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Bounty Hunter abilities #2149
Bounty Hunter abilities #2149
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1)added a new matrice, "allaround1hex" it's a matrix showing which hexes are directly next to a 1 hex unit 2)added the new js file for bounty hunter, passive is done, needs testing
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@paulosaramp Alright, will review this again soon and see about merging if all good or provide you with feedback. Hopefully you'll be able to poke at any possible encountered issues if that's the case, we'll have to see pretty soon. Will turn Bounty Hunter issue into a meta issue, so that each ability can be poked individually. It actually happened like this before for quite a few of the units; whatever it takes to get progress done :) |
@paulosaramp I've updated original post to be a tad less cryptic and confusing. I've tested this and it works pretty well. Some feedback:
Let me know if you can make the tweaks within 2 weeks or so, otherwise will merge and open new issues. You can also set the unit playable to true, as we have better separated branches now and we'll also have this implemented soon™ #2184 |
alright i'll see what i can do |
space after // and avoided specific values and names in case of future changes
Fixed the comments and opened two new issues, #2198 #2199, so that I can merge this. |
Bounty Hunter abilities, FreezingMoon#2147
1st ability needs work, 2nd ability completed, 3rd and 4th are placeholders
Progress for #2147