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- Added Logging option RPC attributes. - Fixed HashGrid demo scene allowing clients to locally teleport server authoritative objects. - Fixed timed observers not rebuilding when the maximum rebuild time was set to 0f. - Fixed NetworkTransform field deinitializing without re-initializing on clientHost. - Fixed NetworkTransform not resetting all datas properly on clientHost disconnect and reconnect. - Fixed SyncVar not resetting 'values set' field after deinitializing when pooling. - Changed NetworkObject.NetworkBehaviours is now a List rather than Array. - Changed renamed NetworkObject.SerializedNestedNetworkObjects to InitializedNestedNetworkObjects. - Changed renamed NetworkObject.SerializedRootNetworkBehaviour to InitializedParentNetworkBehaviour. - Fixed nested NetworkObjects spawning under their parent NetworkObject rather than the object they were under on the prefab.
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FirstGearGames
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Sep 4, 2024
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