- MainLevel
- BP_Draw_Material_into_RT
- Used For Noise RenderTarget Generation
- Triggered By "Draw" Button
- M_PWNoiseGeneration_Inst
- 3D Perlin/Worley Noise Generation
- UE光源自带的Light Shaft开关(Occlusion Method + Bloom Method)+ ExponentialHeightFog可以在PC上得到非常不错的Light Shaft效果(见Resource目录下的VolumetricFog.mp4),但是这种做法在Mobile上并不支持(主要是Occlusion Method不支持)
- Mobile Light Shaft
- Bloom Method