Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve missing mode 2 #645

Merged

Conversation

lordIcocain
Copy link

@lordIcocain lordIcocain commented Dec 30, 2024

The missing mode was not able to finish craft sometime, because crafting plan not include all steps, due to not simulate all steps. This will fix that.
Another improvement is errors "went missing" and "failed to extract" will be ignored in missing mode, missing igridients will be moved in list of missing mode.
I thinking about add informer which will tell player about what went missing or failed to extract.

Closes: GTNewHorizons/GT-New-Horizons-Modpack#18079

@Dream-Master Dream-Master requested a review from a team December 30, 2024 12:22
@serenibyss serenibyss added the 🚧 Testing on Zeta Do not merge yet, testing this PR on Zeta label Dec 30, 2024
@serenibyss serenibyss enabled auto-merge (squash) January 13, 2025 06:29
@serenibyss serenibyss merged commit e75bf85 into GTNewHorizons:master Jan 13, 2025
1 check passed
@serenibyss serenibyss removed the 🚧 Testing on Zeta Do not merge yet, testing this PR on Zeta label Jan 13, 2025
@lordIcocain lordIcocain deleted the improve_missing_mode_new_horizon branch January 13, 2025 09:27
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

AE2 Failing to start large crafts in Ignore Missing Crafting mode, can lead to voiding ingredients
3 participants