Releases
1.4.6
Added nested NetworkObject support!
Added SyncDictionary.Dirty(key) and SyncDictionary.Dirty(value).
Improved XML on SceneLookupData.
Improved NetworkTransform.SynchronizeParent reliability. Feature is still being worked on.
Fixed DefaultScene not changing scenes when older NetworkManagers are destroyed.
Fixed incorrect method being used to debug log spawn warnings.
Improved PredictedObject setup process.
Added additional constructors to SceneLoadData, SceneLookupData.
Changed Refresh Default Prefabs removed from NetworkManager in favor of Fish-Networking menu.
Changed NetworkManager.IterationOrder is no longer experimental and is now hard-coded.
Improved NetworkObject.IsNetworked XML.
Added SyncList.Dirty(T), to allow setting dirty by type reference.
Improved NetworkObserver.GetObserverCondition by removing required cast.
Added SceneManager.OnActiveSceneSet, which is called immediately after scenes load.
Fixed NetworkTransform updates occasionally skipping a tick.
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