- Run the speech_setup script to clone the native extension and move
the ane to your project. To do this, run
sh setup_ane.sh
in the repo directory.
- Make a new ActionScript in Flash Builder.
- Point the project location at the game folder.
- Click "Next".
- On the "Build Paths" page, under the "Native Extensions", add the
"libs/SpeechExtension.ane" ANE.
- Click "Finish".
- Right click the project in Package Explorer, go to "Properties", then "Actionscript Build Packaging".
- Under the "Native Extensions" tab, check the Package check box.
Now your game project should have the access to the Speech Command ANE! Yay!