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Implement on-mixin entrypoints. #509

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Implement on-mixin entrypoints. #509

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3jq
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@3jq 3jq commented Sep 3, 2021

Why
There are many reasons. Some mods would like to load mixin-related API, which is unused in any other classes except mixins,
so they would like to load them remotely.

There are some mods that would like to create like a beta version with auto-update, and they need to load the classes remotely.

If someone will also wanna say something, you are allowed :D

Ask any questions, I'll answer.

@sfPlayer1
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We unfortunately don't understand what you are trying to say there. The feature your patch is introducing is too risky without further changes. I'm already working on that area.

@3jq
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3jq commented Sep 8, 2021

So, entrypoints will be added soon?

@sfPlayer1
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There will be a solution, not sure when exactly though.

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