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Dev menu wording change
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ElspethThePict committed Nov 9, 2023
1 parent 80400bb commit 4ed2e97
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Showing 2 changed files with 7 additions and 7 deletions.
12 changes: 6 additions & 6 deletions RSDKv4/Debug.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -503,13 +503,13 @@ void SetTextMenu(int sm)
SetupTextMenu(&gameMenu[1], 0);
switch (sm) {
case DEVMENU_MAIN: {
AddTextMenuEntry(&gameMenu[0], "RETRO ENGINE DEV MENU");
AddTextMenuEntry(&gameMenu[0], Engine.gameWindowText);
AddTextMenuEntry(&gameMenu[0], " ");
char version[0x80];
StrCopy(version, Engine.gameWindowText);
StrAdd(version, " Version");
AddTextMenuEntry(&gameMenu[0], version);
AddTextMenuEntry(&gameMenu[0], Engine.gameVersion);
AddTextMenuEntry(&gameMenu[0], "RETRO ENGINE v4");
AddTextMenuEntry(&gameMenu[0], "DEV MENU");
//char version[0x80];
//StrCopy(version, "RSDK");
//StrAdd(version, Engine.gameVersion);
AddTextMenuEntry(&gameMenu[0], " ");
AddTextMenuEntry(&gameMenu[0], " ");
AddTextMenuEntry(&gameMenu[0], " ");
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2 changes: 1 addition & 1 deletion RSDKv4/RetroEngine.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -430,7 +430,7 @@ class RetroEngine

char gameWindowText[0x40];
char gameDescriptionText[0x100];
const char *gameVersion = "1.3.0";
const char *gameVersion = "v4";
const char *gamePlatform = nullptr;

#if RETRO_RENDERTYPE == RETRO_SW_RENDER
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