Releases
4.3.8
Improved refreshed meta files to prevent harmless warning when importing FishNet (#710 ).
Fixed LiteNetLib NullReferenceException on connection error (#709 ).
Fixed SyncBase not always resetting state on clientHost during server disconnects without exiting play mode (#702 ).
Fixed Unity/IL2CPP bug null-check returning incorrectly on nullable DespawnType (#708 ).
Fixed NetworkObject serialization failing when networkObject was null (#715 ).
Fixed server sending incorrect reconcile tick if the client stopped replicating.
Changed AdaptiveInterpolationType.VeryLow/Low provide about 50% less interpolation now.
Fixed PredictionManager.Appended causing overshooting and running non-owner inputs out of order.
Fixed debug printing when updating a SyncType SendRate (#722 ).
Improved exposed ObjectPoolRetrieveOption.FastContains extension (#723 ).
Fixed SyncVar value resetting to initial value on clientHost when clientHost would lose observation (#720 ).
Fixed codegen not preventing multidimensional array use (#718 ).
Fixed LiteNetLib nullReferenceException on client socket error (#715 ).
Fixed SyncTimer using incorrect delta when calling Update(float).
Removed Prediction 1.
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