Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix potential unsaves #32

Merged
merged 1 commit into from
Jul 17, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -73,22 +73,31 @@ public ItemStack slotClick(int par1, int par2, int par3, EntityPlayer par4Entity
if (par1 == blockSlot) {
return null;
}
return super.slotClick(par1, par2, par3, par4EntityPlayer);

ItemStack stack = super.slotClick(par1, par2, par3, par4EntityPlayer);
if (!this.player.worldObj.isRemote) {
saveInventory();
}
return stack;
}

@Override
public void onContainerClosed(EntityPlayer par1EntityPlayer) {
super.onContainerClosed(par1EntityPlayer);
if (!player.worldObj.isRemote) {
((ItemFocusPouch) pouch.getItem()).setInventory(pouch, ((InventoryIchorPouch) inv).stackList);
if (player == null) return;
if (player.getHeldItem() != null && player.getHeldItem().isItemEqual(pouch))
player.setCurrentItemOrArmor(0, pouch);

player.inventory.markDirty();
saveInventory();
}
}

private void saveInventory() {
((ItemFocusPouch) pouch.getItem()).setInventory(pouch, ((InventoryIchorPouch) inv).stackList);
if (player == null) return;
if (player.getHeldItem() != null && player.getHeldItem().isItemEqual(pouch))
player.setCurrentItemOrArmor(0, pouch);

player.inventory.markDirty();
}

@Override
public boolean canInteractWith(EntityPlayer entityplayer) {
return true;
Expand Down