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Demo for custom object center #461
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All three behaviors working (partially) Sprites have 3 ways to change (opacity, tint, animation)
- Experimenting with new functions for extensions - Fixed sprite creation - Added max quantity to tiled resource
TODO: Change "value" to "quantity" everywhere?
- And deleted unused assets
- Removed old extension versions - Removed unused files - Added new images for sprite resource bars
- TODO: Sprite without maximum show an extra unit when removing units.
Done for tonight
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🏗 Need a change in GDevelop
This example needs a change in GDevelop to work
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Feb 8, 2023
Preview the game(s) changed or added in this Pull RequestThis is an automatic message displaying links to the games in this PR - double check the JSON in case of doubt. |
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