by jastey
for BG:EE, BG:SoD, BGT, and EET
For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace. For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII).
For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.
There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Two components are for SoD/EET only.
Note: If downloading from GitHub, make sure you download the latest release from the releases page!
Discussion Thread at GibbrlingsThree
German Discussion Thread at Kerzenburgforum
Acifer: ideas.
BeamDog / Overhaul Games: for creating SoD where most additional content ideas for this mod resulted from.
Tantalus: BAMs of Sarevok unique items. The BAMs where taken out of Tantalus' Sarevok Recovery Mod, licensed under "Creative Commons" von Nicolas Peters. Lizenz: CC BY-NC-SA 3.0
This mod is copyright (c) jastey.
This mod accepts bug fixes, compatibility fixes, and translation updates from the community.
This mod is additionally licensed under CC BY-NC-SA 3.0.
The mod uses BAM files from Sarevok Wiederherstellung (the Sarevok Recovery Mod) by Nicolas Peters, licensed under CC BY-NC-SA 3.0.
Endless BG1 Mod is unofficial Fan Content permitted under the Fan Content Policy. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. This mod is also not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., Overhaul Games or Beamdog. All other trademarks and copyrights are property of their respective owners.