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Replace long[] arrays by a TileIndex abstraction
Dealing with `long[]` everywhere and knowing it means `{x,y,z}` is tiring. Introducing a `TileIndex` abstraction improves the semantics, and at the same time allows to save memory on TileObject by storing the coordinates as internal long,long,int fields and saving the object reference to a `long` array. --- > This is a **proposal**. Can we please stop using `long[]` everywhere? > If accepted, there would be more places to get rid of `long` arrays > and introduce higher level abstractions (e.g. `TileRangeInterator`)
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