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A simple (until now) usage of Vulkan API with GLFW as window handler rendering a 3D object

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ST3D_project

My first ever Vulkan application.

A simple (until now) usage of Vulkan API, with GLFW as window handler and old glsl for shadering.

Compiling the code

I'm using cmake, so it must be really easy to run this application

For linux

cmake -S path/to/source -B path/to/build/

Then, build it cmake --build path/to/build/

Run it ./path/to/build/ST3D_project.exe

For windows

First, let cmake generate the makefiles cmake -G "MinGW Makefiles" -S path/to/source -B path/to/build/

Then, build it cmake --build path/to/build/

Run it ./path/to/build/ST3D_project.exe

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A simple (until now) usage of Vulkan API with GLFW as window handler rendering a 3D object

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