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4.4.4
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- Fixed SyncTypes corrupting spawn packets.
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FirstGearGames committed Aug 26, 2024
1 parent 732a99d commit cb1e01c
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Showing 4 changed files with 29 additions and 24 deletions.
2 changes: 1 addition & 1 deletion Assets/FishNet/Runtime/Managing/NetworkManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -212,7 +212,7 @@ public static IReadOnlyList<NetworkManager> Instances
/// <summary>
/// Version of this release.
/// </summary>
public const string FISHNET_VERSION = "4.4.3";
public const string FISHNET_VERSION = "4.4.4";
/// <summary>
/// Maximum framerate allowed.
/// </summary>
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5 changes: 3 additions & 2 deletions Assets/FishNet/Runtime/Object/NetworkBehaviour.SyncTypes.cs
Original file line number Diff line number Diff line change
Expand Up @@ -474,9 +474,10 @@ internal void WriteSyncTypesForSpawn(PooledWriter writer, NetworkConnection conn
if (!canWrite)
continue;

written++;

int startWriterPosition = writer.Position;
sb.WriteFull(writer);
if (writer.Position != startWriterPosition)
written++;
}

//If any where written.
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Original file line number Diff line number Diff line change
@@ -1,27 +1,31 @@
using UnityEngine;
using UnityEngine.EventSystems;

public abstract class PointerMonoBehaviour : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler
namespace GameKit.Dependencies.Utilities
{
/// <summary>
/// Called when the pointer enters this objects rect transform.
/// </summary>
public void OnPointerEnter(PointerEventData eventData) => OnHovered(true, eventData);
/// <summary>
/// Called when the pointer exits this objects rect transform.
/// </summary>
public void OnPointerExit(PointerEventData eventData) => OnHovered(false, eventData);
/// <summary>
/// Called when the pointer presses this objects rect transform.
/// </summary>
public void OnPointerDown(PointerEventData eventData) => OnPressed(true, eventData);
/// <summary>
/// Called when the pointer releases this objects rect transform.
/// </summary>
public void OnPointerUp(PointerEventData eventData) => OnPressed(false, eventData);
public abstract class PointerMonoBehaviour : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler
{
/// <summary>
/// Called when the pointer enters this objects rect transform.
/// </summary>
public void OnPointerEnter(PointerEventData eventData) => OnHovered(true, eventData);

public virtual void OnHovered(bool hovered, PointerEventData eventData){ }
public virtual void OnPressed(bool pressed, PointerEventData eventData){ }
/// <summary>
/// Called when the pointer exits this objects rect transform.
/// </summary>
public void OnPointerExit(PointerEventData eventData) => OnHovered(false, eventData);

/// <summary>
/// Called when the pointer presses this objects rect transform.
/// </summary>
public void OnPointerDown(PointerEventData eventData) => OnPressed(true, eventData);

}
/// <summary>
/// Called when the pointer releases this objects rect transform.
/// </summary>
public void OnPointerUp(PointerEventData eventData) => OnPressed(false, eventData);

public virtual void OnHovered(bool hovered, PointerEventData eventData) { }
public virtual void OnPressed(bool pressed, PointerEventData eventData) { }
}
}
2 changes: 1 addition & 1 deletion Assets/FishNet/package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "com.firstgeargames.fishnet",
"version": "4.4.3",
"version": "4.4.4",
"displayName": "FishNet: Networking Evolved",
"description": "A feature-rich Unity networking solution aimed towards reliability, ease of use, efficiency, and flexibility.",
"unity": "2021.3",
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