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4.0.9

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@FirstGearGames FirstGearGames released this 26 Jan 19:50
· 101 commits to main since this release
  • Changed GeneratedComparer renamed to PublicPropertyComparer.
  • Fixed PredictionManager.RedundancyCount being different between WebGL and server builds.
  • Fixed Prediction 2 states not splitting properly when large.
  • Improved simplified IntermediateLayer.
  • Added Tugboat IPv6 toggling. (#566)
  • Added Tugboat DontRoute. (#540)
  • Changed Prediction 2 ReplicateV2 and ReconcileV2 renamed to Replicate and Reconcile.
  • Improved demo scenes now use their own prefab collection lists. (#549)
  • Fixed Prediction 1 demo scene prefabs. (#552)
  • Added Server/ClientManager.SetFrameRate.
  • Fixed OnStopNetworking calling on clientHost before client was able to deinitialize.
  • Fixed SyncTypes not clearing dirty state when values were written for despawn. (#574)
  • Improved updated PredictedObject.Rigidbodies API for Unity 2021.
  • Improved SyncTypes of collections no longer allocate during initialization.
  • Fixed jitter on Prediction 2 smoothing.
  • Added a variety of GetXYZMoveRates functions to MoveRates.
  • Added MoveRates and MoveRatesCls.MoveToTarget.
  • Removed MoveRatesCls.Multiply
  • Improved exposed SyncVar.SetInitialValues.
  • Added NetworkManager.GetPooledInstantiated makeActive and parent options.
  • Added ObjectPool.RetrievObject makeActive and parent options.
  • Fixed transform values being applied incorrectly during spawns.
  • Fixed possible memory leak if an object was stored to DefaultObjectPool then destroyed, and object pool was never used afterwards.
  • Changed Prediction V2 PredictionManager.IsReplaying() renamed to PredictionManager.IsReconciling().
  • Fixed Prediction V2 calling dispose on replicate datas early.
  • Added Prediction V2 PredictionManager.ClientReplayTick.
  • Added Prediction V2 PredictionManager.ServerReplayTick.
  • Added Prediction V2 PredictionManager.ClientStateTick.
  • Added Prediction V2 PredictionManager.ServerStateTick.
  • Added Prediction V2 NetworkBehaviour.IsReconiling.
  • Added NetworkBehaviour.Write/ReadPayload.
  • Removed SyncType forwarding for predicted spawns; Write/ReadPayload should now be used.
  • Added Writer/ReaderPool.StoreAndDefault.
  • Fixed Unity stripping necessary NetworkTransform code for Android builds.
  • Changed FishNet\Plugins is now reserved for user imported plugins. Internal plugins have been moved to FishNet\Runtime\Plugins.