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- Fixed nested scene NetworkObjects not spawning (#791). - Added 'Rebuild Selected Scene's Ids' (#789). - Improved SyncList, removed unused code. (#785). - Fixed incorrect equality check in SyncList.Set (#784). - Improved readability for clientHost renderer update methods. - Improved Dictionaries utilities, removed unused code. - Fixed collection modified error in ServerObjects.Observers, introduced in 4.5.0 dev branch. - Fixed NetworkTransform sometimes causing null reference errors with predicted spawning (#792). - Fixed predicted spawning no longer sends spawn message back to predicted spawner; only confirmation message. - Improved removed unused code in NetworkAnimator. - Fixed null check order on NetworkAnimator._canSynchronizeAnimator (#794).
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FirstGearGames
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Oct 12, 2024
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