A simple (until now) usage of Vulkan API, with GLFW as window handler and old glsl for shadering.
I'm using cmake, so it must be really easy to run this application
cmake -S path/to/source -B path/to/build/
Then, build it
cmake --build path/to/build/
Run it
./path/to/build/ST3D_project.exe
First, let cmake generate the makefiles
cmake -G "MinGW Makefiles" -S path/to/source -B path/to/build/
Then, build it
cmake --build path/to/build/
Run it
./path/to/build/ST3D_project.exe