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Version 2 Mod Breaker Release

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@Ewanderer Ewanderer released this 22 Nov 12:43
· 51 commits to master since this release
9b7149a

Hi,
this is update unfortunately will break older mods, as it changed up a bunch of advertisement structures. Maybe wait a few days before using this version to give mod devs time to update their projects. I hope to keep future breaking changes to a minimum or do a collective update like this one. and we should be good for a while, i hope. As an end user nothing visible has changed only mods being able to do more crazy things.

What's Changed for developers

  • added pipeline for boot, addin and prelaunch manifests. by @Ewanderer in #77
  • mod cross dependency and cross reference by @Ewanderer in #81
  • logging consolidation and logger for manifests. by @Ewanderer in #82
  • custom ship parts by @Ewanderer in #84
  • externalsprite allow to avoid caching by @Ewanderer in #87
  • make artifacts ship and or part exclusive by @Ewanderer in #88
  • added scaffholding for exclusive ship cards. by @Ewanderer in #90
  • externalartifact.addlocalisation swapped the header argument order to be in line with the rest.
  • other external items also have new headers, check your construction.

Full Changelog: v1.0.1...v2.0.0

Anyway enjoy and let me know if something old has broken or you found some bugs with the new features.