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Releases: Fabinistere/cats_destroyer_2000

Hacking Tablet

26 Oct 02:24
24c61cf
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Working demo! - v1.0.0 - 2024-10-26

v1.0.0 Full Commits History

Preview

tablet-preview

game-video-preview.mp4

Features

  • Tablet UI
    • Click on hackable to hack them (replace the global button)

Bevy 0.14 - 2024-08-08

Migration Guide Bevy 0.13 -> 0.14

WGPU error

ERROR wgpu_hal::gles: wgpu-hal heuristics assumed that the view dimension will be equal to `D2` rather than `D2Array`.
`D2` textures with `depth_or_array_layers == 1` are assumed to have view dimension `D2`
`D2` textures with `depth_or_array_layers > 1` are assumed to have view dimension `D2Array`
`D2` textures with `depth_or_array_layers == 6` are assumed to have view dimension `Cube`
`D2` textures with `depth_or_array_layers > 6 && depth_or_array_layers % 6 == 0` are assumed to have view dimension `CubeArray`

Bevy 0.13

Migration Guide Bevy 0.12 -> 0.13

Bevy 0.12

Migration Guide Bevy 0.11 -> 0.12

Back to jail

08 Aug 18:52
98558ef
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Back to jail - v0.4.0 - 2024-08-08

v0.4.0
Full Commits History

Features

  • reset the level when getting caught (bevy asset bug: the assets will wrongly unload while storng handle is alive after the level reset - fixed in 13.2)
  • the enemies can't catch you if you're in another location's room (corridor/spawn)

Bevy `0.11` Migration

06 Aug 21:35
05e6e0b
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Bevy Migration - v0.3.0 - 2024-08-06

v0.3.0
Full Commits History

Added

  • MIT/Apache 2.0

Bevy 0.11 Migration

  • ECS
  • UI
    • Flatten UI Style properties that use Size + remove Size
      • The size, min_size, max_size, and gap properties have been replaced by the width, height, min_width, min_height, max_width, max_height, row_gap, and column_gap properties. Use the new properties instead.
    • Remove Val::Undefinded
      • Val::Undefined has been removed. Bevy UI’s behaviour with default values should remain the same.
        The default values of UiRect’s fields have been changed to Val::Px(0.).
        Style’s position field has been removed. Its left, right, top and bottom fields have been added to Style directly.
        For the size, margin, border, and padding fields of Style, Val::Undefined should be replaced with Val::Px(0.).
        For the min_size, max_size, left, right, top and bottom fields of Style, Val::Undefined should be replaced with Val::Auto
    • Rename keys like LAlt to AltLeft
    • Delay asset hot reloading
    • Interaction::Clicked replaced by Interaction::Pressed
  • Dependencies
    • bevy_rapier_2d 0.22
    • bevy-inspector-egui 0.20

Bevy 0.10 Migration

Final Cinematic

11 Jun 11:23
ed6e78e
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Add

  • End cinematic
  • WebAssembly

Must Have:

  • Back to jail (when touched by a enemy)

Should Have:

  • UI for the Tablet
  • Vision Feature
    • Tile per Tile
    • Can only interact with seen entities.
    • Entities can be seen by camera, any mindControled entity (including the player)
  • Music
  • SFX
  • Start Menu

Level 1000

12 Feb 20:12
7e09606
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Currently Have:

  • NPC
    • triggered by player if around (and in the same area)
    • Movement
  • Player
    • Basic Movement
  • Tablet
    • MindControl
      • Take the body of another cat
      • Stun after a short time after mindctrl
    • Hack
      • Open One door
      • Can't Hack while mindcontrol
  • Map
    • Hitbox
    • Doors
      • Closed
    • Physical Button
      • which opens front and exit doors

Must Have:

  • Start/End cinematic
  • Back to jail (when touched by a enemy)
  • Web Exe

Should Have:

  • UI for the Tablet
  • Vision Feature
    • Tile per Tile
    • Can only interact with seen entities.
    • Entities can be seen by camera, any mindControled entity (including the player)
  • Music
  • SFX
  • Start Menu

Blue Cat Flex

03 Feb 22:08
ebae954
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  • Simple Animation
  • Blue Cat Flexing in the center

fast_blue_cat