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1.1.2

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@FirstGearGames FirstGearGames released this 04 Jan 15:50
· 388 commits to main since this release
  • Fixed ObjectIds in rare cases not being assigned correctly when stopping server/client multiple times without restarting the application.
  • Improved context for several RPC related warnings.
  • Added NetworkTransform classic option to improve smoothing until NetworkTransform is finalized.
  • Added AutoStartType option to NetworkHudCanvas.
  • Improved when OnClientLoadedStartScenes is invoked. Start scenes loaded confirmation now goes through clients rather than invoking immediately when there are no global scenes.
  • Added more debug outputs for when clients are kicked.
  • Added Remove Defines to upgrade tool.
  • Fixed upgrade tool throwing errors when Mirror was imported due to IReadOnlyCollection.
  • Reverted NetworkTransform to 1.1.1 release so that it is stable until the new one is complete.
  • Changed internally from obsoleted methods.
  • Fixed disconnects related to the transport sending large packets.
  • Fixed Unity serializing a property causing NRE when using some NetworkBehaviour.QOL properties.
  • Improved Tugboat now sends on the main thread so throws are not hidden.
  • Improved Authenticator example scene by removing missing script reference.
  • Obsoleted OwnerIsValid, OwnerIsActive in favor of Owner.IsValid, Owner.IsActive. Will be removed on 2022/06/01.
  • Fixed RpcLinks clashing with prediction RPCs, resulting in reader errors.
  • Added DebugManager; mostly for internal use but is available for everyone.