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fix SDL2 test framework to build without -flto=auto
Build (RISC OS) #117: Commit a02b796 pushed by GPF
January 28, 2025 20:11 1m 1s dreamcastSDL2
January 28, 2025 20:11 1m 1s
file didnt commit, trying again
Build (RISC OS) #116: Commit e590eef pushed by GPF
January 27, 2025 20:44 2m 22s dreamcastSDL2
January 27, 2025 20:44 2m 22s
reverted, wasnt fix for m4-single mode
Build (RISC OS) #115: Commit d56e752 pushed by GPF
January 27, 2025 20:26 1m 0s dreamcastSDL2
January 27, 2025 20:26 1m 0s
possible fix for SDL2 hardware render black screen with m4-single pre…
Build (RISC OS) #114: Commit 5caa3d9 pushed by GPF
January 27, 2025 04:00 58s dreamcastSDL2
January 27, 2025 04:00 58s
default to use KOS timers
Build (RISC OS) #113: Commit 6d92d26 pushed by GPF
January 25, 2025 23:38 1m 58s dreamcastSDL2
January 25, 2025 23:38 1m 58s
Cherry-picked SDL_systimer.c from falco/performance_counters
Build (RISC OS) #112: Commit 34159d2 pushed by GPF
January 25, 2025 23:36 1m 58s dreamcastSDL2
January 25, 2025 23:36 1m 58s
partialy implemented glBlendFuncSeparate inside SDL2 for missing GLdc…
Build (RISC OS) #110: Commit 796910f pushed by GPF
January 24, 2025 02:34 1m 1s dreamcastSDL2
January 24, 2025 02:34 1m 1s
implemented SDL2 gamecontroller for dreamcast
Build (RISC OS) #109: Commit 9003ceb pushed by GPF
January 17, 2025 21:29 2m 10s dreamcastSDL2
January 17, 2025 21:29 2m 10s
some improvements to the mouse driver
Build (RISC OS) #108: Commit 7e6c8b4 pushed by GPF
January 15, 2025 04:34 1m 6s dreamcastSDL2
January 15, 2025 04:34 1m 6s
fix vsync mode for SDL_DC_TEXTURED_VIDEO, implemented double buffer f…
Build (RISC OS) #107: Commit 8576d43 pushed by GPF
January 14, 2025 00:28 1m 0s dreamcastSDL2
January 14, 2025 00:28 1m 0s
If no Video mode specified default to SDL_DC_DMA_VIDEO with SDL_HINT_…
Build (RISC OS) #106: Commit c0e02de pushed by GPF
January 9, 2025 01:02 2m 4s dreamcastSDL2
January 9, 2025 01:02 2m 4s
added in SDL_UNIX_TIMERS, renenabled PTHREADs
Build (RISC OS) #105: Commit a06f118 pushed by GPF
January 7, 2025 02:50 2m 0s dreamcastSDL2
January 7, 2025 02:50 2m 0s
missed closing brace, when OPENGL is enabled
Build (RISC OS) #104: Commit 71c0aac pushed by GPF
January 5, 2025 00:27 2m 10s dreamcastSDL2
January 5, 2025 00:27 2m 10s
if SDL_VIDEO_OPENGL mode enabled, default screen size is 640X480
Build (RISC OS) #103: Commit f340184 pushed by GPF
January 4, 2025 23:38 1m 3s dreamcastSDL2
January 4, 2025 23:38 1m 3s
fix for SDL_DC_TEXTURED_VIDEO, default video init to 320x240, for sup…
Build (RISC OS) #102: Commit 569f473 pushed by GPF
January 4, 2025 16:33 58s dreamcastSDL2
January 4, 2025 16:33 58s
Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
Build (RISC OS) #101: Commit 3b7a458 pushed by GPF
November 1, 2024 08:07 5m 55s SDL2
November 1, 2024 08:07 5m 55s
add new Audio driver hint SDL_HINT_AUDIO_DIRECT_BUFFER_ACCESS_DC whic…
Build (RISC OS) #100: Commit c7e1dea pushed by GPF
November 1, 2024 08:06 58s dreamcastSDL2
November 1, 2024 08:06 58s
Merge remote-tracking branch 'upstream/SDL2' into dreamcastSDL2
Build (RISC OS) #99: Commit 3edd09e pushed by GPF
October 28, 2024 20:41 1m 6s dreamcastSDL2
October 28, 2024 20:41 1m 6s
added a new SDL_hint - SDL_SetHint(SDL_HINT_AUDIO_DIRECT_BUFFER_ACCES…
Build (RISC OS) #98: Commit 5df52b9 pushed by GPF
October 28, 2024 20:36 2m 12s dreamcastSDL2
October 28, 2024 20:36 2m 12s
cocoa: Patched to compile.
Build (RISC OS) #97: Commit e5348c6 pushed by GPF
October 25, 2024 15:59 1m 14s SDL2
October 25, 2024 15:59 1m 14s
missed a couple changes on a rebase.
Build (RISC OS) #96: Commit 0d9463f pushed by GPF
October 25, 2024 00:15 2m 51s dreamcastSDL2
October 25, 2024 00:15 2m 51s
updated FrameBufferWindow to use the added types from the fb video dr…
Build (RISC OS) #95: Commit 615c485 pushed by GPF
October 24, 2024 23:55 2m 39s dreamcastSDL2
October 24, 2024 23:55 2m 39s
added Dreamcast specific texture formats to convert_format in the ope…
Build (RISC OS) #94: Commit 14f3e7b pushed by GPF
October 24, 2024 23:52 58s dreamcastSDL2
October 24, 2024 23:52 58s
Merge remote-tracking branch 'upstream/SDL2' into dreamcastSDL2
Build (RISC OS) #93: Commit e0ae87a pushed by GPF
October 24, 2024 20:13 4m 39s dreamcastSDL2
October 24, 2024 20:13 4m 39s
emscripten: scale mousewheel X coordinates correctly, not just Y coor…
Build (RISC OS) #92: Commit 00f15dd pushed by GPF
October 24, 2024 20:11 1m 13s SDL2
October 24, 2024 20:11 1m 13s