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What's that shape on the horizon? It looks like a big ass patch.
**Major Changes** - **Player Progress** is now saved between games > Kills, Games Played, Wins and more - **Player Settings** are now saved between games > This is important. See below - **Players** can now **Change Firing Mode**, allowing people to change how their main weapon behaves. > Targeted Cast (Default): Click and shoot to fire your gun > Auto Attack: Your gun becomes an auto attack > Smart Cast: Your gun will fire at your mouse position - **Armory** now has a prison **Human Changes** - Added new item **"Comeback" Thanomoxadryl** > Massively increases your defense, health and regeneration. But at a cost. Taking damage while active will permanently reduce your maximum HP. - **Security Guards** now start with 3x **"Comeback" Thanomoxaxdryl** - **Security Guards** no longer start with a **Burst Rifle** **Alien Changes** - An **Infested** gene splicer now has **Infestation** Abilities > Tier 1 infestation: Any genes applied causes the human to turn into an alien **no matter** how it died > Tier 2 infestation: **New Gene!** Remove Vocal Chords: Target is weakened and cannot talk
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UI\Tooltips\Default.fdf | ||
UI\Chat\Chat.fdf | ||
UI\Unit\Healthbar.fdf |
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// -- LOCAL TEMPLATES ------------------------------------------------------- | ||
Frame "BACKDROP" "BoxedTextBackgroundTemplate" { | ||
DecorateFileNames, //Look-Up Names in some String table (for example gameinterface) | ||
BackdropTileBackground, //Tile mode enabled | ||
BackdropBackground "ToolTipBackground", //BackgroundFile | ||
BackdropCornerFlags "UL|UR|BL|BR|T|L|B|R", | ||
BackdropCornerSize 0.008, //higher numbers make the corners bigger. | ||
BackdropBackgroundInsets 0.0022 0.0022 0.0022 0.0022, //makes the background smaller, from the outside. | ||
BackdropEdgeFile "ToolTipBorder", //the border File | ||
BackdropBlendAll, | ||
} | ||
// -- Frames ------------------------------------------------------- | ||
Frame "BACKDROP" "BoxedText" INHERITS "BoxedTextBackgroundTemplate" { | ||
UseActiveContext, | ||
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Frame "TEXT" "BoxedTextTitle" { | ||
UseActiveContext, | ||
DecorateFileNames, | ||
SetPoint TOPLEFT, "BoxedText", TOPLEFT, 0.005, -0.005, //Positionate "BoxedTextSimpleTitle"'s TOPLEFT to "BoxedText"'s TOPLEFT with an offset | ||
SetPoint TOPRIGHT, "BoxedText", TOPRIGHT, -0.005, -0.005, | ||
FontFlags "FIXEDSIZE", | ||
FrameFont "MasterFont", 0.011, "", | ||
FontColor 1.0 1.0 1.0 1.0, //Red Green Blue Alpha 0.0 to 1.0 | ||
FontShadowColor 0.0 0.0 0.0 0.9, | ||
FontShadowOffset 0.001 -0.001, | ||
} | ||
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Frame "TEXT" "BoxedTextValue" { | ||
UseActiveContext, | ||
DecorateFileNames, | ||
SetPoint TOPLEFT, "BoxedText", TOPLEFT, 0.005, -0.02, | ||
SetPoint BOTTOMRIGHT, "BoxedText", BOTTOMRIGHT, -0.005, 0.005, | ||
FontFlags "FIXEDSIZE", | ||
FrameFont "MasterFont", 0.010, "", | ||
FontColor 1.0 1.0 1.0 1.0, | ||
FontShadowColor 0.0 0.0 0.0 0.9, | ||
FontShadowOffset 0.001 -0.001, | ||
} | ||
} | ||
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