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demonstrates the A* algorithm using different heuristics.

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This application shows how A* works (path finding) for 2d, using different heuristics. The map is constructed by the user, with a start point and destination point; shows attempts (blocks tried to see if they are a good fit) in shades of yellow.

The project was created in 2009 (last created to some files point Mars - April 2009)

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demonstrates the A* algorithm using different heuristics.

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