Releases
1.4.3
Added DistanceChecker.HideDistancePercent to reduce spawn messages and better control visibility.
Added ability to disable automatic frame rate setting on Client/ServerManager.
Changed Yak transport namespace to match others.
Improved Exposed SceneManager.AddOwnerToDefaultScene.
Improved Exposed PlayerSpawner.Spawns
Added additional exploit protection.
Fixed connection scenes unloading for all players when clientHost would leave the scene.
Improved renderers now hide for clientHost when a scene is loaded for another connection that clientHost is not within.
Added TimeManager.SetPhysicsMode to set PhysicsMode at runtime.
Fixed NetworkManager.PersistenceType potentially destroying the wrong NetworkManager.
Changed ReadBytesAllocated now retrieves from ByteArrayPool.
Added prefabs can now be serialized.
Improved performance on SyncType initialization.
Added synchronize properties to NetworkTransform.
Improved reduced client to server bandwidth by up to 8 bytes per tick.
Improved how server handles client timing resulting in better scalability.
Added Spawn can now take a NetworkObject reference.
Fixed deserialization errors when using unreliable SyncVars.
Improved DefaultPrefabObjects from refreshing more than once while playing.
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