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Added hellolemur and hellominie modules
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pavly-gerges committed May 7, 2022
1 parent e20f678 commit eaf5263
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3 changes: 3 additions & 0 deletions hellojmesurfaceview/build.gradle
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Expand Up @@ -41,4 +41,7 @@ dependencies {
implementation "org.jmonkeyengine:jme3-effects:3.4.0-SNAPSHOT"
//noinspection GradleDependency
implementation "org.jmonkeyengine:jme3-android-native:3.4.0-SNAPSHOT"

implementation "com.simsilica:lemur:1.14.0"
implementation "com.simsilica:lemur-proto:1.11.0"
}
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@@ -1,5 +1,8 @@
package com.jme3.hellojmesurfaceview;

import android.app.Application;
import android.widget.Toast;

import com.jme3.app.LegacyApplication;
import com.jme3.app.SimpleApplication;
import com.jme3.asset.AssetKey;
Expand All @@ -9,6 +12,12 @@
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Sphere;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Command;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.BaseStyles;

/**
* <b>Your Actual Jme Game class.</b>
Expand All @@ -26,6 +35,7 @@ public final class MyGame extends SimpleApplication {

@Override
public void simpleInitApp() {
flyCam.setEnabled(false);
final Sphere mySphere = new Sphere(10, 50, 50);
final Geometry geometry = new Geometry("ball", mySphere);
geometry.setLocalScale(0.05f);
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1 change: 1 addition & 0 deletions hellolemur/.gitignore
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/build
50 changes: 50 additions & 0 deletions hellolemur/build.gradle
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plugins {
id 'com.android.application'
}

android {
compileSdkVersion 31

defaultConfig {
applicationId "com.scrappers.hellolemur"
minSdkVersion 21
targetSdkVersion 31
versionCode 1
versionName "1.0"

testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}

buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
configurations.all {
exclude group: "com.google.guava", module: "listenablefuture"
}
}

dependencies {

implementation 'androidx.appcompat:appcompat:1.4.1'
implementation 'com.google.android.material:material:1.6.0'
implementation 'androidx.constraintlayout:constraintlayout:2.1.3'
testImplementation 'junit:junit:4.13.2'
androidTestImplementation 'androidx.test.ext:junit:1.1.3'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.4.0'

/*add the JMonkeyEngine Dependencies*/
implementation "org.jmonkeyengine:jme3-core:3.4.0-SNAPSHOT"
//noinspection GradleDependency
implementation "org.jmonkeyengine:jme3-effects:3.4.0-SNAPSHOT"
//noinspection GradleDependency
implementation "org.jmonkeyengine:jme3-android-native:3.4.0-SNAPSHOT"

implementation "com.simsilica:lemur:1.14.0"
}
21 changes: 21 additions & 0 deletions hellolemur/proguard-rules.pro
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable

# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
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@@ -0,0 +1,26 @@
package com.scrappers.hellolemur;

import android.content.Context;

import androidx.test.platform.app.InstrumentationRegistry;
import androidx.test.ext.junit.runners.AndroidJUnit4;

import org.junit.Test;
import org.junit.runner.RunWith;

import static org.junit.Assert.*;

/**
* Instrumented test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext();
assertEquals("com.scrappers.hellolemur", appContext.getPackageName());
}
}
21 changes: 21 additions & 0 deletions hellolemur/src/main/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.scrappers.hellolemur">

<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.Jme3SimpleExamples">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />

<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>

</manifest>
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@@ -0,0 +1,68 @@
package com.scrappers.hellolemur;

import android.content.pm.ActivityInfo;
import android.os.Bundle;
import android.view.View;
import android.widget.Toast;

import androidx.appcompat.app.AppCompatActivity;

import com.jme3.app.LegacyApplication;
import com.jme3.system.AppSettings;
import com.jme3.view.surfaceview.JmeSurfaceView;
import com.jme3.view.surfaceview.OnExceptionThrown;
import com.jme3.view.surfaceview.OnRendererCompleted;

public final class MainActivity extends AppCompatActivity implements OnRendererCompleted, OnExceptionThrown {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
/*define the android view with it's id from xml*/
final JmeSurfaceView jmeSurfaceView = findViewById(R.id.jmeSurfaceView);
jmeSurfaceView.setDestructionPolicy(JmeSurfaceView.DestructionPolicy.KEEP_WHEN_FINISH);
/*set the jme game*/
jmeSurfaceView.setLegacyApplication(new MyGame());
jmeSurfaceView.setOnExceptionThrown(this);
jmeSurfaceView.setOnRendererCompleted(this);
/*start the game*/
jmeSurfaceView.startRenderer(500);
}

/**
* Fired when exception/error/(concretes of #{@link Throwable} class) is thrown.
*
* @param e the thrown error or exception
*/
@Override
public void onExceptionThrown(Throwable e) {
Toast.makeText(MainActivity.this, "User's Delay Finished w/ exception : " + e.getMessage(), Toast.LENGTH_SHORT).show();
}
/**
* Fired when the user delay in ms is up #{@link JmeSurfaceView#startRenderer(int)}.
*
* @param application the current jme game instance
* @param appSettings the current game settings
*/
@Override
public void onRenderCompletion(LegacyApplication application, AppSettings appSettings) {
Toast.makeText(MainActivity.this, "User's Delay Finished w/o errors !" + application.getContext() + " " + appSettings.getFrameRate(), Toast.LENGTH_SHORT).show();
}

/**
* Fired when the screen has/hasNo touch/mouse focus.
*
* @param hasFocus specify whether the current screen has focus or not
*/
@Override
public void onWindowFocusChanged(boolean hasFocus) {
/*get the view from the current activity*/
final View decorView = MainActivity.this.getWindow().getDecorView();
/*hide navigation bar, apply fullscreen, hide status bar, immersive sticky to disable the system bars(nav and status) from showing up when user wipes the screen*/
decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY | View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
}
}
72 changes: 72 additions & 0 deletions hellolemur/src/main/java/com/scrappers/hellolemur/MyGame.java
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package com.scrappers.hellolemur;

import com.jme3.app.SimpleApplication;
import com.jme3.asset.AssetKey;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Sphere;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.Insets3f;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.TbtQuadBackgroundComponent;
import com.simsilica.lemur.style.Attributes;
import com.simsilica.lemur.style.Styles;

/**
* Shows a lemur example on android.
*
* @author pavl_g
*/
public final class MyGame extends SimpleApplication {

@Override
public void simpleInitApp() {
flyCam.setEnabled(false);
final Sphere mySphere = new Sphere(10, 50, 50);
final Geometry geometry = new Geometry("ball", mySphere);
geometry.setLocalScale(0.05f);
final Material material = new Material(assetManager.loadAsset(new AssetKey<>("Common/MatDefs/Misc/Unshaded.j3md")));
material.setColor("Color", ColorRGBA.randomColor().mult(2f));
geometry.setMaterial(material);
rootNode.attachChild(geometry);

GuiGlobals.initialize(this);

// Create a simple container for our elements
final Container myWindow = new Container();
// Put it somewhere that we will see it.
// Note: Lemur GUI elements grow down from the upper left corner.
myWindow.setLocalTranslation(300, 300, 0);
myWindow.setLocalScale(5,5,5);

guiNode.attachChild(myWindow);

// Add some elements
myWindow.addChild(new Label("Hello, World."));

final Button clickMe = myWindow.addChild(new Button("Click Me"));
clickMe.addClickCommands(source -> ((Label)myWindow.getChild(0)).setText("Hey"));

final Styles styles = GuiGlobals.getInstance().getStyles();
final QuadBackgroundComponent bg = new QuadBackgroundComponent(ColorRGBA.randomColor());

final float guiScale = 10.0f;
final TbtQuadBackgroundComponent gradient = TbtQuadBackgroundComponent.create(
"/com/simsilica/lemur/icons/bordered-gradient.png",
// "Textures/Gui/radial-gradient.png",
1, 1, 1, 126, 126,
1f,false);
final Attributes attrs = styles.getSelector("button", "glass");
// button
attrs.set("color", new ColorRGBA(0.8f, 0.9f, 1.0f, 0.85f));
attrs.set("background", gradient.clone());
((TbtQuadBackgroundComponent)attrs.get("background")).setColor(new ColorRGBA(0.0f, 0.75f, 0.75f, 0.5f));
attrs.set("insets", new Insets3f(2 * guiScale,2 * guiScale,2 * guiScale,2 * guiScale));

myWindow.setBackground(bg);
}
}
30 changes: 30 additions & 0 deletions hellolemur/src/main/res/drawable-v24/ic_launcher_foreground.xml
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
android:strokeWidth="1"
android:strokeColor="#00000000" />
</vector>
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