Skip to content

Commit

Permalink
Preliminary changes for the Czar (#6551)
Browse files Browse the repository at this point in the history
Improve the performance of the currently underused Czar by increasing
its survivability and improving the targeting of its flak cannons.
Flaks also get a damage decrease to compensate the much better targeting.

**CZAR: Experimental Aircraft Carrier (UAA0310):**

  - Intel  
    - VisionRadius: 70 --> 100
  - Defense
    - ShieldRechargeTime: 120 --> 100
    - ShieldRegenRate: 180 --> 240
  - Fizz Launcher 1
    - Damage: 240 --> 140
    - DPS: 960 --> 560
    - FiringTolerance: 3 --> 10
    - HeadingArcRange: 120 --> 90
  - Fizz Launcher 2
    - Damage: 240 --> 140
    - DPS: 960 --> 560
    - FiringTolerance: 1 --> 10
    - HeadingArcRange: 120 --> 90
    - PrefersPrimaryWeaponTarget: true --> false
  • Loading branch information
Basilisk3 authored Jan 30, 2025
1 parent bb17fa1 commit 6d76c76
Show file tree
Hide file tree
Showing 2 changed files with 26 additions and 8 deletions.
19 changes: 19 additions & 0 deletions changelog/snippets/balance.6551.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
- (#6551) Improve the performance of the currently underused Czar by increasing its survivability and improving the targeting of its flak cannons.

- CZAR: Experimental Aircraft Carrier (UAA0310):
- Intel
- VisionRadius: 70 --> 100
- Defense
- ShieldRechargeTime: 120 --> 100
- ShieldRegenRate: 180 --> 240
- Fizz Launcher 1
- Damage: 240 --> 140
- DPS: 960 --> 560
- FiringTolerance: 3 --> 10
- HeadingArcRange: 120 --> 90
- Fizz Launcher 2
- Damage: 240 --> 140
- DPS: 960 --> 560
- FiringTolerance: 1 --> 10
- HeadingArcRange: 120 --> 90
- PrefersPrimaryWeaponTarget: true --> false
15 changes: 7 additions & 8 deletions units/UAA0310/UAA0310_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -96,8 +96,8 @@ UnitBlueprint{
RegenAssistMult = 60,
ShieldEnergyDrainRechargeTime = 5,
ShieldMaxHealth = 30000,
ShieldRechargeTime = 120,
ShieldRegenRate = 180,
ShieldRechargeTime = 100,
ShieldRegenRate = 240,
ShieldRegenStartTime = 2,
ShieldSize = 26,
ShieldVerticalOffset = -1.25,
Expand Down Expand Up @@ -179,7 +179,7 @@ UnitBlueprint{
Intel = {
RadarRadius = 200,
SonarRadius = 148,
VisionRadius = 70,
VisionRadius = 100,
},
LifeBarHeight = 0.075,
LifeBarOffset = 12,
Expand Down Expand Up @@ -607,9 +607,9 @@ UnitBlueprint{
DisplayName = "Fizz Launcher",
FireTargetLayerCapsTable = { Air = "Air|Land" },
FiringRandomness = 3,
FiringTolerance = 3,
FiringTolerance = 10,
HeadingArcCenter = 270,
HeadingArcRange = 120,
HeadingArcRange = 90,
Label = "AAFizz01",
MaxRadius = 44,
MuzzleSalvoDelay = 0,
Expand Down Expand Up @@ -673,15 +673,14 @@ UnitBlueprint{
DisplayName = "Fizz Launcher",
FireTargetLayerCapsTable = { Air = "Air|Land" },
FiringRandomness = 3,
FiringTolerance = 1,
FiringTolerance = 10,
HeadingArcCenter = 90,
HeadingArcRange = 120,
HeadingArcRange = 90,
Label = "AAFizz02",
MaxRadius = 44,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 20,
PrefersPrimaryWeaponTarget = true,
ProjectileId = "/projectiles/AAAFizz01/AAAFizz01_proj.bp",
ProjectileLifetimeUsesMultiplier = 1.25,
RackBones = {
Expand Down

0 comments on commit 6d76c76

Please sign in to comment.