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/.idea | ||
/out | ||
*.iml |
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MIT License | ||
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Copyright (c) 2017 GameplayJDK | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# validator.fx | ||
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Simple JavaFx library to handle field validation (or validation of properties in general). | ||
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The idea behind this library is to allow validation of all kinds of properties and structure said validation as object tree using only one `validate()` method to check all. | ||
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## What's in it? | ||
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The library only contains three classes which makes its size only about `4kb`. | ||
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- The `Validator` is simply a base class that wraps an `ObjectProperty` and allows a check against a `Requirement`. | ||
- A `Requirement` allows definition of a method for checking any type of property and return the fulfillment as boolean. | ||
- With `ValidatorGroup` is itself an extended implementation of a `Validator` that allows to use multiple `Validators` at once. | ||
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## How to install it? | ||
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For that just download the latest release and add the jar to your project as a library. | ||
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Of course you are free to clone the repo and build it yourself. | ||
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## How to use it? | ||
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**Please also read the section with other important information below!** | ||
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(The following example use code from [simple.fx](https://github.com/GameplayJDK/simple.fx)). | ||
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To use the library simply instantiate a `Validator` and define a requirement method for it: | ||
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```java | ||
// ... | ||
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import javafx.fxml.FXML; | ||
import javafx.scene.layout.AnchorPane; | ||
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import de.gameplayjdk.simplefx.Controller; | ||
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public class MyController extends Controller<AnchorPane> implements Requirement<StringProperty> { | ||
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@FXML | ||
private TextField textField; | ||
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private Validator<StringProperty> stringValidator; | ||
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public MyController() { | ||
super(); | ||
} | ||
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@FXML | ||
@Override | ||
protected void initialize() { | ||
this.stringValidator = new Validator<StringProperty>(this.textField.textProperty(), this); | ||
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// ... | ||
} | ||
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// The validation logic | ||
@Override | ||
public boolean check(StringProperty property) { | ||
return !property.isEmpty(); | ||
} | ||
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// The validation flow (call this before submitting, etc) | ||
public void validateTextField() { | ||
if (!this.stringValidator.validate()) { | ||
// Field is empty | ||
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return; | ||
} | ||
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// ... | ||
} | ||
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// ... | ||
} | ||
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// ... | ||
``` | ||
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You can avoid having too many validators in your controller by using the `validate(P property)` method, which accepts a property to check as argument. | ||
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The possibility to group validators is also an alternative: | ||
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```java | ||
// ... | ||
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public void initializeValidator() { | ||
ValidatorGroup group = new ValidatorGroup(); | ||
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Validator nameValidator = new Validator(this.textField.textProperty(), ...); | ||
Validator tocValidator = new Validator(this.checkBox.selectedProperty(), ...); | ||
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group.addValidator("Name", nameValidator); | ||
group.addValidator("AcceptTOC", tocValidator); | ||
// Use `group.removeValidator(...)` to remove a validator from the group | ||
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// ... | ||
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// Returns the combined reslt of all containing validators | ||
group.validate(); | ||
} | ||
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// ... | ||
``` | ||
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## And the license? | ||
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It's MIT. |
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package de.gameplayjdk.validatorfx; | ||
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import javafx.beans.property.Property; | ||
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/** | ||
* Created by GameplayJDK on 07.06.2017. | ||
*/ | ||
public interface Requirement<P extends Property> { | ||
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boolean check(P property); | ||
} |
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package de.gameplayjdk.validatorfx; | ||
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import javafx.beans.property.ObjectProperty; | ||
import javafx.beans.property.Property; | ||
import javafx.beans.property.SimpleObjectProperty; | ||
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/** | ||
* Created by GameplayJDK on 07.06.2017. | ||
*/ | ||
public class Validator<P extends Property> { | ||
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private ObjectProperty<P> property; | ||
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private ObjectProperty<Requirement<P>> requirement; | ||
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public Validator() { | ||
this(null, null); | ||
} | ||
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public Validator(P property) { | ||
this(property, null); | ||
} | ||
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public Validator(P property, Requirement<P> requirement) { | ||
this.property = new SimpleObjectProperty<P>(property); | ||
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this.requirement = new SimpleObjectProperty<Requirement<P>>(requirement); | ||
} | ||
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public boolean validate(P property) { | ||
return this.getRequirement().check(property); | ||
} | ||
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public boolean validate() { | ||
return this.validate(this.getProperty()); | ||
} | ||
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public P getProperty() { | ||
return this.property.get(); | ||
} | ||
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public ObjectProperty<P> propertyProperty() { | ||
return property; | ||
} | ||
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public void setProperty(P property) { | ||
this.property.set(property); | ||
} | ||
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public Requirement<P> getRequirement() { | ||
return this.requirement.get(); | ||
} | ||
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public ObjectProperty<Requirement<P>> requirementProperty() { | ||
return requirement; | ||
} | ||
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public void setRequirement(Requirement<P> requirement) { | ||
this.requirement.set(requirement); | ||
} | ||
} |
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package de.gameplayjdk.validatorfx; | ||
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import javafx.beans.property.MapProperty; | ||
import javafx.beans.property.Property; | ||
import javafx.beans.property.SimpleMapProperty; | ||
import javafx.collections.FXCollections; | ||
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/** | ||
* Created by GameplayJDK on 07.06.2017. | ||
*/ | ||
public class ValidatorGroup<P extends Property> extends Validator<MapProperty<String, Validator<P>>> implements Requirement<MapProperty<String, Validator<P>>> { | ||
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private MapProperty<String, Validator<P>> mapProperty; | ||
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public ValidatorGroup() { | ||
super(); | ||
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this.mapProperty = new SimpleMapProperty<String, Validator<P>>(); | ||
this.mapProperty.setValue(FXCollections.observableHashMap()); | ||
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super.setProperty(this.mapProperty); | ||
super.setRequirement(this); | ||
} | ||
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@Override | ||
public boolean check(MapProperty<String, Validator<P>> property) { | ||
boolean valid = true; | ||
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for (Validator<P> validator : this.mapProperty.values()) { | ||
if (validator == this) { | ||
continue; | ||
} | ||
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valid = valid && validator.validate(); | ||
} | ||
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return valid; | ||
} | ||
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public void addValidator(String id, Validator<P> validator) { | ||
this.mapProperty.put(id, validator); | ||
} | ||
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public void removeValidator(String id) { | ||
this.mapProperty.remove(id); | ||
} | ||
} |