A heavily customizable, fullscreen-compatible crosshair overlay shader.
Feature | Supported |
---|---|
Fullscreen | ✔️ |
No input lag | ✔️ |
No FPS impact | ✔️ |
Customizable | ✔️ |
One-time setup | ✔️ |
- Install ReShade from reshade.me
- Click "Select game" and select your game executable (e.g.
steamapps/common/killingfloor2/Binaries/Win64/KFGame.exe
for Killing Floor 2) - Check the appropriate game rendering API. If you don't know which one to pick, try the "Direct3D 10/11/12" option.
- In the field that says "Enter ZIP download link to custom repository here", enter the following URL:
https://github.com/notpeelz/reshade-xhair/archive/master.zip
- Exit the ReShade installer
- Launch your game and open the ReShade overlay by pressing the "Home" key (or Shift-F2 for ReShade <4).
Q: Does this work in fullscreen?
A: Yes. Rather than rendering the crosshair outside the game, the injected ReShade overlay renders within the the game.
Q: Will this get me banned?
A: No, reshade-xhair will not get you banned by itself. HOWEVER, the program that it runs on (ReShade) is blacklisted by some games/anti-cheats. Make sure you look up whether ReShade can be used safely on the desired game before installing it.
Use at your own risk!
For EA games such as Battlefield 4, it is against ToS to use an overlay of any type. Punkbuster and Fairfight take screenshots of the overlay and could result in official action being taken to ban your account. Additionally third party anticheats such as GGC, ACI, PBBans and BF4DB will ban you for usage.
It should be safe to use this on Killing Floor 2 and PayDay 2.
Q: How do I uninstall?
A: Run the ReShade installer, select your game then click "Uninstall". If you want to keep ReShade but not the xhair shader, you can delete xhair.fx
from the reshade-shaders/Shaders
directory located in your game folder.
Q: My game is crashing, how do I fix it?
A: Go to your game folder and rename dxgi.dll
to d3d11.dll
.
Q: I'm getting suttering/fps drops/misc issues
A: reshade-xhair is unlikely to be the issue. It's probably a ReShade issue. Google it.