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Releases: Eranziel/foundryvtt-lancer

v2.2.4

14 Aug 03:28
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2.2.4 (2024-08-13)

Bug Fixes

  • #640 - Fix dragging NPC Features out of NPC Class sheets on Chrome.
  • #745 - Prevent errors when reading loadout items to build pilot/mech sheets.
  • #747 - Prevent adding the same feature to an NPC class/template feature list more than once.
  • #748 - Fix positioning of activations icon in popped-out initiative window.
  • #750 - Fix extra tall description boxes in Roll Table editor.
  • On import, if a pilot has no active mechs, set the first mech as active.
  • Add grappled, destroyed, and intangible icons to Tommy's icon set. (Thanks, Tommy!)

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v2.2.3

05 Aug 03:53
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2.2.3 (2024-08-04)

Bug Fixes

  • Fix overflowing text with a single target in the attack HUD.

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v2.2.2

05 Aug 03:19
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2.2.2 (2024-08-04)

Bug Fixes

  • Fix custom styling for Carousel Combat Tracker. The styles were not being properly applied.
  • Add a required version check for Terrain Height Tools in a place that was missed.
  • Improve attack HUD styling. Target names are coloured, and selected cover options have a glow to make them more obvious.
  • Combat tracker improvements. Activation icons are only shown for turns which haven't yet been taken; the icon to deactivate the current turn is now different than the one to start a turn; and an icon is added to each combatant to show their maximum activations.

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v2.2.1

30 Jul 04:18
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2.2.1 (2024-07-29)

Bug Fixes

  • #740 - Fix "X"'s floating outside of the checkboxes in attack/check HUDs.
  • Fix required Terrain Height Tools version for LOS checks to 0.3.3.

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v2.2.0

29 Jul 04:07
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2.2.0 (2024-07-28)

Features

  • Attack LOS preview with Terrain Height Tools integration. If Terrain Height Tools > 3.0 is installed and activated in your world, hovering over attack targets or cover UI in the attack HUD will have THT draw LOS from the attacking token to the target.
  • Move the targetting template buttons to make them more discoverable. They are now between the acc/diff section and the targets section.
  • #485 - Add a small summary of the weapon/tech attack's stats to the attack HUD and attack chat cards.

Bug Fixes

  • Fix the double "Edit" options in NPC feature 3-dot menus.
  • Remove non-functional 3-dot menus from Bond stress and XP counters.

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v2.1.8

21 Jul 15:28
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2.1.8 (2024-07-21)

Bug Fixes

  • #646 - Allow removing Bond burdens and clocks, and remove an extra "Edit" entry in their context menus.
  • #729 - Remove unnecessary notification when all of an NPC's features are charged at the start of their turn.
  • #730 - Ensure that deployable, frame, and NPC class size stats are either 0.5 or an integer number.
  • #735 - Fix bug breaking pilot weapon sheets when they had the Loading tag.
  • Prevent errors which could occur with token size automation.
  • Fix tech attacks not consuming Lock On.
  • Fix "Ruin" macro to include Valk's updates from 1.6.X.
  • Fix default art for Kobold and Lich.

Misc

  • Improve accessibility of checkboxes in sliding HUD UIs.
  • Allow Scan chat messages to be popped out into floating windows.
  • Add default art for Genghis Mk I and Ranger Swallowtail. Update default art for Iskander.

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v2.1.7

10 Jul 23:19
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2.1.7 (2024-07-10)

Bug Fixes

  • #712 - Show an empty Aux slot on Flex mounts with only one Aux mounted, and allow populating it with drag-drop.

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v2.1.6

10 Jul 19:40
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2.1.6 (2024-07-10)

Bug Fixes

  • #117 - Automatically add +1 attack bonus for Death's Head ranged attacks.
  • #546 - Add an automation setting to control whether NPCs automatically roll for recharge at start of turn.
  • #714 - Do not refill hp after losing last structure.
  • #721 - Fix LCP imports missing Statuses.
  • #723 - Fix missing import of superheavy mount from Comp/Con pilots, for those who have the Superheavy Mounting core bonus.

Misc

  • Add configuration options in the "Scan" and "Scan (Journal)" macros to modify scan target permissions (for example, so you can give all players Observer permission after scanning).
  • Add custom styling for Carousel Combat Tracker tooltips.
  • Center all icon SVGs in systems/lancer/assets/icons/
  • Add white versions of all icons in systems/lancer/assets/icons/white/
  • Add text files to system assets folders which hopefully will warn some people to not upload custom assets to those folders.
  • Add documentation about the development workflow for contributing to the system macros compendium

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v2.1.5

28 Jun 23:51
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2.1.5 (2024-06-28)

Bug Fixes

  • #634 - Allow editing and deleting actions on items.
  • #653 - Fix 2nd non-functional "Edit" option in 3-dot menu for active effects on mech sheets.
  • #700 - Avoid unnecessary errors by ensuring only one client runs certain code on NPC and mech updates.
  • #707 - Fix bug causing GM-initiated hp/heat changes from triggering structure/stress prompts for connected players.
  • #709 - Fix size 0.5 PC tokens breaking the attack HUD.
  • #712 - Properly import 2nd+ weapons on mounts (aux/aux and flex) during Comp/Con import.
  • #713 - Remove non-functional "EFFECT" field from Status/Condition sheets.

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v2.1.4

20 Jun 04:40
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2.1.4 (2024-06-19)

Bug Fixes

  • #696 - Use actor image instead of token image in attack HUD and attack chat cards to avoid broken images with animated tokens.
  • #697 - Fix NPC tech attack features being modified to non-attacks after attacking.
  • #698 - Fix Bond context menu on pilot sheets.
  • #674 - Attempt to fix adding custom NPC features to NPC classes/templates by using the item ID as a default LID.
  • #692 - Hide superheavy bracing warning for integrated superheavy weapons.
  • #673 - Fix invade actions from Hacker talent.

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