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Prevent the Vulthoo from missing units that are directly beneath it #6595

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merged 2 commits into from
Jan 15, 2025

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Basilisk3
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@Basilisk3 Basilisk3 commented Dec 20, 2024

Description of the proposed changes

Resolves #5691.

Vulthoo: T2 Gunship (XSA0203):

  • Heavy Phasic Autogun (x2)
    • TurretPitch: -20 --> -40
    • TurretPitchRange: 60 --> 90

Additional context

Setting UseFiringSolutionInsteadOfAimBone to true would be an alternative solution.

Checklist

  • Changes are documented in the changelog for the next game version

@Basilisk3 Basilisk3 added the area: unit-blueprint related to issues in unit blueprints (*_unit.bp) label Dec 20, 2024
Basilisk3 added a commit to Basilisk3/fa that referenced this pull request Dec 20, 2024
@Garanas
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Garanas commented Dec 25, 2024

Looks good, please create a separate snippet for this particular change. Each functional change should have its own snippet.

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Snippet made

@Basilisk3 Basilisk3 merged commit 6a450f0 into FAForever:develop Jan 15, 2025
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@Basilisk3 Basilisk3 deleted the Vulthoo_aim_fix branch January 15, 2025 08:44
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area: unit-blueprint related to issues in unit blueprints (*_unit.bp) type: bug
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Vulthoo misses even static targets beneath it
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