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Bounty Hunter #2147
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DreadKnight
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This issue requires some programming
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The issue is related to an unit ability or more
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Some amount of our token, XatteR, is offered
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Feb 11, 2023
hi, can i be assigned? |
@paulosaramp Done! Looking forward to it! 🎯 |
great! |
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Bounty Hunter abilities, FreezingMoon#2147
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Bounty-Hunter.js -> Bounty-Hunter.ts #2147
Can you close this issue if completed. |
@TouchstoneTheDev It's not completed. Regarding token, info is here -> https://github.com/FreezingMoon/AncientBeast/wiki/Token |
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New playable unit should be implemented https://ancientbeast.com/documentation/?id=units#Bounty_Hunter
Note that the in-game ability designs is usually upgraded more often than the stuff on the website, so check those out.
The bounty is 50 XatteR for each ability completed. See wiki page for more info https://github.com/FreezingMoon/AncientBeast/wiki/Token
Enemy can be on any of the 6 tiles around Bounty Hunter. Medium and large units will also trigger the passive if they're just one hex near him.
✅ Completed by @paulosaramp PR #2149
Bounty Hunter being one of the few 1 hex units so far, can target any of the nearby hexagons, as he doesn't have dead spots like medium or large units.
The upgrade will cause extra attack on same target if it's very likely to finish off the creature, like health being equal or less than the actual damage done on the first strike. It's not a guaranteed kill but more like a morale boost to attempt at a kill that seems extremely likely. Hitting a plasma shielded Dark Priest won't cause a second strike, as damage will be blocked.
✅ Completed by @paulosaramp PR #2149
This attacks works inline and diagonals (both forwards and backwards), standard ranged attack pattern basically.
6th hexagon in range would be the one of the target.
The upgrade allows for a second shot in the same round if requirements are met (energy).
🎯 This ability is up for taking! 👀
This is similar to the Pistol Shot ability, but double the range and damage.
When upgraded, the bullet will strike first hexagon encountered for full damage, then go through and do half damage to next occupied hexagon (even if allied, friendly fire on). The second hexagon must be within 12 hexagon range as well!
If hitting inline medium or large units, it should probably do a single hit of 60 pierce damage if 2 of the hexagons are within range, in order to avoid situations where the bullet was blocked or dodged and yet it would still do damage.
Path after first valid target hexagon will be displayed with dashed hexagons up until second target, including that hex.
🎯 This ability is up for taking! 👀
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