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Charging bus for Tree Growth Simulator #3225
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What does it do? With the information we have here, it's a casing with a new texture. (One could look at the code, but pull requests should detail what they add to the pack, especially for new features) |
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this defacto removes the tool mechanic from tgs. not a good plan.
I'd put this farther than iv, maybe zpm/uv This would completely invalidate the charging mechanic, which means the best bonus will be given forever. Or, if you want to tier it to iv/luv, you could make it give a penalty. |
Yea better change the recipe to zpm. |
Changed recipe from iv to zmp |
that already makes much more sense yea. please also add more description like in the top post like sampsa asked.
I don't like this at all. Replacing tools with an ME level maintainer is already trivial. There should be some reward for actually building an automation setup. I would rather see a higher tier upgrade chip to the TGS, similar to some other GT++ multis, that makes it not require any tools at all and just run perpetually. Which is essentially what this PR does, but in a more explicit sense (and saving a few microseconds as you don't need to check for tools at all). |
Charging Bus - Charges tools with extra energy
Recipe