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4.3.8R

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@FirstGearGames FirstGearGames released this 18 Jul 20:21
· 34 commits to main since this release
  • Improved refreshed meta files to prevent harmless warning when importing FishNet (#710).
  • Fixed LiteNetLib NullReferenceException on connection error (#709).
  • Fixed SyncBase not always resetting state on clientHost during server disconnects without exiting play mode (#702).
  • Fixed Unity/IL2CPP bug null-check returning incorrectly on nullable DespawnType (#708).
  • Fixed NetworkObject serialization failing when networkObject was null (#715).
  • Fixed server sending incorrect reconcile tick if the client stopped replicating.
  • Changed AdaptiveInterpolationType.VeryLow/Low provide about 50% less interpolation now.
  • Fixed PredictionManager.Appended causing overshooting and running non-owner inputs out of order.
  • Fixed debug printing when updating a SyncType SendRate (#722).
  • Improved exposed ObjectPoolRetrieveOption.FastContains extension (#723).
  • Fixed SyncVar value resetting to initial value on clientHost when clientHost would lose observation (#720).
  • Fixed codegen not preventing multidimensional array use (#718).
  • Fixed LiteNetLib nullReferenceException on client socket error (#715).
  • Fixed SyncTimer using incorrect delta when calling Update(float).
  • Removed Prediction 1.