-
-
Notifications
You must be signed in to change notification settings - Fork 143
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Added several PreciseTick operators. - Added PreciseTick.Add/Subtract extensions. - Added PreciseTick.IsValid(); - Added TimeManager.TimeToPreciseTick. - Improved NetworkConnection.Kick sanity checks when trying to kick invalid connections. - Fixed SyncVar (Beta) not sending updates to reference times after calling DirtyAll, when the SyncVar was initialized in Awake and not changed aftwards. - Improved SyncVar write performance slightly. - Added UnloadSceneEventArgs.UnloadedScenesV2 to resolve issue (#783). - Fixed "cannot have it's parent changed" warning when spawning objects with nested NetworkObjects. - Fixed PrefabId 65535 is out of range error when spawning nested NetworkObjects which were not prefabs (#778).
- Loading branch information
FirstGearGames
committed
Sep 26, 2024
1 parent
019ab6d
commit 230444a
Showing
20 changed files
with
368 additions
and
183 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.