)
  • Building: Build SDL and SDL_mixer from Hg for Windows and Android to fix audio and wave issues (#353)
  • Building: Add code documentation generation option (Doxygen) to Autotools build (#323)