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Fixed ObjectIds in rare cases not being assigned correctly when stopping server/client multiple times without restarting the application.
Improved context for several RPC related warnings.
Added NetworkTransform classic option to improve smoothing until NetworkTransform is finalized.
Added AutoStartType option to NetworkHudCanvas.
Improved when OnClientLoadedStartScenes is invoked. Start scenes loaded confirmation now goes through clients rather than invoking immediately when there are no global scenes.
Added more debug outputs for when clients are kicked.
Added Remove Defines to upgrade tool.
Fixed upgrade tool throwing errors when Mirror was imported due to IReadOnlyCollection.
Reverted NetworkTransform to 1.1.1 release so that it is stable until the new one is complete.
Changed internally from obsoleted methods.
Fixed disconnects related to the transport sending large packets.
Fixed Unity serializing a property causing NRE when using some NetworkBehaviour.QOL properties.
Improved Tugboat now sends on the main thread so throws are not hidden.
Improved Authenticator example scene by removing missing script reference.
Obsoleted OwnerIsValid, OwnerIsActive in favor of Owner.IsValid, Owner.IsActive. Will be removed on 2022/06/01.
Fixed RpcLinks clashing with prediction RPCs, resulting in reader errors.
Added DebugManager; mostly for internal use but is available for everyone.