This is a plug-in for Ceedling to use the Fake Function Framework for mocking instead of CMock.
Using fff provides less strict mocking than CMock, and allows for more loosely-coupled tests. And, when tests fail -- since you get the actual line number of the failure -- it's a lot easier to figure out what went wrong.
This fff plugin should already be included with your Ceedling installation, but to use it on a project you first need to enable it in your project.yml file.
This plug-in needs to be enabled from within your project.yml file. It is not enabled by default.
In the :plugins
configuration, add fake_function_framework
to the list of enabled plugins.
:plugins:
:enabled:
- stdout_pretty_tests_report
- module_generator
- fake_function_framework # <-- Enable it here.
You may want to get the latest source of this plug if the version in your Ceedling release is not up-to-date.
The easiest way to do this is to clone this repo into the Ceedling plugin folder.
Typically Ceedling is used from its gem installation folder, which is where you will want to clone this repo. You can determine where Ceedling is intalled on your machine by running:
$ gem list -d -e ceedling
*** LOCAL GEMS ***
ceedling (0.30.0)
Authors: Mark VanderVoord, Michael Karlesky, Greg Williams
Homepage: http://throwtheswitch.org/ceedling
License: MIT
Installed at: /var/lib/gems/2.7.0
Ceedling is a build automation tool for C unit test suites that
packages up Unity, CMock, and Rake-based build management
functionality
In this case you would want to install in /var/lib/gems/2.7.0/gems/ceedling-0.30.0/plugins/fake_function_framework
.
Remove any existing fake_function_framework
folder and then clone the contents of this repo into it with (run from the /var/lib/gems/2.7.0/gems/ceedling-0.30.0/plugins
folder):
git clone --recurse https://github.com/ElectronVector/fake_function_framework.git
This will create a new folder named fake_function_framework
in the plugins folder.
You could also install it somewhere else on your machine and tell Ceedling where it is in the project.yml file with the :load_paths:
setting:
:plugins:
:load_paths:
- /some/other/place/for/plugins # <-- Your custom path.
:enabled:
- stdout_pretty_tests_report
- module_generator
- fake_function_framework
If you have an older project with Ceedling running from an installation inside of the project folder, then you'll need to clone into the project vendor/ceedling/plugins/fake_function_framework
folder instead.
You'll also need to set the load path correctly for this situation.
:plugins:
:load_paths:
- vendor/ceedling/plugins # <-- Your project plugin folder.
You use fff with Ceedling the same way you used to use CMock.
Modules can still be generated with the default module generator: rake module:create[my_module]
.
If you want to "mock" some_module.h
in your tests, just #include "mock_some_module.h"
.
This creates a fake function for each of the functions defined in some_module.h
.
The name of each fake is the original function name with an appended _fake
.
For example, if we're generating fakes for a stack module with push
and pop
functions, we would have the fakes push_fake
and pop_fake
.
These fakes are linked into our test executable so that any time our unit under test calls push
or pop
our fakes are called instead.
Each of these fakes is actually a structure containing information about how the function was called, and what it might return.
We can use Unity to inspect these fakes in our tests, and verify the interactions of our units.
There is also a global structure named fff
which we can use to check the sequence of calls.
The fakes can also be configured to return particular values, so you can exercise the unit under test however you want.
The examples below explain how to use fff to test a variety of module interactions.
Each example uses fakes for a "display" module, created from a display.h file with #include "mock_display.h"
. The display.h
file must exist and must contain the prototypes for the functions to be faked.
void
test_whenTheDeviceIsReset_thenTheStatusLedIsTurnedOff()
{
// When
event_deviceReset();
// Then
TEST_ASSERT_EQUAL(1, display_turnOffStatusLed_fake.call_count);
}
void
test_whenThePowerReadingIsLessThan5_thenTheStatusLedIsNotTurnedOn(void)
{
// When
event_powerReadingUpdate(4);
// Then
TEST_ASSERT_EQUAL(0, display_turnOnStatusLed_fake.call_count);
}
void
test_whenTheVolumeKnobIsMaxed_thenVolumeDisplayIsSetTo11(void)
{
// When
event_volumeKnobMaxed();
// Then
TEST_ASSERT_EQUAL(1, display_setVolume_fake.call_count);
TEST_ASSERT_EQUAL(11, display_setVolume_fake.arg0_val);
}
void
test_whenTheModeSelectButtonIsPressed_thenTheDisplayModeIsCycled(void)
{
// When
event_modeSelectButtonPressed();
event_modeSelectButtonPressed();
event_modeSelectButtonPressed();
// Then
TEST_ASSERT_EQUAL_PTR((void*)display_setModeToMinimum, fff.call_history[0]);
TEST_ASSERT_EQUAL_PTR((void*)display_setModeToMaximum, fff.call_history[1]);
TEST_ASSERT_EQUAL_PTR((void*)display_setModeToAverage, fff.call_history[2]);
}
void
test_givenTheDisplayHasAnError_whenTheDeviceIsPoweredOn_thenTheDisplayIsPoweredDown(void)
{
// Given
display_isError_fake.return_val = true;
// When
event_devicePoweredOn();
// Then
TEST_ASSERT_EQUAL(1, display_powerDown_fake.call_count);
}
void
test_givenTheUserHasTypedSleep_whenItIsTimeToCheckTheKeyboard_theDisplayIsPoweredDown(void)
{
// Given
char mockedEntry[] = "sleep";
void return_mock_value(char * entry, int length)
{
if (length > strlen(mockedEntry))
{
strncpy(entry, mockedEntry, length);
}
}
display_getKeyboardEntry_fake.custom_fake = return_mock_value;
// When
event_keyboardCheckTimerExpired();
// Then
TEST_ASSERT_EQUAL(1, display_powerDown_fake.call_count);
}
void
test_givenNewDataIsAvailable_whenTheDisplayHasUpdated_thenTheEventIsComplete(void)
{
// A mock function for capturing the callback handler function pointer.
void(*registeredCallback)(void) = 0;
void mock_display_updateData(int data, void(*callback)(void))
{
//Save the callback function.
registeredCallback = callback;
}
display_updateData_fake.custom_fake = mock_display_updateData;
// Given
event_newDataAvailable(10);
// When
if (registeredCallback != 0)
{
registeredCallback();
}
// Then
TEST_ASSERT_EQUAL(true, eventProcessor_isLastEventComplete());
}
For convenience, there are also some helper macros that create new Unity-style asserts:
TEST_ASSERT_CALLED(function)
: Asserts that a function was called once.TEST_ASSERT_NOT_CALLED(function)
: Asserts that a function was never called.TEST_ASSERT_CALLED_TIMES(times, function)
: Asserts that a function was called a particular number of times.TEST_ASSERT_CALLED_IN_ORDER(order, function)
: Asserts that a function was called in a particular order.
Here's how you might use one of these instead of simply checking the call_count value:
void
test_whenTheDeviceIsReset_thenTheStatusLedIsTurnedOff()
{
// When
event_deviceReset();
// Then
// This how to directly use fff...
TEST_ASSERT_EQUAL(1, display_turnOffStatusLed_fake.call_count);
// ...and this is how to use the helper macro.
TEST_ASSERT_CALLED(display_turnOffStatusLed);
}
All of the fake functions, and any fff global state are all reset automatically between each test.
Use still use some of the CMock configuration options for setting things like the mock prefix, and for including additional header files in the mock files.
:cmock:
:mock_prefix: mock_
:includes:
-
:includes_h_pre_orig_header:
-
:includes_h_post_orig_header:
-
:includes_c_pre_header:
-
:includes_c_post_header:
There are unit and integration tests for the plug-in itself.
These are run with the default rake
task.
The integration test runs the tests for the example project in examples/fff_example.
There is an example project in examples/fff_example. It shows how to use the plug-in with some full-size examples.