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Add Cammus C12 VID & PID to wheel device list.
Build (Emscripten) #8: Commit 5ecbc00 pushed by GPF
August 11, 2024 21:50 6m 59s SDL2
August 11, 2024 21:50 6m 59s
Add Cammus C12 VID & PID to wheel device list.
Build (Nintendo 3DS) #8: Commit 5ecbc00 pushed by GPF
August 11, 2024 21:50 1m 11s SDL2
August 11, 2024 21:50 1m 11s
Add Cammus C12 VID & PID to wheel device list.
Build (Sony Playstation Portable) #5: Commit 5ecbc00 pushed by GPF
August 11, 2024 21:50 2m 42s SDL2
August 11, 2024 21:50 2m 42s
Add Cammus C12 VID & PID to wheel device list.
Build (RISC OS) #8: Commit 5ecbc00 pushed by GPF
August 11, 2024 21:50 1m 15s SDL2
August 11, 2024 21:50 1m 15s
Fixed macOS build
Build (Nintendo 3DS) #7: Commit 230f1de pushed by GPF
August 3, 2024 20:24 3m 58s SDL2
August 3, 2024 20:24 3m 58s
Fixed macOS build
Build (MSVC) #7: Commit 230f1de pushed by GPF
August 3, 2024 20:24 3m 7s SDL2
August 3, 2024 20:24 3m 7s
Fixed macOS build
Build (C/P Actions) #7: Commit 230f1de pushed by GPF
August 3, 2024 20:24 2m 34s SDL2
August 3, 2024 20:24 2m 34s
Fixed macOS build
Build (iOS/tvOS) #7: Commit 230f1de pushed by GPF
August 3, 2024 20:24 2m 57s SDL2
August 3, 2024 20:24 2m 57s
Fixed macOS build
Build (Sony Playstation Portable) #4: Commit 230f1de pushed by GPF
August 3, 2024 20:24 2m 41s SDL2
August 3, 2024 20:24 2m 41s
Fixed macOS build
Build (Sony Playstation 2) #4: Commit 230f1de pushed by GPF
August 3, 2024 20:24 2m 29s SDL2
August 3, 2024 20:24 2m 29s
Fixed macOS build
Build (OpenWatcom) #4: Commit 230f1de pushed by GPF
August 3, 2024 20:24 1m 31s SDL2
August 3, 2024 20:24 1m 31s
Fixed macOS build
Build (Emscripten) #7: Commit 230f1de pushed by GPF
August 3, 2024 20:24 6m 53s SDL2
August 3, 2024 20:24 6m 53s
Fixed macOS build
Build (Sony Playstation Vita) #4: Commit 230f1de pushed by GPF
August 3, 2024 20:24 2m 22s SDL2
August 3, 2024 20:24 2m 22s
Fixed macOS build
Build (RISC OS) #7: Commit 230f1de pushed by GPF
August 3, 2024 20:24 1m 13s SDL2
August 3, 2024 20:24 1m 13s
Fixed macOS build
Build #7: Commit 230f1de pushed by GPF
August 3, 2024 20:24 7m 12s SDL2
August 3, 2024 20:24 7m 12s
Fixed macOS build
Build (Android) #7: Commit 230f1de pushed by GPF
August 3, 2024 20:24 2m 55s SDL2
August 3, 2024 20:24 2m 55s
direct3d11: we don't need to create all the blend states up front
Build (PowerPC64) #3: Commit 492e3c1 pushed by GPF
July 15, 2024 21:26 12m 13s main
July 15, 2024 21:26 12m 13s
direct3d11: we don't need to create all the blend states up front
Build (Nintendo 3DS) #6: Commit 492e3c1 pushed by GPF
July 15, 2024 21:26 11m 2s main
July 15, 2024 21:26 11m 2s
direct3d11: we don't need to create all the blend states up front
Build (RISC OS) #6: Commit 492e3c1 pushed by GPF
July 15, 2024 21:26 10m 41s main
July 15, 2024 21:26 10m 41s
direct3d11: we don't need to create all the blend states up front
Build #6: Commit 492e3c1 pushed by GPF
July 15, 2024 21:26 18m 59s main
July 15, 2024 21:26 18m 59s
direct3d11: we don't need to create all the blend states up front
Build (MSVC) #6: Commit 492e3c1 pushed by GPF
July 15, 2024 21:26 17m 3s main
July 15, 2024 21:26 17m 3s
direct3d11: we don't need to create all the blend states up front
Build (Sony Playstation Portable) #3: Commit 492e3c1 pushed by GPF
July 15, 2024 21:26 8m 54s main
July 15, 2024 21:26 8m 54s
direct3d11: we don't need to create all the blend states up front
Build (Emscripten) #6: Commit 492e3c1 pushed by GPF
July 15, 2024 21:26 9m 17s main
July 15, 2024 21:26 9m 17s
direct3d11: we don't need to create all the blend states up front
Build (Sony Playstation Vita) #3: Commit 492e3c1 pushed by GPF
July 15, 2024 21:26 12m 20s main
July 15, 2024 21:26 12m 20s
direct3d11: we don't need to create all the blend states up front
Build (Android) #6: Commit 492e3c1 pushed by GPF
July 15, 2024 21:26 10m 21s main
July 15, 2024 21:26 10m 21s
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