-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Mapper heaven #20
base: master
Are you sure you want to change the base?
Mapper heaven #20
Commits on Oct 10, 2024
-
Configuration menu - View commit details
-
Copy full SHA for 85ada0d - Browse repository at this point
Copy the full SHA 85ada0dView commit details -
Configuration menu - View commit details
-
Copy full SHA for 99c53e0 - Browse repository at this point
Copy the full SHA 99c53e0View commit details -
Configuration menu - View commit details
-
Copy full SHA for d767ac4 - Browse repository at this point
Copy the full SHA d767ac4View commit details -
Configuration menu - View commit details
-
Copy full SHA for 472c1d6 - Browse repository at this point
Copy the full SHA 472c1d6View commit details -
Configuration menu - View commit details
-
Copy full SHA for bfad938 - Browse repository at this point
Copy the full SHA bfad938View commit details -
Configuration menu - View commit details
-
Copy full SHA for 0be3829 - Browse repository at this point
Copy the full SHA 0be3829View commit details -
Configuration menu - View commit details
-
Copy full SHA for 5dac8f4 - Browse repository at this point
Copy the full SHA 5dac8f4View commit details -
Configuration menu - View commit details
-
Copy full SHA for 1ce7220 - Browse repository at this point
Copy the full SHA 1ce7220View commit details -
Configuration menu - View commit details
-
Copy full SHA for 9da26f2 - Browse repository at this point
Copy the full SHA 9da26f2View commit details -
Configuration menu - View commit details
-
Copy full SHA for 473bb73 - Browse repository at this point
Copy the full SHA 473bb73View commit details -
Configuration menu - View commit details
-
Copy full SHA for f416578 - Browse repository at this point
Copy the full SHA f416578View commit details -
Configuration menu - View commit details
-
Copy full SHA for 34f44a4 - Browse repository at this point
Copy the full SHA 34f44a4View commit details -
Configuration menu - View commit details
-
Copy full SHA for c9ee62f - Browse repository at this point
Copy the full SHA c9ee62fView commit details -
Configuration menu - View commit details
-
Copy full SHA for 9ba9638 - Browse repository at this point
Copy the full SHA 9ba9638View commit details -
Configuration menu - View commit details
-
Copy full SHA for 94126cf - Browse repository at this point
Copy the full SHA 94126cfView commit details -
Configuration menu - View commit details
-
Copy full SHA for 3e60862 - Browse repository at this point
Copy the full SHA 3e60862View commit details -
Configuration menu - View commit details
-
Copy full SHA for 81c1c8d - Browse repository at this point
Copy the full SHA 81c1c8dView commit details -
Configuration menu - View commit details
-
Copy full SHA for db914df - Browse repository at this point
Copy the full SHA db914dfView commit details -
Configuration menu - View commit details
-
Copy full SHA for 707e413 - Browse repository at this point
Copy the full SHA 707e413View commit details -
Configuration menu - View commit details
-
Copy full SHA for af046df - Browse repository at this point
Copy the full SHA af046dfView commit details -
Configuration menu - View commit details
-
Copy full SHA for a1f35e1 - Browse repository at this point
Copy the full SHA a1f35e1View commit details -
Configuration menu - View commit details
-
Copy full SHA for 77cf9a0 - Browse repository at this point
Copy the full SHA 77cf9a0View commit details -
Configuration menu - View commit details
-
Copy full SHA for c6dd007 - Browse repository at this point
Copy the full SHA c6dd007View commit details -
Configuration menu - View commit details
-
Copy full SHA for 44e4528 - Browse repository at this point
Copy the full SHA 44e4528View commit details
Commits on Oct 11, 2024
-
Rack Normalcy (shiptest-ss13#3525)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Racks check for harm intent before you kick the shit out of them <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It's. Normaller I think <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Please remember to ensure your soul is filled with spite before kicking a rack. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 5f5115e - Browse repository at this point
Copy the full SHA 5f5115eView commit details -
Configuration menu - View commit details
-
Copy full SHA for 0905fcf - Browse repository at this point
Copy the full SHA 0905fcfView commit details -
Configuration menu - View commit details
-
Copy full SHA for a0eaca7 - Browse repository at this point
Copy the full SHA a0eaca7View commit details
Commits on Oct 12, 2024
-
Signed-off-by: Mark Suckerberg <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for b4a28a0 - Browse repository at this point
Copy the full SHA b4a28a0View commit details -
Resolves issue shiptest-ss13#3487 -- Throwing bug fix (shiptest-ss13#…
…3522) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This fix removes a second increment to the dist_travelled variable. This line appears to have caused the throwing range of items to be halved, effectively. This fix should make it so that thrown objects go as far as they are intended to. ## Why It's Good For The Game Resolves the issue linked here: shiptest-ss13#3487 ## Changelog :cl: fix: fixed halved throw range /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for d2a8cbe - Browse repository at this point
Copy the full SHA d2a8cbeView commit details -
Configuration menu - View commit details
-
Copy full SHA for 3bae08d - Browse repository at this point
Copy the full SHA 3bae08dView commit details -
Bullet stacks (shiptest-ss13#3456)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Partial port of Mojave-Sun/mojave-sun-13#2076 and surrounding PRs Adds bullet handfuls. You can only have the same type of ammunition in a handful. No mismatched stacks Spent casings are not stackable. Generally, the rule is: * By default, stacks can contain 12 rounds. * Pistol-equivalent stacks contain 15 rounds. * Shotshell stacks contain 8 rounds. * Rifle stacks contain 15 rounds. * Large calibre stacks contain 5 rounds. Also replaces old ammo boxes with storage boxes that come pre-filled with stacks of bullets like this: ![image](https://github.com/user-attachments/assets/cb71a690-cbd2-4973-bfca-4e8b9f472349) Here's how the stacks look: ![image](https://github.com/user-attachments/assets/8cb64f4e-8b4c-4b87-9c60-96a8354a69de) ![image](https://github.com/user-attachments/assets/2b42e546-1d04-4542-b6dd-19c9099991e2) ## Changelog :cl: add: Added bullet stacks, they allow you to stack ammo of the same type into a group. balance: Changed old ammo boxes into storage items containing stacks of bullets /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: thgvr <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 7e6d3dd - Browse repository at this point
Copy the full SHA 7e6d3ddView commit details -
Configuration menu - View commit details
-
Copy full SHA for f0c9c3d - Browse repository at this point
Copy the full SHA f0c9c3dView commit details -
Moar hair (mostly ponytails) (shiptest-ss13#3520)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> # please please, please do not port this to tg or a non-ship server. this is me asking nicely to not to, i do not want this on a non-shiptest-like server Shoutout to braided for being the first hairstyle to make me go "This is unsalvageable" ## About The Pull Request part of project re:hair It's that time again for the ✨re:hair ✨ pull request! Hair cuts/Replacement chart in case your character breaks: Braid (High) --> Ponytail (Braided) - Done by @Imaginos16 Braid (Floorlength) --> Ponytail (Braided Short) - Done by @Imaginos16 Ponytail (Long) --> Ponytail (Straight) - Done by rye-rice Ponytail (High) --> Ponytail (Straight Short) - Done by rye-rice Ponytail 2 --> Ponytail (Grace) - Done by rye-rice Ponytail 3 --> Ponytail (Grace) - Done by rye-rice Ruby - Done by rye-rice Ruby (Long) - Done by rye-rice Ponytail (Country) - Done by @Imaginos16 Bobcurl - Done by @Imaginos16 Braided \\ Braided Front | --> The Dumpster Braid (Low) | Braid (Short) / ## Why It's Good For The Game ![image](https://github.com/user-attachments/assets/d4d4419e-6be3-4dbc-a897-944a92482f8d) ![image](https://github.com/user-attachments/assets/c93e2214-5de5-453d-ae92-3a4a2656918c) ![image](https://github.com/user-attachments/assets/f97ac5eb-be9d-4081-a1f8-50b69d96d738) ## Changelog :cl: Imaginos16, rye-rice add: A few hairstyles have been resprited! del: the Braided and Braid line of hairs. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: retlaw34 <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for da26ac8 - Browse repository at this point
Copy the full SHA da26ac8View commit details -
Configuration menu - View commit details
-
Copy full SHA for b312232 - Browse repository at this point
Copy the full SHA b312232View commit details -
update paths for ammo stacks (shiptest-ss13#3542)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: update path txt for ammo boxes, thgvr will be FIRED for forgeting this. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 3597055 - Browse repository at this point
Copy the full SHA 3597055View commit details -
Configuration menu - View commit details
-
Copy full SHA for d013077 - Browse repository at this point
Copy the full SHA d013077View commit details
Commits on Oct 13, 2024
-
Configuration menu - View commit details
-
Copy full SHA for dba005e - Browse repository at this point
Copy the full SHA dba005eView commit details -
Resprites Fridges! (shiptest-ss13#3549)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Does what it says on the tin, finally implementing sprites done in collaboration with the exceedingly talented Spookywastaken. Thank you for that first sprite dog, I wouldn't have finished this monstrosity without your help. ![image](https://github.com/user-attachments/assets/be838ef6-e61b-4b67-a72d-f679cd595a82) This PR also surprisingly fixes a bug where the broken state of the smartfridge wouldn't display due to the fact someone forgot to add it in code. Whoops. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Death to all cruft in our server. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Spooky, PositiveEntropy imageadd: Smartfridges and Booze-O-Mats have been resprited! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 54d83b6 - Browse repository at this point
Copy the full SHA 54d83b6View commit details -
Configuration menu - View commit details
-
Copy full SHA for 7ebffef - Browse repository at this point
Copy the full SHA 7ebffefView commit details
Commits on Oct 14, 2024
-
Configuration menu - View commit details
-
Copy full SHA for bc0b195 - Browse repository at this point
Copy the full SHA bc0b195View commit details -
Maps inteq stamps in. (shiptest-ss13#3533)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Replaces the HOS, Law and CE stamps with the inteq stamps that actually exist already. Also repaths IRMG and CLIP stamps. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Feels like an oversight. I think someone added them and forgot to actually make them player-accessible. Repathing because factional stamps together are nice. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added a honorable corpsman stamp and tweaked honorable arti one. add: Inteq ships now use inteq stamps. code: Repathed IRMG and CLIP stamps. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for be60401 - Browse repository at this point
Copy the full SHA be60401View commit details -
Configuration menu - View commit details
-
Copy full SHA for 2334b0a - Browse repository at this point
Copy the full SHA 2334b0aView commit details -
Fixed the CLIP War Correspondent sprite for Vox (shiptest-ss13#3540)
## About The Pull Request This helmet has a Vox sprite available that used to work (but doesn't anymore for some reason), this PR makes it correctly show up now. ## Why It's Good For The Game Fixes species support for an item that should have it. ## Changelog :cl: fix: War Correspondent helmet has a proper sprite for Vox. /:cl:
Configuration menu - View commit details
-
Copy full SHA for e023672 - Browse repository at this point
Copy the full SHA e023672View commit details -
Configuration menu - View commit details
-
Copy full SHA for 411dfb7 - Browse repository at this point
Copy the full SHA 411dfb7View commit details -
Puts the correct revolver type in the Abandoned Miskilamo Shipbreakin…
…g Yard (shiptest-ss13#3544) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> The ruin had the base revolver type mapped. Replaces it with a Viper. ![image](https://github.com/user-attachments/assets/0c153e7b-df5b-4973-ba1d-6c2bb72772bb) ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> I DEMAND- ## Changelog :cl: fix: Abandoned Miskilamo Shipbreaking Yard ruin has the correct revolver subtype. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 63e6a80 - Browse repository at this point
Copy the full SHA 63e6a80View commit details -
Configuration menu - View commit details
-
Copy full SHA for f5f6d5e - Browse repository at this point
Copy the full SHA f5f6d5eView commit details -
Rock Planet Shipping Dock has the correct gun (shiptest-ss13#3545)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Rock Planet shipping dock ruin has a rattlesnake instead of the ringneck case. ![image](https://github.com/user-attachments/assets/24637f48-0658-4efd-9a57-446cb3b48e22) ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Seems like the ringneck got mapped in by mistake, since the crate had two rattlesnake mags, and the gun there before was the TEC-9, which the rattlesnake was supposed to replace. ## Changelog :cl: fix: Shipping dock ruin correctly has a rattlesnake instead of a ringneck case /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 36555a4 - Browse repository at this point
Copy the full SHA 36555a4View commit details -
Configuration menu - View commit details
-
Copy full SHA for 14e809a - Browse repository at this point
Copy the full SHA 14e809aView commit details -
various HP sprite improvments (shiptest-ss13#3500)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request I shouldnt have to explain every god damn detail but here: - Resprites the Candor - Resprites the Ashhand - Removes the Shadow skins nobody used - Adds Shadow skins people will use - Gives the Shadow and Ashand inhands - Redoes the flaming arrow inhands - Fixes the boomslang fitting on the belt ## Why It's Good For The Game ![image](https://github.com/user-attachments/assets/00ef5f85-501c-4395-86de-2911a9db4ebc) ## Changelog :cl: add: Various sprite improvemnts fix: Boomslang no longer fits on the belt /:cl: --------- Co-authored-by: retlaw34 <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 3e5fefe - Browse repository at this point
Copy the full SHA 3e5fefeView commit details -
Configuration menu - View commit details
-
Copy full SHA for 7aeee29 - Browse repository at this point
Copy the full SHA 7aeee29View commit details -
Anomaly Edits / Improvements (shiptest-ss13#3365)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Reformats anomaly code to be mildly less 2023. Anomalies now only have one core instead of aCore and bCore (what was i smoking). This core can receive multiple codes on the *same* frequency. Some anomaly cores now have unique detonation effects for when they are activated outside of an anomaly. A few samples of this include: setting things on fire, radiation poisoning, disappearing. Includes a new anomaly to try and balance out positive vs negative. The new anomaly is called the Transfusion. It steals blood until it is no longer hungry, at which point it will give blood to those lacking in it. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game More sandboxy nature + decision making in conflict around anomalies. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Erika Fox add: Transfusion anomaly; yum! Blood! add: Anomaly cores now have an effect when detonated out of the anomaly add: new anomaly description fluff /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Erika Fox <[email protected]> Co-authored-by: Theos <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 56c392f - Browse repository at this point
Copy the full SHA 56c392fView commit details -
Configuration menu - View commit details
-
Copy full SHA for 358674f - Browse repository at this point
Copy the full SHA 358674fView commit details -
Adds NGR stamps and secret docs. (shiptest-ss13#3550)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![obraz](https://github.com/user-attachments/assets/1d16e84a-c00b-49ad-8a50-d469bc1d598f) ![obraz](https://github.com/user-attachments/assets/38fa6b7a-65ec-4f8a-a7c4-51a12059a1e8) Adds that stuff to the Hyena. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game There is an NGR combat ship and a Hyena replacement in the works rn. Good time to add some fluff. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added stamps for New Gorlex Republic. add: Added secret documents for New Gorlex Republic. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 02eb678 - Browse repository at this point
Copy the full SHA 02eb678View commit details -
Configuration menu - View commit details
-
Copy full SHA for b047795 - Browse repository at this point
Copy the full SHA b047795View commit details
Commits on Oct 15, 2024
-
Configuration menu - View commit details
-
Copy full SHA for aa4adcc - Browse repository at this point
Copy the full SHA aa4adccView commit details -
Syndicate tools and soap are no longer better. (shiptest-ss13#3556)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request - syndicate soap clean speed swapped from 5 to 27 (1 better than NT soap, because I find that funny). Also it's uses are tripled. - "suspicious toolbox" renamed to "black and red toolbox", lost it's damage buff. - syndicate tools have lost the "suspicious" names, their descriptions, and their toolspeed buff. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Cruft. Syndi items were better on stations because of rarity. On shiptest, it feels kinda weird to map those in knowing they are just upgrades. Soap is especially awkward in that regard. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Syndicate soap is now in-line with NT soap. del: Syndicate tools are no longer faster. They are just reskinned normal tools now. del: Syndicate toolbox lost it's damage buff. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 231185e - Browse repository at this point
Copy the full SHA 231185eView commit details -
Configuration menu - View commit details
-
Copy full SHA for 463b2b4 - Browse repository at this point
Copy the full SHA 463b2b4View commit details -
NGR Turrets (shiptest-ss13#3555)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Subtypes NGR turrets. They're midline ballistics <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game told apogee i would do it for her <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: NGR turrets /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 5a5bd7b - Browse repository at this point
Copy the full SHA 5a5bd7bView commit details -
Removes some cruft from sheet construction - mainly, job statues. (sh…
…iptest-ss13#3539) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes: - cardborg suit - It feels like it doesn't *exactly* fit the setting. Can revert though. - Karl Marx bust. - all the job statues - the jobs no longer exist in the same sense as before - human/gondola/monkey skinsuits - I don't imagine parading in monkey masks as fitting the setting I'm actually removing all the statues listed above completely from the code. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game That's the man alright. ![obraz](https://github.com/user-attachments/assets/55eb3760-da83-4c94-9d5f-11d91035b339) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Removed Karl Marx from the game. del: Removed all the job statues. del: Cardborg suit, human, gondola and monkey skinsuits are no longer craftable. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 1d06229 - Browse repository at this point
Copy the full SHA 1d06229View commit details -
Configuration menu - View commit details
-
Copy full SHA for 1cba699 - Browse repository at this point
Copy the full SHA 1cba699View commit details -
Increases the moles in the plasma belt tank cargo pack (shiptest-ss13…
…#3548) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This change swaps the type of plasma belt tank sold in the crate from tanks filled only to 303 kPa, to tanks filled to 1013 kPa. ## Why It's Good For The Game The amount of plasma offered in these tanks is only 0.75 moles. It would benefit gameplay to increase this to 2.2 moles. ## Changelog :cl: balance: increased amount of plasma in plasma internals cargo crate /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for a5efed4 - Browse repository at this point
Copy the full SHA a5efed4View commit details -
Configuration menu - View commit details
-
Copy full SHA for 60bee79 - Browse repository at this point
Copy the full SHA 60bee79View commit details -
Syndicate Cig Change (shiptest-ss13#3532)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Syndie smokes no longer have omnizine in them - they are now filled with stimulants. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game talk in loredev about them <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: Syndicate smokes are now laced with stimulants instead of omnizine. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 631d3da - Browse repository at this point
Copy the full SHA 631d3daView commit details -
Configuration menu - View commit details
-
Copy full SHA for c3f7f5e - Browse repository at this point
Copy the full SHA c3f7f5eView commit details -
Frontiersmen Turrets (shiptest-ss13#3523)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds Frontiersmen Coded Turrets Spitter - Pounder - Shredder <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game TurretQuest <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: The Frontiersmen have duct taped some turrets of their own together /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 91decc1 - Browse repository at this point
Copy the full SHA 91decc1View commit details -
Configuration menu - View commit details
-
Copy full SHA for c8c9e57 - Browse repository at this point
Copy the full SHA c8c9e57View commit details -
Shield Generators Make An Alarm When Shutting Down (shiptest-ss13#3491)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request As Title. Requested by Zevo <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game No more immediate FWOOSH <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Holofans now have a small window before shutting down if they are deactivated by lack of power /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Erika Fox <[email protected]> Co-authored-by: FalloutFalcon <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for d4bbd1f - Browse repository at this point
Copy the full SHA d4bbd1fView commit details -
Configuration menu - View commit details
-
Copy full SHA for f0749e6 - Browse repository at this point
Copy the full SHA f0749e6View commit details -
Remove holoparasite code (shiptest-ss13#3478)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request as title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game cruft crusade 2022 <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Holoparasites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Erika Fox <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 3da7e1b - Browse repository at this point
Copy the full SHA 3da7e1bView commit details -
Configuration menu - View commit details
-
Copy full SHA for 0dddb6f - Browse repository at this point
Copy the full SHA 0dddb6fView commit details -
Smoking Pipe On Sprites for Vox (shiptest-ss13#3557)
## About The Pull Request Adds compatibility for smoking pipes for Vox. https://github.com/user-attachments/assets/b573f58a-8481-4f51-8c5a-e4ae24b783aa ## Why It's Good For The Game These already had sprites for wearing them while unlit, it was jarring to light your smoking pipe and have it levitate a foot away from your face. ## Changelog :cl: add: Active smoking pipe sprites for Vox. /:cl:
Configuration menu - View commit details
-
Copy full SHA for 0001c06 - Browse repository at this point
Copy the full SHA 0001c06View commit details -
Configuration menu - View commit details
-
Copy full SHA for 84d4671 - Browse repository at this point
Copy the full SHA 84d4671View commit details -
Reduces the chance for grenades to go off in your hands (shiptest-ss1…
…3#3441) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This change reduces the probability of a grenade blowing up in one's hands from 15% down to 5%. Please let me know if this probability is too low. I just chose an oddball low number to use. The check was also modified so that the dice roll is only made if a projectile hits a hand holding a grenade. ## Why It's Good For The Game It always felt a little too high of a chance to me. The probability roll happens for _each_ projectile that one gets hit with, and with how often and how rapidly one can be hit in a firefight here, the chance of it blowing up in ones hands goes from being somewhat unlikely to being more likely to happen than not. ![image](https://github.com/user-attachments/assets/4a88545b-768d-480d-b8a1-38df915e1ea2) This calculator gives the probability of the event occurring as being 68% likely, if one were shot 7 times. This is around how many shots it takes to bring someone down, on average, from my anecdotal experience. This currently has the effect of making grenades useful in only a few very specific scenarios. If the probability of this were to go down, it would encourage the use of grenades more, which I feel can enhance fights. ## Changelog :cl: balance: rebalanced the probability of a grenade going off in one's hands /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for de9fb7a - Browse repository at this point
Copy the full SHA de9fb7aView commit details -
Configuration menu - View commit details
-
Copy full SHA for 76e9d12 - Browse repository at this point
Copy the full SHA 76e9d12View commit details -
IRMG Enforcers get hardsuits (shiptest-ss13#3508)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![vaquero](https://github.com/user-attachments/assets/1271256e-c9ea-45fd-b543-19ff8618eed6) ![valor_closet](https://github.com/user-attachments/assets/20da7bef-ce7a-4dd2-819b-b61e68d80e8e) Adds enough hardsuits for every Enforcer on the Valor and the Vaquero. Also, improves the Vaquero's dorm room layout. ## Why It's Good For The Game enforcers should probably have space armor ## Changelog :cl: balance: Valor and Vaquero have combat hardsuits for their enforcers now /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 44534d3 - Browse repository at this point
Copy the full SHA 44534d3View commit details -
Configuration menu - View commit details
-
Copy full SHA for c7bd3d4 - Browse repository at this point
Copy the full SHA c7bd3d4View commit details -
Minor Pubby ruin fix. (shiptest-ss13#3541)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This airlock had a turf passthrough under it. Acid spawning randomly is NOT fun. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Fixing oversights good. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Pubby ruin can no longer randomly have acid in airlocks. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for a87f5da - Browse repository at this point
Copy the full SHA a87f5daView commit details -
Configuration menu - View commit details
-
Copy full SHA for f691adb - Browse repository at this point
Copy the full SHA f691adbView commit details -
Merge branch 'master' of https://github.com/shiptest-ss13/Shiptest in…
…to netur-my-wenior
Configuration menu - View commit details
-
Copy full SHA for dc7801c - Browse repository at this point
Copy the full SHA dc7801cView commit details -
Configuration menu - View commit details
-
Copy full SHA for 4e77f76 - Browse repository at this point
Copy the full SHA 4e77f76View commit details -
Configuration menu - View commit details
-
Copy full SHA for f54df6f - Browse repository at this point
Copy the full SHA f54df6fView commit details -
Added blood as a switchable mode to smartfridge boards (shiptest-ss13…
…#3546) Added blood as a switchable mode to smartfridge boards. It had everything except that. ## Changelog :cl: fix: blood smart-fridge selectable on smartfridge boards now when screwdrivering them. /:cl:
Configuration menu - View commit details
-
Copy full SHA for 9e867fe - Browse repository at this point
Copy the full SHA 9e867feView commit details -
Configuration menu - View commit details
-
Copy full SHA for 2f09f1e - Browse repository at this point
Copy the full SHA 2f09f1eView commit details -
Map Fixes for Wrecked Factory Ruin (shiptest-ss13#3543)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Some of the walls that were meant to be indestructible werent, and an enemy in the dorms didnt spawn. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Fixes are good. ## Changelog :cl: fix: Fixes walls and an enemy spawn in the Wrecked Factory /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 04aed6b - Browse repository at this point
Copy the full SHA 04aed6bView commit details -
Configuration menu - View commit details
-
Copy full SHA for 37a7e48 - Browse repository at this point
Copy the full SHA 37a7e48View commit details -
Reinforces the windows on the Mudskipper (shiptest-ss13#3446)
## About The Pull Request Compared to all the other ships of it's manufacturing company (the Kilo, the Shetland...) the mudskipper oddly lacks reinforced windows. This brings it up to par with the rest of the dubiously well constructed ships adjacent to it. Shetland: ![image](https://github.com/user-attachments/assets/935c2ff1-d90a-41c6-9afe-1a7278490dc1) Kilo: ![image](https://github.com/user-attachments/assets/7dc153af-c149-4494-a538-059f5438b5d5) ## Why It's Good For The Game https://github.com/user-attachments/assets/481c70a8-f2d1-460d-b2b6-947b3c18e1ea You can also do this with a single screwdriver. ## Changelog :cl: fix: Mudskipper windows are correctly reinforced, like other ships by the same manufacturer. /:cl:
Configuration menu - View commit details
-
Copy full SHA for fc782a5 - Browse repository at this point
Copy the full SHA fc782a5View commit details -
Configuration menu - View commit details
-
Copy full SHA for 0c45ed4 - Browse repository at this point
Copy the full SHA 0c45ed4View commit details -
ghosts can no longer duplicate themselves in the mob subsystem list t…
…racking them (shiptest-ss13#3361) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request we have areas with a virtual z level of 0 which means if you traveled into it, you wouldnt get cleaned up from your old z level! you could then walk back into it and be added to that z level a second time idle mobs cant be added to 0 either! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game This is bad! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: ghosts cannot duplicate themselves across multiple z levels. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 2a96429 - Browse repository at this point
Copy the full SHA 2a96429View commit details -
Configuration menu - View commit details
-
Copy full SHA for 0e4f315 - Browse repository at this point
Copy the full SHA 0e4f315View commit details -
Fix to turn mob spawning off when a drill incurs a malfunction (shipt…
…est-ss13#3551) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This fix toggles fauna spawning off after a drill is beset by a malfunction. ## Why It's Good For The Game I've seen several instances of runaway spawning occurring after a drill suffers a malfunction. When this happens, it cannot be toggled off by alt-clicking on it, and it _must_ be unwrenched. This should fix that behavior. ## Changelog :cl: fix: fixed fauna spawning after drill malfunctions /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for bba68fb - Browse repository at this point
Copy the full SHA bba68fbView commit details -
Configuration menu - View commit details
-
Copy full SHA for 65718ef - Browse repository at this point
Copy the full SHA 65718efView commit details -
You can now throw things from behind tables (shiptest-ss13#3537)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request You can now throw things from behind flipped tables. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game You would think that being adjacent to a supposedly defensive thing would at least let you throw things over it. Like sandbags. Or barricades. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Flipped tables actually let you throw things over them now. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 4c5fe45 - Browse repository at this point
Copy the full SHA 4c5fe45View commit details -
Configuration menu - View commit details
-
Copy full SHA for 29ff69e - Browse repository at this point
Copy the full SHA 29ff69eView commit details
Commits on Oct 16, 2024
-
Configuration menu - View commit details
-
Copy full SHA for ad41b29 - Browse repository at this point
Copy the full SHA ad41b29View commit details -
Removes South Bronx Paradise Bar (shiptest-ss13#3535)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request as title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game As funny as it is I think it's kinda mean to have a trap item just. Right there <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: South Bronx Paradise Bar /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 8a952d1 - Browse repository at this point
Copy the full SHA 8a952d1View commit details -
Configuration menu - View commit details
-
Copy full SHA for d36c249 - Browse repository at this point
Copy the full SHA d36c249View commit details -
More Harddel Fixes (shiptest-ss13#3569)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes a few harddels that surfaced in PR shiptest-ss13#3558 ## Why It's Good For The Game Harddels are still just terrible wastes of time ## Changelog :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for ef3efbe - Browse repository at this point
Copy the full SHA ef3efbeView commit details -
Icemoon Ruin: SRM Ice Lodge (shiptest-ss13#3291)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Adds a new ruin, the Ice Lodge! Formerly an SRM settlement, Frontiersmen have since come in and taken it over for their own use. <details> <summary>Screenshots (Updated as of 05/09)</summary> <br> ![image](https://github.com/user-attachments/assets/d950e34e-baa2-4f38-89fa-ff967b52a088) ![image](https://github.com/user-attachments/assets/937f68f9-84b3-4958-9996-78a397a0f70a) ![icelodgenew](https://github.com/user-attachments/assets/dc34a037-ba30-473b-ba31-6bfab0befdce) </details> Adds two new Frontiersmen mobs based off the new roles, flametroopers and surgeons. Flametroopers will rush enemies and spray fire at their enemies. Surgeons will fire syringes and attempt to sedate their enemies. Modifies fireline code to support igniting tiles as an option. Adds a var to hostile mob AI, shoot_point_blank. If enabled ranged mobs can shoot their guns at melee range instead of melee attacking if possible. Deletes the cat butcher since the Surgeon fills the same niche and being much less questionable. Fences no longer call update fence status on initialize. All this did was make closed fence doors spawn open and open fence doors spawn closed. Adds gunpowder barrels, broken display cases and random chemical jug spawners, SRM corpse spawners for use in the ruin. Adds a var for bullets, grown items, and nutrient bottles (auto_scatter) so you can choose whether they scatter on initialize. Fixes the pathing for some internals pathed frontiersmen simple mobs. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> New ruins are good and the new frontiersmen simple mobs will hopefully diversify the enemy roster nicely. The cat butcher is cruft, and won't be missed. ## Changelog :cl: add: Ice Lodge Ruin Map and areas add: Simple Mob Frontiersmen Flametrooper and Surgeon add: shoot_point_blank option for simple mobs add: dragon_fire_line supports igniting tiles add: broken display case, gunpowder barrel, SRM corpse spawners, chemical jug spawners del: Cat Butcher fix: Frontiersmen simplemob pathing fix: Fence doors spawning open when they should be closed and vice versa code: scattering can be disabled with auto_scatter var for bullets, grown items and nutrient bottles /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Theos <[email protected]> Co-authored-by: Theos <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for ac84b9c - Browse repository at this point
Copy the full SHA ac84b9cView commit details -
Configuration menu - View commit details
-
Copy full SHA for 18cce57 - Browse repository at this point
Copy the full SHA 18cce57View commit details -
Gezena is no longer barefoot (shiptest-ss13#3566)
## About The Pull Request Someone commented out something to try and see why something was broken and left it. Digi isn't broken either so I'm not sure how this happened. Also removes partial-insulation from the Gezenan captain's gloves that Apogee happened to forget. ## Why It's Good For The Game It's too early in the day for the marines to get silly like this. ## Changelog :cl: fix: Gezena has shoes again del: Gezenan captain gloves no longer have partial insulation in parity with other captain gloves. /:cl:
Configuration menu - View commit details
-
Copy full SHA for def8140 - Browse repository at this point
Copy the full SHA def8140View commit details -
Configuration menu - View commit details
-
Copy full SHA for 9401d46 - Browse repository at this point
Copy the full SHA 9401d46View commit details -
Fixes shotgun calibers (shiptest-ss13#3573)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Fixes the caliber strings on the beanbag, rubber, improvised and incendiary shotgun rounds and shotguns being unable to load them as a consequence. Magazines check for an exact caliber match, so having unique strings like "12ga beanbag" means the round gets rejected. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Fixes are good ## Changelog :cl: fix: Shotgun calibers and shotguns being unable to load certain rounds /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 718756e - Browse repository at this point
Copy the full SHA 718756eView commit details -
Configuration menu - View commit details
-
Copy full SHA for 0437333 - Browse repository at this point
Copy the full SHA 0437333View commit details -
Resprites Colored Jumpsuits! (shiptest-ss13#3570)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Look upon my works ye mighty, and despair. ![image](https://github.com/user-attachments/assets/527eddb7-3359-4d5c-a35a-875d42469a37) This PR notably removes the woefully underused and really badly sprited rainbow jumpsuit I did three years ago, as well as a mediocre reference to Fight Club. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Better sprites! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy imageadd: All colored jumpsuits have been resprited! del: Rainbow and khaki jumpsuits (including the buster subtype) have been removed. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 9759ebf - Browse repository at this point
Copy the full SHA 9759ebfView commit details -
Configuration menu - View commit details
-
Copy full SHA for 7c4bd99 - Browse repository at this point
Copy the full SHA 7c4bd99View commit details -
Fashion on The Frontier: Dresses (shiptest-ss13#3565)
## About The Pull Request (PR'ing the right branch this time) Resprites many dresses, and adds many more. Specifically: Resprites all the colored skirts, black tango, red evening gown, sailors dress (reflavored to be Solarian), sundress, striped dress, white dress, and some suitskirts. Adds an extra colored skirt, a pinafore with five other variants, a one shoulder dress, and a Kalixcian dress. ![image](https://github.com/user-attachments/assets/a8672878-603c-4c22-89db-b7cca40a0e4b) ## Why It's Good For The Game Your branch: Crusty, crufty, ugly ![image](https://github.com/user-attachments/assets/3ed162bd-2cea-49ee-9b9d-2a0ae7ce0368) My branch: Cute, pretty, full of beauty ![image](https://github.com/user-attachments/assets/82d6922f-97dc-4f81-93b4-64495a4e2014) ## Changelog :cl: imageadd: Resprites colored skirts, black tango, red evening gown, sailors dress, sundress, white dress, and some suitskirts. add: Six pinafore variants, white colored skirt, one shoulder dress, and iko-ikssoal dress. /:cl:
Configuration menu - View commit details
-
Copy full SHA for 192bcec - Browse repository at this point
Copy the full SHA 192bcecView commit details -
Configuration menu - View commit details
-
Copy full SHA for 1a75a23 - Browse repository at this point
Copy the full SHA 1a75a23View commit details
Commits on Oct 17, 2024
-
Configuration menu - View commit details
-
Copy full SHA for d922c74 - Browse repository at this point
Copy the full SHA d922c74View commit details -
Merge branch 'master' of https://github.com/shiptest-ss13/Shiptest in…
…to netur-my-wenior
Configuration menu - View commit details
-
Copy full SHA for 264be9a - Browse repository at this point
Copy the full SHA 264be9aView commit details -
Configuration menu - View commit details
-
Copy full SHA for fda859d - Browse repository at this point
Copy the full SHA fda859dView commit details -
Automatic TGS DMAPI Update (shiptest-ss13#3245)
This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging. Co-authored-by: github-actions <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for e9e1305 - Browse repository at this point
Copy the full SHA e9e1305View commit details -
Being thrown over lava now doesn't cause you to fall into it (shiptes…
…t-ss13#3577) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Buff to jump boots and kepori trying to make the beef jump ## Why It's Good For The Game im. over the lava.i m oiver it. it cant touch me. because im. not in it. ## Changelog :cl: balance: being thrown over lava by tackling, jump boots, or with assistance now fully clears the lava instead of burning you horribly and setting you on fire /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for a65efb6 - Browse repository at this point
Copy the full SHA a65efb6View commit details -
Configuration menu - View commit details
-
Copy full SHA for ae151ed - Browse repository at this point
Copy the full SHA ae151edView commit details -
Bump dompurify from 2.3.1 to 2.5.4 in /tgui (shiptest-ss13#3379)
Bumps [dompurify](https://github.com/cure53/DOMPurify) from 2.3.1 to 2.5.4. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/cure53/DOMPurify/releases">dompurify's releases</a>.</em></p> <blockquote> <h2>DOMPurify 2.5.4</h2> <ul> <li>Fixed a bug with latest <code>isNaN</code> checks affecting MSIE, thanks <a href="https://github.com/tulach"><code>@tulach</code></a></li> <li>Fixed the tests for MSIE and fixed related test-runner</li> </ul> <h2>DOMPurify 2.5.3</h2> <ul> <li>Fixed several mXSS variations found by and thanks to <a href="https://github.com/kevin-mizu"><code>@kevin-mizu</code></a> & <a href="https://github.com/Ry0taK"><code>@Ry0taK</code></a></li> <li>Added better configurability for comment scrubbing default behavior</li> <li>Added better hardening against Prototype Pollution attacks, thanks <a href="https://github.com/kevin-mizu"><code>@kevin-mizu</code></a></li> <li>Fixed some smaller issues in README and other documentation</li> </ul> <h2>DOMPurify 2.5.2</h2> <ul> <li>Addressed and fixed a mXSS variation found by <a href="https://github.com/kevin-mizu"><code>@kevin-mizu</code></a></li> <li>Addressed and fixed a mXSS variation found by <a href="https://twitter.com/hash_kitten">Adam Kues</a> of Assetnote</li> <li>Updated tests for older Safari and Chrome versions</li> </ul> <h2>DOMPurify 2.5.1</h2> <ul> <li>Fixed an mXSS sanitizer bypass reported by <a href="https://github.com/icesfont"><code>@icesfont</code></a></li> <li>Added new code to track element nesting depth</li> <li>Added new code to enforce a maximum nesting depth of 255</li> <li>Added coverage tests and necessary clobbering protections</li> </ul> <p><strong>Note that this is a security release and should be upgraded to immediately. Please also note that further releases may follow as the underlying vulnerability is apparently new and further variations may be discovered.</strong></p> <h2>DOMPurify 2.5.0</h2> <ul> <li>Added new setting <code>SAFE_FOR_XML</code> to enable better control over comment scrubbing</li> <li>Updated the LICENSE file to show the accurate year number</li> <li>Updated several build and test dependencies</li> </ul> <h2>DOMPurify 2.4.9</h2> <ul> <li>Fixed another conditional bypass caused by Processing Instructions, thanks <a href="https://github.com/Ry0taK"><code>@Ry0taK</code></a></li> <li>Fixed the regex for HTML Custom Element detection, thanks <a href="https://github.com/AlekseySolovey3T"><code>@AlekseySolovey3T</code></a></li> </ul> <h2>DOMPurify 2.4.8</h2> <ul> <li>Fixed two possible bypasses when sanitizing an XML document and later using it in HTML, thanks <a href="https://github.com/Slonser"><code>@Slonser</code></a></li> </ul> <h2>DOMPurify 2.4.7</h2> <ul> <li>Fixed a licensing issue spotted and reported by <a href="https://github.com/george-thomas-hill"><code>@george-thomas-hill</code></a></li> </ul> <h2>DOMPurify 2.4.6</h2> <ul> <li>Fixed a bypass in jsdom 22 in case the <code>noframes</code> element is permitted, thanks <a href="https://github.com/leeN"><code>@leeN</code></a></li> </ul> <h2>DOMPurify 2.4.5</h2> <ul> <li>Fixed a problem with improper reset of custom HTML options, thanks <a href="https://github.com/ammaraskar"><code>@ammaraskar</code></a></li> </ul> <h2>DOMPurify 2.4.4</h2> <ul> <li>Added support for <code>ALLOW_SELF_CLOSE_IN_ATTR</code> flag, thanks <a href="https://github.com/edg2s"><code>@edg2s</code></a> <a href="https://github.com/AndreVirtimo"><code>@AndreVirtimo</code></a></li> <li>Added better support for <code>shadowrootmode</code>, thanks <a href="https://github.com/mfreed7"><code>@mfreed7</code></a></li> </ul> <h2>DOMPurify 2.4.3</h2> <ul> <li>Final release that is compatible with MSIE10 & MSIE 11</li> </ul> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/cure53/DOMPurify/commit/10c12610b15875ea09129c35fca28a886857434f"><code>10c1261</code></a> docs: Updated README ever so slightly</li> <li><a href="https://github.com/cure53/DOMPurify/commit/1c9288095c41f48c1a5dcfda72f615320b27b3ad"><code>1c92880</code></a> test: Fixed two more tests for MSIE11 and Edge 18</li> <li><a href="https://github.com/cure53/DOMPurify/commit/14012082720e48f7f9134d3c53f280ba4dba2058"><code>1401208</code></a> test: Fixed more tests for MSIE and Edge 18</li> <li><a href="https://github.com/cure53/DOMPurify/commit/2c6410a637eae71a51b2fa6d8cdd2bde7b2aa125"><code>2c6410a</code></a> test: Fixed several new tests for MSIE11 and Edge 18</li> <li><a href="https://github.com/cure53/DOMPurify/commit/2c9bca957c28bb73ecc9544cea379e41963276c4"><code>2c9bca9</code></a> test: Changed github config to include MSIE tests for 2.x</li> <li><a href="https://github.com/cure53/DOMPurify/commit/b188787889deb66eb3b0c73b857e77e889ee9912"><code>b188787</code></a> chore: Preparing 2.5.4 release</li> <li><a href="https://github.com/cure53/DOMPurify/commit/707b3d682451b69c003c4ecb363550b93ef595a9"><code>707b3d6</code></a> fix: Added a better for for the MSIE iNaN issue</li> <li><a href="https://github.com/cure53/DOMPurify/commit/62fe3be09ad4dca4ff8671272baf15f512872b5e"><code>62fe3be</code></a> test: Attempting to get MSIE 11 back into the browser test array</li> <li><a href="https://github.com/cure53/DOMPurify/commit/f3a97107b29e6af78884e05a63638622eddb6df6"><code>f3a9710</code></a> fix: Fixed an issue with MSIE and no support for Number.isNaN</li> <li><a href="https://github.com/cure53/DOMPurify/commit/e1ddfc7b5e6d6599c369f826699b0204e2c691b9"><code>e1ddfc7</code></a> Merge branch '2.x' of github.com:cure53/DOMPurify into 2.x</li> <li>Additional commits viewable in <a href="https://github.com/cure53/DOMPurify/compare/2.3.1...2.5.4">compare view</a></li> </ul> </details> <br /> [![Dependabot compatibility score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=dompurify&package-manager=npm_and_yarn&previous-version=2.3.1&new-version=2.5.4)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) You can disable automated security fix PRs for this repo from the [Security Alerts page](https://github.com/shiptest-ss13/Shiptest/network/alerts). </details> Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Configuration menu - View commit details
-
Copy full SHA for b00b233 - Browse repository at this point
Copy the full SHA b00b233View commit details -
Atlas-class Light Armored Crusier (shiptest-ss13#3246)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![imagen](https://github.com/user-attachments/assets/e76c2cc9-9b25-496b-b8ff-a82b3b4debc1) ![atlas2](https://github.com/user-attachments/assets/3ca2427c-e333-4d87-8202-9f81842378b3) The Atlas-class is the first Colonial League ship following the CLIP Rework. The decaling and general decoration of the ship needs a revision, but otherwise, it is intended as a small, overall generalist patrol vessel to the likes of the Vaquero. The 4-Minutemen team, lead by one Sergeant, is subordinate to the First Officer and Captain, who overlook the operation of the ship by the Corpsman and the Engineer. It is staffed by: * 1 Captain * 1 First Officer * 1 Sergeant * 1 Corpsman * 1 Engineer * 4 Minutemen * 1 Deckhand <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game it's the clip ship it uses the colon league content <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Atlas-class Light Armored Crusier /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: rye-rice <[email protected]> Signed-off-by: meem <[email protected]> Co-authored-by: rye-rice <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for e20f2d8 - Browse repository at this point
Copy the full SHA e20f2d8View commit details -
Configuration menu - View commit details
-
Copy full SHA for bb94336 - Browse repository at this point
Copy the full SHA bb94336View commit details -
Removes the extra turret from the crying sun and slightly re-organize…
…s the armory (shiptest-ss13#3477) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes an extra turret that found it's way onto the hull of the PGF Crying Sun, likely in the recent PGF turret overhaul. Additionally, a locker in the armory has been renamed and the flashbangs have been moved from the Marine equipment locker to the Lieutenant's ordnance locker. I've attached an image below to show how it's now organized. ![Screenshot 2024-10-03 172121](https://github.com/user-attachments/assets/c8c123e3-0c39-4fc6-b7e1-d2c545ac0631) ![Screenshot 2024-10-04 015626](https://github.com/user-attachments/assets/9440b65f-ff3e-48f2-8a35-05ae0f442ad6) ![Screenshot 2024-10-17 131256](https://github.com/user-attachments/assets/d2fe5685-ffb8-487a-9d2f-c7228a8ea099) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Ships having automated turrets that they weren't meant to have is generally a bad thing for balance and being able to enjoy the ship's lovingly labored over design. As for the flashbangs, the ship's fragmentation and smoke grenades were already being controlled by the lieutenant so it seems logical to do the same with grenades that can blind and deafen someone. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Removed extra turret that wasn't supposed to be on the ship fix: Moved armory flashbangs to a more secure location /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 9cae6b4 - Browse repository at this point
Copy the full SHA 9cae6b4View commit details -
Configuration menu - View commit details
-
Copy full SHA for 4221dff - Browse repository at this point
Copy the full SHA 4221dffView commit details -
Fixes the Frontiersman Soft Cap (shiptest-ss13#3581)
## About The Pull Request Fixes a typo that broke the sprite whenever you took the hat off or flipped it ## Why It's Good For The Game Fixes good ## Changelog :cl: fix: Fixed a typo in the Frontiersman softcap that made the sprite go invisible /:cl:
Configuration menu - View commit details
-
Copy full SHA for fa04ceb - Browse repository at this point
Copy the full SHA fa04cebView commit details -
Configuration menu - View commit details
-
Copy full SHA for 00d536f - Browse repository at this point
Copy the full SHA 00d536fView commit details -
Wasteplanets Less Explosive (shiptest-ss13#3575)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request removes welding fuel tanks from the wasteplanet spawn pool <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game you will explode... less.. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Wasteplanets no longer spawn welding fuel tanks. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: Erika Fox <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 445e601 - Browse repository at this point
Copy the full SHA 445e601View commit details -
Configuration menu - View commit details
-
Copy full SHA for 10f2c0b - Browse repository at this point
Copy the full SHA 10f2c0bView commit details -
resprites the commander (shiptest-ss13#3580)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request title Was meant to be apart of another big manufacturer PR, however I do those when i'm taking a break from big projects, so its a bit of a cycle. It appears im in the latter half of the cycle (overmap 5 coming december...), so might as well just PR what i have done ## Why It's Good For The Game ![image](https://github.com/user-attachments/assets/9d518d71-b8f1-487c-9070-06af2d7a6c63) ## Changelog :cl: add: Resprites the commander and Commissioner /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: rye-rice <[email protected]> Co-authored-by: retlaw34 <[email protected]> Co-authored-by: thgvr <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for ebe4136 - Browse repository at this point
Copy the full SHA ebe4136View commit details -
Configuration menu - View commit details
-
Copy full SHA for e537d6b - Browse repository at this point
Copy the full SHA e537d6bView commit details
Commits on Oct 18, 2024
-
Configuration menu - View commit details
-
Copy full SHA for 751f286 - Browse repository at this point
Copy the full SHA 751f286View commit details -
Adds Sprites for Overmap Storm Severities (shiptest-ss13#3578)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Gives storms some visual differentiation from the minor/moderate/major versions, adding some visual flavor and readability. ![image](https://github.com/user-attachments/assets/9d4ec565-d207-4a2b-9644-b4861788452f) ### Meteors: ![image](https://github.com/user-attachments/assets/9a10bb88-9908-4535-b9cb-b927ea4d0ab4) ### Electrical Storms: ![image](https://github.com/user-attachments/assets/0dabba78-eab6-4d86-bf01-7e59f055eda5) ### Carp Storms: ![image](https://github.com/user-attachments/assets/4f7cd59d-a934-4637-902f-f68a4ffc6a9c) ## Why It's Good For The Game A ton of people have complained about not being able to pick apart various storm severities, and this makes it pretty obvious which ones will MURDER YOU AND YOUR CREW and which ones will pleasantly tickle your hull ## Changelog :cl: fix: fallback sprite for dust storms was set to the carp sprite for some reason. imageadd: fancy new carp, meteor, and electrical storm imagedel: old carp, meteor, and electrical storm sprites /:cl: (soul: taken out back and shot) <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 9d27e3b - Browse repository at this point
Copy the full SHA 9d27e3bView commit details -
Configuration menu - View commit details
-
Copy full SHA for d500a0d - Browse repository at this point
Copy the full SHA d500a0dView commit details -
Emote Stuff (Courtesy of NithaIsTired) (shiptest-ss13#3562)
## About The Pull Request A really old emote pr made by @NithaIsTired that @rye-rice asked me to pr and finish. Adds stuff like: > visible trembling emote > visible shivering > audible snapping > booping lizard snouts > other stuff i dont remember > its a lot ## Why It's Good For The Game It's cute and cool. ## Changelog :cl: NithaIsTired add: Adds a ton of audible emotes and visible emotes like snapping your fingers or twitching add: You can boop people on the nose by clicking on their mouth with help intent add: Sound variation with a few emotes like snapping and clapping add: Laying down now plays a sound if you aren't on walk intent /:cl: --------- Signed-off-by: rye-rice <[email protected]> Co-authored-by: Nitha <[email protected]> Co-authored-by: Nitha <[email protected]> Co-authored-by: rye-rice <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 50566a1 - Browse repository at this point
Copy the full SHA 50566a1View commit details -
Configuration menu - View commit details
-
Copy full SHA for 4b47a6c - Browse repository at this point
Copy the full SHA 4b47a6cView commit details -
To Whom It May Concern - Bullet Writing (shiptest-ss13#3552)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> You can now write on bullets with a pen to give your ~~victim~~ recipient a lovely message when they're hit. ![image](https://github.com/user-attachments/assets/859b62ac-5597-40f2-bc70-59bb6091015e) ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Adds a little personalization to your death dealing, and I think it'd be funny. ## Changelog :cl: add: Bullets can have a message written on them. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 744c61a - Browse repository at this point
Copy the full SHA 744c61aView commit details -
Configuration menu - View commit details
-
Copy full SHA for bcb4bd6 - Browse repository at this point
Copy the full SHA bcb4bd6View commit details -
Merge branch 'master' of https://github.com/shiptest-ss13/Shiptest in…
…to netur-my-wenior
Configuration menu - View commit details
-
Copy full SHA for 658cb0c - Browse repository at this point
Copy the full SHA 658cb0cView commit details -
Makes the Cobra not just a better Mongrel (and fixes a typo) (shiptes…
…t-ss13#3437) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Reduces the size of the C-20r and Cobra-20's magazines to 24 rounds, identical to the Mongrel. This also means you get two clean reloads out of a box of .45 ammunition instead of having one mag and _almost_ a second mag. Also, fixed the "civillian" typo in the cargo listings for scarborough guns. ## Why It's Good For The Game not getting two reloads out of a box is just plain irritating and also the cobra shouldn't just be a mongrel but better ## Changelog :cl: balance: Reduced Cobra-20 magazine size to 24 rounds fix: removed a typo from Scarborough cargo catalog entries /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: FalloutFalcon <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for cafd3ff - Browse repository at this point
Copy the full SHA cafd3ffView commit details -
Configuration menu - View commit details
-
Copy full SHA for 9146ba8 - Browse repository at this point
Copy the full SHA 9146ba8View commit details -
Kill Xenobio Stuff (shiptest-ss13#3527)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes Xenobiology (minus slimes since they're good fluffmobs sometimes). <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game cruft. thgvr said they'd get me a therapist if I did this. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Xenobiology (minus slimes) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Erika Fox <[email protected]> Co-authored-by: Bjarl <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 18171b5 - Browse repository at this point
Copy the full SHA 18171b5View commit details -
E40 Changes (.299 cargo and firerate) (shiptest-ss13#3502)
## About The Pull Request Brings up the E40 ballistic mode firerate by a fair amount to compensate for the significantly lower damage. Experimenting, mostly. Takes the .299 Caseless box out of the black market and adds it to cargo. Fixes a typo that said it held 75 rounds when it actually held 120. You're gonna need that ammo, it guzzles. ## Why It's Good For The Game E40 is a Big, Big purchase if you don't already have it and the Raleigh starts with the rifle and needs to Gamble in order to get more ammo. Should make it the legendary, expensive weapon it is And make both components Actually Usable. ## Changelog :cl: balance: E40 hybrid rifle ballistic mode now shoots faster balance: .299 Caseless taken out of the black market, added to cargo fix: .299 Caseless now correctly states it holds 120 rounds /:cl: --------- Signed-off-by: generalthrax <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 1a71631 - Browse repository at this point
Copy the full SHA 1a71631View commit details -
Configuration menu - View commit details
-
Copy full SHA for dcd63ba - Browse repository at this point
Copy the full SHA dcd63baView commit details -
Configuration menu - View commit details
-
Copy full SHA for cd88cfe - Browse repository at this point
Copy the full SHA cd88cfeView commit details -
Merge branch 'master' of https://github.com/shiptest-ss13/Shiptest in…
…to netur-my-wenior
Configuration menu - View commit details
-
Copy full SHA for 2b47cbf - Browse repository at this point
Copy the full SHA 2b47cbfView commit details -
Configuration menu - View commit details
-
Copy full SHA for 74d7eca - Browse repository at this point
Copy the full SHA 74d7ecaView commit details -
Configuration menu - View commit details
-
Copy full SHA for f4742ff - Browse repository at this point
Copy the full SHA f4742ffView commit details -
Configuration menu - View commit details
-
Copy full SHA for 22c3a16 - Browse repository at this point
Copy the full SHA 22c3a16View commit details -
Adds 2 Airlock Helpers For Mapping (shiptest-ss13#3515)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request as title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game mapping tools <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: code: pre-weld and pre-sealed airlock helpers for maps. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: Bjarl <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 83b37f1 - Browse repository at this point
Copy the full SHA 83b37f1View commit details -
Configuration menu - View commit details
-
Copy full SHA for 6bf1a18 - Browse repository at this point
Copy the full SHA 6bf1a18View commit details -
Handrail Resprite by Spooky! (shiptest-ss13#3587)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Does what it says on the tin, full credits go to Spooky (AKA spookywastaken on discord) ![image](https://github.com/user-attachments/assets/8461d56e-beb5-45f0-a8cc-20a72ca94137) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game They look a lot better than what we have right now. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Spookywastaken imageadd: Handrails have been resprited! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 14fa4c0 - Browse repository at this point
Copy the full SHA 14fa4c0View commit details -
Configuration menu - View commit details
-
Copy full SHA for 089383f - Browse repository at this point
Copy the full SHA 089383fView commit details -
Fixes examine on ammo casing to hint you can write on them (shiptest-…
…ss13#3588) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request I somehow missed this in review! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game My bad i somehow missed that! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: examine on ammo casings now properly hint that you can write on them /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 75ad9e0 - Browse repository at this point
Copy the full SHA 75ad9e0View commit details -
Configuration menu - View commit details
-
Copy full SHA for 783fabb - Browse repository at this point
Copy the full SHA 783fabbView commit details -
gives the autolathe the space heater board. (shiptest-ss13#3563)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request see title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game this is emergency equipment to help fix ships which fits with what an autolathe should be able to print. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Autolathes can now print space heater boards. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for fce4b50 - Browse repository at this point
Copy the full SHA fce4b50View commit details -
Configuration menu - View commit details
-
Copy full SHA for e5c30bd - Browse repository at this point
Copy the full SHA e5c30bdView commit details
Commits on Oct 19, 2024
-
Configuration menu - View commit details
-
Copy full SHA for a3a7c21 - Browse repository at this point
Copy the full SHA a3a7c21View commit details -
blind people can examine things quicker (shiptest-ss13#3576)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request halfs the time to examine when blind <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game this trait only gives 4 points and you already can see more then a tile away its so grating to stack these on top of each other. since your blind you have to examine way more things so figure out what they are. as the like 1 person who plays someone blind it makes me want to like log off sometimes. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: blind people can examine twice as fast /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 1407fa1 - Browse repository at this point
Copy the full SHA 1407fa1View commit details -
Configuration menu - View commit details
-
Copy full SHA for e036562 - Browse repository at this point
Copy the full SHA e036562View commit details -
defines the two primary atmos req types (shiptest-ss13#3490)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes two defines for atmos requirments, immune and normal, as they are 99% of atmos requirments <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game i hate looking at it to be frank saves atleast one byte of space <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: code: makes defines for the two primary atoms requirement lists /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Sun-Soaked <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 813cf06 - Browse repository at this point
Copy the full SHA 813cf06View commit details -
Configuration menu - View commit details
-
Copy full SHA for c221fec - Browse repository at this point
Copy the full SHA c221fecView commit details
Commits on Oct 20, 2024
-
Configuration menu - View commit details
-
Copy full SHA for d89b05d - Browse repository at this point
Copy the full SHA d89b05dView commit details -
Disables the Komodo (shiptest-ss13#3601)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes the Komodo adminspawn. This is a temporary measure until the Komodo's replacement is finished. ## Why It's Good For The Game the komodo has a downright rancid reputation and is pending a replacement anyway. Putting access to it under admin control helps at least a little, letting admins allow players with a proven record to run it without completely locking it away. ## Changelog :cl: balance: Made Komodo aspawn /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for ea23d20 - Browse repository at this point
Copy the full SHA ea23d20View commit details -
Configuration menu - View commit details
-
Copy full SHA for ceb18d8 - Browse repository at this point
Copy the full SHA ceb18d8View commit details
Commits on Oct 21, 2024
-
Configuration menu - View commit details
-
Copy full SHA for 0be25e6 - Browse repository at this point
Copy the full SHA 0be25e6View commit details -
Adds Sords For PGF (shiptest-ss13#3571)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request As title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It's fluff stuff for the PGF. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Imaginos, Erika add: The Pan Gezenan Federation has sent out shipments of boarding cutlasses to the Frontier. Expect cool doohickeys on your friendly neighborhood PGF Vessel imageadd: Imaginos: PGF sord sprites code: sabres now take up less space in code /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Erika Fox <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for c152aae - Browse repository at this point
Copy the full SHA c152aaeView commit details -
Configuration menu - View commit details
-
Copy full SHA for 2d25625 - Browse repository at this point
Copy the full SHA 2d25625View commit details
Commits on Oct 22, 2024
-
Configuration menu - View commit details
-
Copy full SHA for 7b11200 - Browse repository at this point
Copy the full SHA 7b11200View commit details -
Hallucination Anomaly Fix (shiptest-ss13#3614)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Hallucination Anomalies will no longer migrate off their tile <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game bugfix <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Hallucination Anomalies will stay on their tile now. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: Bjarl <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 2e23492 - Browse repository at this point
Copy the full SHA 2e23492View commit details -
Configuration menu - View commit details
-
Copy full SHA for 72086fb - Browse repository at this point
Copy the full SHA 72086fbView commit details -
Update belt.dm (shiptest-ss13#3617)
fix mistake i made in sabre stuff Co-authored-by: Erika Fox <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 17150bc - Browse repository at this point
Copy the full SHA 17150bcView commit details -
Uncomments Machete Cargo Order (shiptest-ss13#3584)
## About The Pull Request Uncomments the Machete Crate from cargo ## Why It's Good For The Game They're bulky but they're neat melee options. Beats you to death with machetes ## Changelog :cl: add: Added Stamped Steel Machetes, 5 for 500 /:cl:
Configuration menu - View commit details
-
Copy full SHA for f9d9638 - Browse repository at this point
Copy the full SHA f9d9638View commit details -
Configuration menu - View commit details
-
Copy full SHA for ffbf7cf - Browse repository at this point
Copy the full SHA ffbf7cfView commit details -
Analgesia trait fixes (shiptest-ss13#3583)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Analgesia is now incompatible with self-aware Embeds and EMPs no longer give people with analgesia big warning messages <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game code good <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Analgesia can no longer be taken with self-aware fix: Few edge cases for analgesiacs getting pain /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Erika Fox <[email protected]> Co-authored-by: Bjarl <[email protected]> Co-authored-by: FalloutFalcon <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 0c8f4c6 - Browse repository at this point
Copy the full SHA 0c8f4c6View commit details -
Configuration menu - View commit details
-
Copy full SHA for a248382 - Browse repository at this point
Copy the full SHA a248382View commit details -
Lets you fax holochips (shiptest-ss13#3606)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request as title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game wireless money transfer... in the year of our space 505fs... unthinkable... <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: You can now fax credit holochips /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Erika Fox <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for b42dea7 - Browse repository at this point
Copy the full SHA b42dea7View commit details -
Configuration menu - View commit details
-
Copy full SHA for ba953a2 - Browse repository at this point
Copy the full SHA ba953a2View commit details -
smarter allowed ammo types (shiptest-ss13#3429)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request deal with cell sizes, snowflaked gun inits for diffrent mags and evil subtypes a basic unit test to make sure it works you can now pass a arg to empty a guns, ammo boxes, and cells in new so we don't need 8 billion sub types for that. using that, gun cases now are easier to make and have a sub type which grabs guns from the tile its on for mappers. cool regex if stuff conflict merges cell_type = (\/[\w\/]+) or mag_type = (\/[\w\/]+) default_ammo_type = $1\n\tallowed_ammo_types = list(\n\t\t$1,\n\t) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: ammo refactor: refactored ammo types to not be snowflaked when handling spawning subtyped guns /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 8c635bd - Browse repository at this point
Copy the full SHA 8c635bdView commit details -
Configuration menu - View commit details
-
Copy full SHA for 552cb1b - Browse repository at this point
Copy the full SHA 552cb1bView commit details -
Claymores & Mine Tweaks (shiptest-ss13#2988)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request TODO: - [x] Actually implement claymores (should we let players have them?)(Cargo?) - [x] Remove weird sprite shim I made when world icons are merged, add world icons to mines - [x] Sprites (this time we actually need them since the placeholder ones are tgmc & I didn't ask for permission) Adds Mines that explode when an object passes in front of them & fire an ammo casing in that direction. Adds claymores as an implemented example of this- short range, shreds people at point blank. Adds World Icons to normal Mines I had to do some tweaking behind the scenes to implement mobless casing firing- but I'm pleased to say that fire_casing() can now deal emotionally with being handed a null user. Also minorly tweaks explosion devastation, so heavy explosions can only strip tiles that have already been damaged You can still immediately strip tiles with devastating explosions <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game FRONT TOWARDS ENEMY <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Directional Mines, implemented as Claymores. add: Mines now have World Icons balance: explosions now only strip to space when a tile is already damaged fix: Prox mines explode from slightly further away & no longer activate through walls. fix: Multiple mines can no longer be stacked on a tile code: fire_casing() can now be called by non-mobs, allowing objects to shoot casings. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 0751c47 - Browse repository at this point
Copy the full SHA 0751c47View commit details -
Configuration menu - View commit details
-
Copy full SHA for 869db87 - Browse repository at this point
Copy the full SHA 869db87View commit details -
ERT Update (shiptest-ss13#3383)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This pull request is focused on ERTs. It does not add any ERT subshuttles. It does the following: * Removes the /centcom series of outfits (ERTs, dsquaddies, inspectors, and so on) because the system wasn't a subtype of job outfits and was Old. It does not remove their content. * Adds the outpost_access boolean to ERTs, which determines if ERT members should be given access to the outpost. * Does some Misc things: * Subtype of CM-15 mag with inc ammo. * Subtype of CM-5 mag with rubbershot ammo. * Changes up the loot in the ramzi commando outfit a bit. * Adds a bunch of subtypes of webbings with ammo. * Smokebombs no longer have dead memes in their desc. * Adds and changes a bunch of fucking ERTs: * Indies ![indie_erts](https://github.com/user-attachments/assets/4a6f52ac-591d-4189-bede-89ab41799f2b) * Deathsquad was moved to here. Also, they get a janitor and pizza delivery team, plus an EVA variant of the EMT team. * Roumain ![srm_erts](https://github.com/user-attachments/assets/d5299176-def8-4988-8814-c844216f0dc3) * This was originally the primary focus of this PR. There's two teams to choose from: * A hunting party, composed of a Montagne, a Machinist, a Doctor, and some Hunters. * A defense militia, composed of a Montange, a Colligne, a Machinist, a Doctor, and some Hunters. The hunters this time have a variety of ouchy hurt guns, notably the Montange with a two-bore. * CLIP ![erts_clip](https://github.com/user-attachments/assets/839eb885-7da8-4645-ac1f-12a410bd895e) * CLIP kind of stole the spotlight from Roumain, with a whopping 6 teams to choose from: * Standard team, with a Sergeant, Corpsman, Gunner, Engineer, and the common Minutemen. EVA Variant included. * An inspector. For your Inspector ERT needs. * A BARD Field Team, with some BARD Field Agents, so you can prove that damn poster wrong. * A BARD Emergency Team, with Fire, Medical, Xenofauna Specialists and Master Sergeant, so you can prove that damn poster right. * A C-MM Military Police team, with a riot variant, so you can keep safe all of the above. * A C-MM Media team, so you can take photos of all of the above. * Inteq ![inteq_erts](https://github.com/user-attachments/assets/44807c24-1c5b-462c-bd5c-525ac62fc6e8) * Inteq has three ERTs to choose from: * A run-of-the-mill team, composed of a Vanguard, Artificer, Corpsman, and some Enforcers. EVA variant. * A honor guard team, standing in as a military police team and defending any notable figures. * A mothership investigator. Inspector ERT. * SolGov ![erts_solcon](https://github.com/user-attachments/assets/8b0cd506-69aa-4ab9-a0a8-7425f659cff6) * I didn't do much here. Inspector has some cooler gear, I suppose. * NGR ![syndie_erts](https://github.com/user-attachments/assets/02d90da3-f42a-4470-a3a9-a9db84fdf2f5) * The NGR ERT got updated to use their up-to-date gear, of particular note the Marksman and Grenadier. * They also get an official for Inspector ERT Needs. * Cybersun * Cybersun wasn't touched much. * Brand new Hardliner ERT. * Cybersun Representative, Inspector ERT. * PGF ![erts_gezena](https://github.com/user-attachments/assets/8e07f655-5222-4910-ba05-bc47bd28e252) * The PGF gets a standard team, with a Gunner, Medic, Engineer and Gunnery Sergeant. * There is a Federation Observer, which is the inspector ERT. * Ramzi * Ramzi has a single ERT to choose from. This basic team should not be underestimated; it has a Demolitionist with a rocket launcher, a Medic with combat simulants, a Leader with access to varying types of shotgun ammunition, and Cell Members with explosives to spare. If they know how to use their gear right, they might not die in a Vaquero airlock. * Fronties ![erts_fronties](https://github.com/user-attachments/assets/8d32dd49-a3a3-4f14-b04e-3af181a47e6b) * The Frontiersmen now have four ERTs to choose from: * A basic team, with Illestern Riflemen and an Officer. There's an unarmed variant if you want to equip them yourself. * A raiding team, with Riflemen, an Engineer, a Medic, and an Officer. Balanced, probably. * Shock troops, with a Sentry, a Flametrooper, Shock Medic, Shock Officer, and SKM Riflemen. Finally, the sentries see some use. * A randomized team. The chances and equipment were reviewed a bit so you have more chances of getting something Fun instead of Nothing. * NT ![nt_erts](https://github.com/user-attachments/assets/aaab7554-ca7b-4be3-b3a9-d8bad55d317a) * Practically every NT ERT has been killed off except a Vigilitas security team, an N+S delivery team, and CentCom's last stand - the inspector ERT. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game please play SRM <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: A lot of ERTs and ERT remasters, including Fronties, Ramzi, PGF, NGR, Indies and whatnot del: Most Nanotrasen ERTs have been shelved pending assets del: Smokebomb randomized descriptions /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: meem <[email protected]> Co-authored-by: rye-rice <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for e954bb0 - Browse repository at this point
Copy the full SHA e954bb0View commit details -
Configuration menu - View commit details
-
Copy full SHA for 625a536 - Browse repository at this point
Copy the full SHA 625a536View commit details -
qdel optimize (shiptest-ss13#3558)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request That PR optimizes qdel and SSgarbage procs. Based on: tgstation/tgstation#79568 tgstation/tgstation#76956 tgstation/tgstation#80443 tgstation/tgstation#80628 ## Why It's Good For The Game Better performance. Tested on downstream: CeladonSS13#1025 ## Changelog :cl: code: Changing qdel() and SSgarbage procs code: rewrite /Destroy(force, silent) to /Destroy(force) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Feenie <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for eb94f92 - Browse repository at this point
Copy the full SHA eb94f92View commit details -
Configuration menu - View commit details
-
Copy full SHA for 68d118a - Browse repository at this point
Copy the full SHA 68d118aView commit details -
Mine Harddel emergency fix (shiptest-ss13#3621)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request REFERENCE OBLITERATION SUTRA(FIVE PALM STRIKE) (UNAVOIDABLE TECHNIQUE) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Oops I should be demoted <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: cleans up mine wire datums on mine deletion /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for a57f1f3 - Browse repository at this point
Copy the full SHA a57f1f3View commit details -
Configuration menu - View commit details
-
Copy full SHA for 709d5b8 - Browse repository at this point
Copy the full SHA 709d5b8View commit details
Commits on Oct 23, 2024
-
Configuration menu - View commit details
-
Copy full SHA for 05330de - Browse repository at this point
Copy the full SHA 05330deView commit details -
Fireaxe Black Market Adjustments (shiptest-ss13#3590)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fireaxe now cheaper Fireaxe can be sold in greater amounts <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It's stupid that a melee weapon/tool is sold for nearly as much as Actual Rapid Fire Weaponry <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: Fireaxes on the black market now cost less. Thanks Kiirv-Waha! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: Erika Fox <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for dcf4e56 - Browse repository at this point
Copy the full SHA dcf4e56View commit details -
Configuration menu - View commit details
-
Copy full SHA for ffd8717 - Browse repository at this point
Copy the full SHA ffd8717View commit details -
Label ship and ruins! (shiptest-ss13#3620)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request requsted by thgvr <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: code: better pr labeling for ships and ruins /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for bbb3972 - Browse repository at this point
Copy the full SHA bbb3972View commit details -
Configuration menu - View commit details
-
Copy full SHA for d373c46 - Browse repository at this point
Copy the full SHA d373c46View commit details -
Raleigh-Class Mercenary Corvette (shiptest-ss13#3458)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![StrongDMM-2024-10-06 19 02 02](https://github.com/user-attachments/assets/f44a57a7-ef44-4696-8c08-c00a2ba63367) ![StrongDMM-2024-10-06 19 02 03](https://github.com/user-attachments/assets/4b862d9e-13b7-486f-83ca-c5de470dc7ca) ![dreamseeker_qhkyYgbpdx](https://github.com/user-attachments/assets/2f4dd01a-527e-4e9f-bd70-ec9ad8653d73) ![dreamseeker_8jf3u0ZlwA](https://github.com/user-attachments/assets/d7e3b7ac-1e96-4b32-b3bc-a6e213c648db) ![dreamseeker_jJx71tKdzb](https://github.com/user-attachments/assets/16b5a426-d622-4059-926c-151ce0a41e61) Adds the Raleigh Class Corvette - a century old design manufactured by Kasagi-Fischer for yuppie solarians, and now retooled for usage as a mercenary vessel. Originally sold as a 'Safari Ship', or a 'Yacht' in some markets, the strange shape and relative quality of the design made it very appealing for usage by unaligned mercenaries forces, with the vessel capable of carrying a small complement of supposedly professional soldiers. The Raleigh supports a crew of: 1 - Captain 1 - Lieutenant 1 - Engineer 3 - Troopers 1 - Recruit (random guy we found) The Raleigh's gear includes: 1 - E40 1 - Cobra-20 2 - Ringnecks Assorted Machetes The Yuri Room The Gambling Room The Emergency Medical Hologram <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Adds a combat/rp focused ship for mercenaries that's |not| inteq. Think of all the possibilities. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Kasagi-Fischer has begun a new production run of the venerable Raleigh-class Corvette. See your purchaser's manual for more information! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Erika Fox <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 0bf287a - Browse repository at this point
Copy the full SHA 0bf287aView commit details
Commits on Oct 24, 2024
-
Configuration menu - View commit details
-
Copy full SHA for 062a154 - Browse repository at this point
Copy the full SHA 062a154View commit details -
Trade Post Remake troi (shiptest-ss13#3367)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Remasters the currently removed and unpersoned wasteplanet tradepost map. You have never seen this pr before. ![dreamseeker_aqYq8vThLj](https://github.com/user-attachments/assets/2b3ae689-252a-474a-abe2-bf5a8afbce15) ![StrongDMM-2024-10-17 17 39 28](https://github.com/user-attachments/assets/940321b0-c2b4-4f5c-af96-e093230e679f) ![StrongDMM-2024-10-17 17 40 03](https://github.com/user-attachments/assets/f52f8596-e3b0-4930-bce0-994147f0a1ca) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game A 'new' ruin of decent quality and some more mapgen options should enrich the experience. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Erika Fox add: An abandoned tradepost has been located in the system. Investigate nearby waste worlds for more information. add: preburnt flares /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Erika Fox <[email protected]> Signed-off-by: Erika Fox <[email protected]> Co-authored-by: Erika Fox <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 0354553 - Browse repository at this point
Copy the full SHA 0354553View commit details -
Configuration menu - View commit details
-
Copy full SHA for 71980b4 - Browse repository at this point
Copy the full SHA 71980b4View commit details -
Configuration menu - View commit details
-
Copy full SHA for 90546d9 - Browse repository at this point
Copy the full SHA 90546d9View commit details -
Simple human armor now draws its values from real armor (shiptest-ss1…
…3#3592) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Simple humans now pull armor values from armor, currently set as whatever they appear to be wearing The armor_base variable has a vv intercept to update armor values automatically for bus ## Why It's Good For The Game Intuitive that the guy wearing super heavy armor dies to AP rounds and not 3 shotgun shells ## Changelog :cl: balance: simple humans now have as much health as normal humans! This makes them weaker! balance: simple humans now also benefit from their armor as much as normal humans! This makes them stronger! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Theos <[email protected]> Signed-off-by: rye-rice <[email protected]> Co-authored-by: Mark Suckerberg <[email protected]> Co-authored-by: rye-rice <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 102b175 - Browse repository at this point
Copy the full SHA 102b175View commit details -
Configuration menu - View commit details
-
Copy full SHA for eca2d7c - Browse repository at this point
Copy the full SHA eca2d7cView commit details -
Fixes searching with the orbit menu (shiptest-ss13#3629)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR modifies the search algorithm for points of interests so that the real name of a character, e.g. "Kristina Dryden" is what gets passed to the search function, instead of a character's "full name", e.g. "calm human woman". ![vf7sJJ034D](https://github.com/user-attachments/assets/59b9381b-f49d-4564-a8b7-e33653706693) The sorting algorithm seems to take jobs as the sorting parameter, instead of real names. As of right now, the portion of code that causes this to occur still eludes me. ## Why It's Good For The Game This felt like a minor oversight to me. It feels clunky to search for a character's name and have the search return no results because the search function had been looking for a character's _attributes_ instead. ## Changelog :cl: fix: fixed the orbit menu search function so that names work again /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 0f50ea9 - Browse repository at this point
Copy the full SHA 0f50ea9View commit details -
Configuration menu - View commit details
-
Copy full SHA for 9a3ad86 - Browse repository at this point
Copy the full SHA 9a3ad86View commit details -
Balaclava Snout Sprites + Elzu Snouts (shiptest-ss13#3618)
## About The Pull Request Adds sprites for snouted balaclava variations (all sprites by moffball). Also adds a short snout variant, for Elzuose (coded with the help of @rye-rice). Comes with balaclava sprites for Elzuose as well (sprites also by moffball). (Top to bottom: Combat Balaclava, Inteq Balaclava, NGR Balaclava, NGR Facemask, Balaclava) ![image](https://github.com/user-attachments/assets/f6b5cb36-c2d1-4c25-9b40-34c5cb2ea0f8) ## Why It's Good For The Game Sarathi and Elzuose would no longer have weird clipping while wearing these masks :) ## Changelog :cl: MemeSnorfer and Moffball imageadd: Snouted balaclava sprites for both Sarathi and Elzuose code: Elzuose snout type, for use with mask sprites /:cl:
Configuration menu - View commit details
-
Copy full SHA for f05a16a - Browse repository at this point
Copy the full SHA f05a16aView commit details -
Configuration menu - View commit details
-
Copy full SHA for def6197 - Browse repository at this point
Copy the full SHA def6197View commit details -
Un-nerfs Kepori (shiptest-ss13#3482)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Gonna try this out to see if it improves how Kepori actually feel. I don't really think straight up taking more damage is an interesting downside, considering their only upside was being a little faster. This also greatly lowers the movespeed modifier. Personally I don't really think it's a good idea to have a straight numbers modifier as a nerf like this, considering we balance things without even thinking about this. Projectiles and mob attacks do a high amount of damage, and it's all but guaranteed to break or completely disable a limb in one hit. With limb armor being fairly rare to come by, and the area a projectile/melee targets having RNG on where they actually hit, it's not actually that interesting. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Changelog :cl: balance: Removed Kepori damage modifiers. balance: Decreased Kepori move speed modifier. (They are still a bit faster than average) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for de5b708 - Browse repository at this point
Copy the full SHA de5b708View commit details -
Configuration menu - View commit details
-
Copy full SHA for ac2252d - Browse repository at this point
Copy the full SHA ac2252dView commit details -
Minor Newscaster Fix (shiptest-ss13#3613)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Newscasters can now check your ID through a wallet. Newscasters no longer display your job. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game functionality <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Newscasters can now read IDs through a wallet. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Bjarl <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for c3c233d - Browse repository at this point
Copy the full SHA c3c233dView commit details -
Configuration menu - View commit details
-
Copy full SHA for d592103 - Browse repository at this point
Copy the full SHA d592103View commit details -
Changes the vote sound to announce_dig (shiptest-ss13#3615)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Changes the vote sound to announce_dig.ogg ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> The current vote sound is easy to miss, and I think this one might be better as it's a longer and louder tone. ## Changelog :cl: add: Vote sound changed to announce_dig.ogg /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 1b9436e - Browse repository at this point
Copy the full SHA 1b9436eView commit details -
Configuration menu - View commit details
-
Copy full SHA for 14ff718 - Browse repository at this point
Copy the full SHA 14ff718View commit details -
Medical stacks can now heal corpses. (shiptest-ss13#3608)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Title. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game A magical power is stopping you from bandaging that moth because they already died. Kinda goofy I'd say? <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Medical stacks now work on corpses. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for 1afeda3 - Browse repository at this point
Copy the full SHA 1afeda3View commit details -
Configuration menu - View commit details
-
Copy full SHA for 1d325a7 - Browse repository at this point
Copy the full SHA 1d325a7View commit details -
Adds plastitanium shards, and slightly modifies plasma shards (shipte…
…st-ss13#3600) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Credit: Naksu, octareenroon91, and vuonojenmustaturska for the original plasma shard sprites. Original PR is here: [https://github.com/tgstation/tgstation/pull/40327](https://github.com/tgstation/tgstation/pull/40327) This change adds plastitanium shards and lightly modifies plasma shards. **Plastitanium shards** | plastitaniumlarge | plastitaniummedium | plastitaniumsmall | plastitaniumtiny | |-------------------|--------------------|-------------------|------------------| |![image](https://github.com/user-attachments/assets/2196d5be-b8f5-4879-bc00-20b92a25de5c)|![image](https://github.com/user-attachments/assets/341a3a00-1213-4d7e-9792-5ac47ba70539)|![image](https://github.com/user-attachments/assets/91ac24fb-b9bd-415d-804c-07bbb3a54546)|![image](https://github.com/user-attachments/assets/9424b468-fbd9-4507-8db3-94becfe45272)| **Plasma shards** | before |![image](https://github.com/user-attachments/assets/553d1c11-9ecc-401e-869c-0cd9701ca015)| |--------|---| | after |![image](https://github.com/user-attachments/assets/e4f02d01-628d-443c-8765-4e457ab1a13c)| ## Why It's Good For The Game Plasma shards were modified because it seemed to me like there were a few artifacts that remained in the sprite. These have been cleaned up. As for the plastitanium shards, they have been added in order to make things a little more consistent. Currently, if a plastitanium window is broken, plasma shards are dropped. This change should fix that and make it so that if a plastitanium window is broken, a _plastitanium_ shard is dropped. ![image](https://github.com/user-attachments/assets/512dc9a9-9b17-4a49-bece-dd583bacd977) All of the glass shard sprites will likely need to be touched up in the near future, but this may serve as an okayish backbone for future work. My spritework here may not be the best, so please critique it if it can be improved. ## Changelog :cl: add: Added plastitanium shards fix: fixed some artifacts in the plasma glass shard sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
Configuration menu - View commit details
-
Copy full SHA for a0d6356 - Browse repository at this point
Copy the full SHA a0d6356View commit details -
Configuration menu - View commit details
-
Copy full SHA for b98586d - Browse repository at this point
Copy the full SHA b98586dView commit details -
Fix Design Disks (shiptest-ss13#3622)
## About The Pull Request Design disks work again ## Why It's Good For The Game This is probably going to die before Christmas but we should have features that work ## Changelog :cl: fix: Design disks work again /:cl:
Configuration menu - View commit details
-
Copy full SHA for c9cefc0 - Browse repository at this point
Copy the full SHA c9cefc0View commit details -
Configuration menu - View commit details
-
Copy full SHA for 4d7cdcd - Browse repository at this point
Copy the full SHA 4d7cdcdView commit details -
Configuration menu - View commit details
-
Copy full SHA for 596e90f - Browse repository at this point
Copy the full SHA 596e90fView commit details -
Merge branch 'master' of https://github.com/shiptest-ss13/Shiptest in…
…to netur-my-wenior
Configuration menu - View commit details
-
Copy full SHA for ff26491 - Browse repository at this point
Copy the full SHA ff26491View commit details -
Configuration menu - View commit details
-
Copy full SHA for d2b4f97 - Browse repository at this point
Copy the full SHA d2b4f97View commit details