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Remove Bio and Breakthrough circuits from the modpack #3389

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StaffiX
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@StaffiX StaffiX commented Oct 19, 2024

Closes GTNewHorizons/GT-New-Horizons-Modpack#16539
Bio and Breakthrough circuits are programmed circuits added by GT++ that functions identically as programmed circuits.

This PR removes them from recipes, and convert already used bio and breakthrough circuit in people's bases via Postea.

Main function is to differentiate between recipes, but due to the minimal amount of usage, there is no point in them existing, and if there would be a need, could just increase the regular programmed circuit beyond 24.
I found no conflicts by just changing Bio X to regular programmed circuit X, since its mostly used in machines that have limited amount of recipes and usually uses bio ones, like chemical plant or dehydrator.
For assembler recipes i also didn't find any conflicts in full pack.

Missing:

  • Replacing breakthrough circuit recipes
  • Checking Coremod for breakthrough and bio recipes
  • Using Postea to convert them to regular circuits in players' machines
  • Double checking if there is truly no conflicts

@chochem chochem added the ongoing freeze - do not merge PR tagged with this do not meet the requirement to be merged during a freeze. label Oct 19, 2024
@Alexdoru
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by just changing Bio X to regular programmed circuit X

does it have conflict if you just remove the circuit alltogether ?

@chochem
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chochem commented Oct 19, 2024

by just changing Bio X to regular programmed circuit X

does it have conflict if you just remove the circuit alltogether ?

even where it doesnt, it would just invite future problems.

@Alexdoru
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by just changing Bio X to regular programmed circuit X

does it have conflict if you just remove the circuit alltogether ?

even where it doesnt, it would just invite future problems.

for machines like dehydrator or chem plant ?

@chochem
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chochem commented Oct 19, 2024

Double checking if there is truly no conflicts

just mentioning in case you are not aware: custom-nei-diagram has a nice conflict checker

@serenibyss serenibyss added the enhancement Improve an existing mechanic. Please explain the change with a before/after comparison. label Oct 21, 2024
@Chaoschaot232
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Chaoschaot232 commented Oct 23, 2024

May I suggest to change the Algae -> Cellulose Fiber recipes from Assembler to Dehydrator?
Recipies are in general MV/HV only Green Algae Biomass has an LV Assembler ones to get Cellulose Fiber out.

It make more sense to me to dehydrate the biomass to get out the fibers compared to put them in an assembler which looks wiered at last to me.

Sadly we have no LV Dehydrator so maybe make one as we have 41 recipes set to LV and with the Green Algae mentioned here it would be 42 ones doable in LV.
Should only be checked if this would breake any progress when available for the other 41 LV recipes but from a first look at it I don't see any problems with this.

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Remove GT++ circuits (bio and breakthrough)
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