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IGamePlugIn
Eronan edited this page Sep 15, 2022
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IGamePlugIn combines all the Data for a Game Plug-In.
Type: Interface
Namespace: IGamePlugInBase
Assembly: IGamePlugInBase.dll
These are used by Applications to grab details and information from your inherited Class.
Property Name | Type | Description |
---|---|---|
Name | string | A Short Name for your Game. This is used for saving Deck Files. |
Long Name | string | A Long Name for your Game. This is displayed to the user via the Load Plug-In. |
IconImage | byte[] | The Image that shows up when the user is selecting a Plug-In to Open. |
AboutInformation | string | Text that tells the user about the Plug-In. Should also specify where new releases can be found. |
Formats | IEnumerable<IFormat> | A List of Game Formats that the Game Plug-In Supports. An example would be Standard or Commander in Magic the Gathering. |
Downloader | IDownloader? | Optional, can be set to null. It specifies what Files need to be downloaded, and the URL which users can open up to Download the Plug-In. |
ImportMenus | IEnumerable<IImportMenuItem> | A List of Import Functions that allows the Application to Open another File Format. |
ExportMenus | IEnumerable<IExportMenuItem> | A List of Export Functions that allows the Application to Save to other File Formats. |
- You should only have 1 Class that interfaces IGamePlugIn per Assembly (DLL). As your Assembly should only support 1 Game.
- Image Icons can be defined as Resources for the DLL or loaded from a Relative Path but must be loaded into a Byte Array. Having it defined in Resources is recommended as your user will need to download less files overall.
- All Formats in the Format List should be defined and working completely before a full or public release.