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Use drmModeAddFB() if drmModeAddFB2WithModifiers() fails
Build #22: Commit b360214 pushed by GPF
August 15, 2024 18:57 8m 19s SDL2
August 15, 2024 18:57 8m 19s
removed my test/dreamcast till it is ready for updates
Build #21: Commit 111c2b2 pushed by GPF
August 15, 2024 18:47 8m 8s SDL2
August 15, 2024 18:47 8m 8s
Update README.md
Build #20: Commit 117c128 pushed by GPF
August 15, 2024 03:09 8m 38s SDL2
August 15, 2024 03:09 8m 38s
Update README.md
Build #19: Commit ec0f50c pushed by GPF
August 15, 2024 01:46 12m 28s dreamcastSDL2
August 15, 2024 01:46 12m 28s
added Makefile.dc to build the test app
Build #18: Commit 61aa806 pushed by GPF
August 15, 2024 01:45 7m 14s dreamcastSDL2
August 15, 2024 01:45 7m 14s
Update README.md
Build #17: Commit 5a6f2fc pushed by GPF
August 15, 2024 01:19 9m 45s dreamcastSDL2
August 15, 2024 01:19 9m 45s
roll back to working version on dreamcast
Build #16: Commit e5a868a pushed by GPF
August 14, 2024 22:57 13m 46s dreamcastSDL2
August 14, 2024 22:57 13m 46s
Merge remote-tracking branch 'upstream/SDL2' into dreamcastSDL2
Build #15: Commit 8f87a89 pushed by GPF
August 14, 2024 20:07 7m 38s dreamcastSDL2
August 14, 2024 20:07 7m 38s
SDL_vitatouch.c: Fixed the incorrect touch device IDs
Build #14: Commit dd6c663 pushed by GPF
August 14, 2024 19:57 8m 12s SDL2
August 14, 2024 19:57 8m 12s
cmake/test: don't test swift on ios/tvos platform
Build #13: Commit 764c44d pushed by GPF
August 14, 2024 15:24 7m 0s SDL2
August 14, 2024 15:24 7m 0s
Merge branch 'SDL2' into dreamcastSDL2
Build #12: Commit 9c9e69f pushed by GPF
August 14, 2024 07:48 7m 55s dreamcastSDL2
August 14, 2024 07:48 7m 55s
Initial Port of libSDL2 to the Sega Dreamcast
Build #11: Commit 0fdc589 pushed by GPF
August 14, 2024 07:26 12m 16s dreamcastSDL2
August 14, 2024 07:26 12m 16s
Fixed build
Build #10: Commit 70890b1 pushed by GPF
August 14, 2024 07:25 8m 49s SDL2
August 14, 2024 07:25 8m 49s
SDL_GLattr: formatted wiki documentation to be wikiheaders-friendly.
Build #9: Commit 155c3bb pushed by GPF
August 12, 2024 14:53 7m 0s SDL2
August 12, 2024 14:53 7m 0s
Add Cammus C12 VID & PID to wheel device list.
Build #8: Commit 5ecbc00 pushed by GPF
August 11, 2024 21:50 9m 10s SDL2
August 11, 2024 21:50 9m 10s
Fixed macOS build
Build #7: Commit 230f1de pushed by GPF
August 3, 2024 20:24 7m 12s SDL2
August 3, 2024 20:24 7m 12s
direct3d11: we don't need to create all the blend states up front
Build #6: Commit 492e3c1 pushed by GPF
July 15, 2024 21:26 18m 59s main
July 15, 2024 21:26 18m 59s
sdl2-config.in: use backtics instead of $() for older shells
Build #5: Commit 256269a pushed by GPF
July 15, 2024 21:26 9m 47s SDL2
July 15, 2024 21:26 9m 47s
Replace BlitRGBtoRGBSurfaceAlphaMMX
Build #4: Commit d604555 pushed by GPF
July 9, 2024 00:10 18m 25s main
July 9, 2024 00:10 18m 25s
Revert "Fixed build"
Build #3: Commit 3899cb1 pushed by GPF
July 9, 2024 00:10 8m 38s SDL2
July 9, 2024 00:10 8m 38s
Fix vision os fake screen size
Build #2: Commit a057240 pushed by GPF
July 7, 2024 05:00 35m 33s main
July 7, 2024 05:00 35m 33s
wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS
Build #1: Commit 58e179c pushed by GPF
July 7, 2024 04:58 18m 5s SDL2
July 7, 2024 04:58 18m 5s