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1.4.3

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@FirstGearGames FirstGearGames released this 27 Mar 00:28
· 340 commits to main since this release
  • Added DistanceChecker.HideDistancePercent to reduce spawn messages and better control visibility.
  • Added ability to disable automatic frame rate setting on Client/ServerManager.
  • Changed Yak transport namespace to match others.
  • Improved Exposed SceneManager.AddOwnerToDefaultScene.
  • Improved Exposed PlayerSpawner.Spawns
  • Added additional exploit protection.
  • Fixed connection scenes unloading for all players when clientHost would leave the scene.
  • Improved renderers now hide for clientHost when a scene is loaded for another connection that clientHost is not within.
  • Added TimeManager.SetPhysicsMode to set PhysicsMode at runtime.
  • Fixed NetworkManager.PersistenceType potentially destroying the wrong NetworkManager.
  • Changed ReadBytesAllocated now retrieves from ByteArrayPool.
  • Added prefabs can now be serialized.
  • Improved performance on SyncType initialization.
  • Added synchronize properties to NetworkTransform.
  • Improved reduced client to server bandwidth by up to 8 bytes per tick.
  • Improved how server handles client timing resulting in better scalability.
  • Added Spawn can now take a NetworkObject reference.
  • Fixed deserialization errors when using unreliable SyncVars.
  • Improved DefaultPrefabObjects from refreshing more than once while playing.