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docs: fix broken anchor links
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kamilkrzyskow committed May 27, 2024
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2 changes: 1 addition & 1 deletion docs/zengin/scripts/extenders/ikarus/functions/asm.md
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Expand Up @@ -76,7 +76,7 @@ The ASM core functionality provides a framework for assembling machine code inst
!!! function "`ASM_Open`"
Changes the size of the memory allocated at the start o the dictation

The memory in which the machine code is stored is allocated at the beginning of the dictation. If this function isn't called a default size (see **Constant** below) is allocated by [`ASM`](#asm) or [`ASM_Here`](#ams_here) function. The 256 bytes is often sufficient for simple applications, but if more memory is required, this function must be called at the beginning of the dictation.
The memory in which the machine code is stored is allocated at the beginning of the dictation. If this function isn't called a default size (see **Constant** below) is allocated by [`ASM`](#asm) or [`ASM_Here`](#asm_here) function. The 256 bytes is often sufficient for simple applications, but if more memory is required, this function must be called at the beginning of the dictation.
```dae
func void ASM_Open(var int space)
```
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2 changes: 1 addition & 1 deletion docs/zengin/scripts/extenders/lego/applications/cursor.md
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Expand Up @@ -12,7 +12,7 @@ description: LeGo package implementing in-game mouse cursor support
**Implementation:**<br/>
[:material-github: Cursor.d on GitHub](https://github.com/Lehona/LeGo/blob/dev/Cursor.d)

This package implements Gothic in-game mouse cursor support. To visually display the cursor there is a `Cursor.tga` file in the resources, but the texture can be changed in [user constants](../various/userconstants.md#cursor-1).
This package implements Gothic in-game mouse cursor support. To visually display the cursor there is a `Cursor.tga` file in the resources, but the texture can be changed in [user constants](../various/userconstants.md#cursor_1).

!!! Warning
The cursor only works if the mouse is activated in the Gothic settings. It can be done directly from the scripts. See the [Ini file access](../../ikarus/functions/ini_access.md).
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2 changes: 1 addition & 1 deletion docs/zengin/tools/vdfs_tools/vdfs_tool.md
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@@ -1,4 +1,4 @@
# VDFS Tool
# VDFS Tool[^1]

VDFS Tool is a new program that supports new features introduced to VDFS by the Union team. Like ZIP compression or drag and drop support.

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48 changes: 24 additions & 24 deletions docs/zengin/worlds/Classes/zCVob/oCVob/oCMOB/index.md
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Expand Up @@ -24,7 +24,7 @@ A VObject which can optionally be moved and/or carried.
{: .sp-class}
- MOB
{: .sp-folder}
- [focusName](#focusName) = ""
- [focusName](#focusname) = ""
{: .sp-string}
- [hitpoints](#hitpoints) = 0
{: .sp-int}
Expand All @@ -34,17 +34,17 @@ A VObject which can optionally be moved and/or carried.
{: .sp-bool}
- [takeable](#takeable) = FALSE
{: .sp-bool}
- [focusOverride](#focusOverride) = FALSE
- [focusOverride](#focusoverride) = FALSE
{: .sp-bool}
- [soundMaterial](#soundMaterial) = WOOD
- [soundMaterial](#soundmaterial) = WOOD
{: .sp-enum}
- [visualDestroyed](#visualDestroyed) = ""
- [visualDestroyed](#visualdestroyed) = ""
{: .sp-string}
- [owner](#owner) = ""
{: .sp-string}
- [ownerGuild](#ownerGuild) = ""
- [ownerGuild](#ownerguild) = ""
{: .sp-string}
- [isDestroyed](#isDestroyed) = ""
- [isDestroyed](#isdestroyed) = ""
{: .sp-bool}

=== "Gothic 2"
Expand All @@ -57,7 +57,7 @@ A VObject which can optionally be moved and/or carried.
{: .sp-class}
- MOB
{: .sp-folder}
- [focusName](#focusName) = ""
- [focusName](#focusname) = ""
{: .sp-string}
- [hitpoints](#hitpoints) = 0
{: .sp-int}
Expand All @@ -67,17 +67,17 @@ A VObject which can optionally be moved and/or carried.
{: .sp-bool}
- [takeable](#takeable) = FALSE
{: .sp-bool}
- [focusOverride](#focusOverride) = FALSE
- [focusOverride](#focusoverride) = FALSE
{: .sp-bool}
- [soundMaterial](#soundMaterial) = WOOD
- [soundMaterial](#soundmaterial) = WOOD
{: .sp-enum}
- [visualDestroyed](#visualDestroyed) = ""
- [visualDestroyed](#visualdestroyed) = ""
{: .sp-string}
- [owner](#owner) = ""
{: .sp-string}
- [ownerGuild](#ownerGuild) = ""
- [ownerGuild](#ownerguild) = ""
{: .sp-string}
- [isDestroyed](#isDestroyed) = ""
- [isDestroyed](#isdestroyed) = ""
{: .sp-bool}

=== "Gothic 1 (Save)"
Expand All @@ -90,7 +90,7 @@ A VObject which can optionally be moved and/or carried.
{: .sp-class}
- MOB
{: .sp-folder}
- [focusName](#focusName) = ""
- [focusName](#focusname) = ""
{: .sp-string}
- [hitpoints](#hitpoints) = 0
{: .sp-int}
Expand All @@ -100,17 +100,17 @@ A VObject which can optionally be moved and/or carried.
{: .sp-bool}
- [takeable](#takeable) = FALSE
{: .sp-bool}
- [focusOverride](#focusOverride) = FALSE
- [focusOverride](#focusoverride) = FALSE
{: .sp-bool}
- [soundMaterial](#soundMaterial) = WOOD
- [soundMaterial](#soundmaterial) = WOOD
{: .sp-enum}
- [visualDestroyed](#visualDestroyed) = ""
- [visualDestroyed](#visualdestroyed) = ""
{: .sp-string}
- [owner](#owner) = ""
{: .sp-string}
- [ownerGuild](#ownerGuild) = ""
- [ownerGuild](#ownerguild) = ""
{: .sp-string}
- [isDestroyed](#isDestroyed) = ""
- [isDestroyed](#isdestroyed) = ""
{: .sp-bool}

=== "Gothic 2 (Save)"
Expand All @@ -123,7 +123,7 @@ A VObject which can optionally be moved and/or carried.
{: .sp-class}
- MOB
{: .sp-folder}
- [focusName](#focusName) = ""
- [focusName](#focusname) = ""
{: .sp-string}
- [hitpoints](#hitpoints) = 0
{: .sp-int}
Expand All @@ -133,17 +133,17 @@ A VObject which can optionally be moved and/or carried.
{: .sp-bool}
- [takeable](#takeable) = FALSE
{: .sp-bool}
- [focusOverride](#focusOverride) = FALSE
- [focusOverride](#focusoverride) = FALSE
{: .sp-bool}
- [soundMaterial](#soundMaterial) = WOOD
- [soundMaterial](#soundmaterial) = WOOD
{: .sp-enum}
- [visualDestroyed](#visualDestroyed) = ""
- [visualDestroyed](#visualdestroyed) = ""
{: .sp-string}
- [owner](#owner) = ""
{: .sp-string}
- [ownerGuild](#ownerGuild) = ""
- [ownerGuild](#ownerguild) = ""
{: .sp-string}
- [isDestroyed](#isDestroyed) = ""
- [isDestroyed](#isdestroyed) = ""
{: .sp-bool}

## Class member overview
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8 changes: 4 additions & 4 deletions docs/zengin/worlds/Classes/zCVob/zCEffect/zCEarthquake.md
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Expand Up @@ -35,9 +35,9 @@ by a shaking camera.
{: .sp-folder}
- [radius](#radius) = 200
{: .sp-float}
- [timeSec](#timeSec) = 5
- [timeSec](#timesec) = 5
{: .sp-float}
- [amplitudeCM](#amplitudeCM) = 0
- [amplitudeCM](#amplitudecm) = 0
{: .sp-vec}

=== "Gothic 1 (Save)"
Expand All @@ -56,9 +56,9 @@ by a shaking camera.
{: .sp-folder}
- [radius](#radius) = 200
{: .sp-float}
- [timeSec](#timeSec) = 5
- [timeSec](#timesec) = 5
{: .sp-float}
- [amplitudeCM](#amplitudeCM) = 0
- [amplitudeCM](#amplitudecm) = 0
{: .sp-vec}

## Class member overview
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8 changes: 4 additions & 4 deletions docs/zengin/worlds/Classes/zCVob/zCTriggerBase/index.md
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Expand Up @@ -21,7 +21,7 @@ The base class for many triggers.
{: .sp-class}
- zCTriggerBase
{: .sp-class}
- [triggerTarget](#triggerTarget) = ""
- [triggerTarget](#triggertarget) = ""
{: .sp-string}

=== "Gothic 2"
Expand All @@ -30,7 +30,7 @@ The base class for many triggers.
{: .sp-class}
- zCTriggerBase
{: .sp-class}
- [triggerTarget](#triggerTarget) = ""
- [triggerTarget](#triggertarget) = ""
{: .sp-string}

=== "Gothic 1 (Save)"
Expand All @@ -39,7 +39,7 @@ The base class for many triggers.
{: .sp-class}
- zCTriggerBase
{: .sp-class}
- [triggerTarget](#triggerTarget) = ""
- [triggerTarget](#triggertarget) = ""
{: .sp-string}

=== "Gothic 2 (Save)"
Expand All @@ -48,7 +48,7 @@ The base class for many triggers.
{: .sp-class}
- zCTriggerBase
{: .sp-class}
- [triggerTarget](#triggerTarget) = ""
- [triggerTarget](#triggertarget) = ""
{: .sp-string}

## Class member overview
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Expand Up @@ -72,7 +72,7 @@ in the [`triggerTarget`](index.md#triggertarget).

### `onTrigger` {: .sp-enum}

The type of event to emit to the [`triggerTarget`](#triggertarget) if this VObject receives an `OnTrigger` message.
The type of event to emit to the [`triggerTarget`](index.md#triggertarget) if this VObject receives an `OnTrigger` message.

**Accepted values:**

Expand All @@ -85,7 +85,7 @@ The type of event to emit to the [`triggerTarget`](#triggertarget) if this VObje

### `onUntrigger` {: .sp-enum}

The type of event to emit to the [`triggerTarget`](#triggertarget) if this VObject receives an `OnUntrigger` message.
The type of event to emit to the [`triggerTarget`](index.md#triggertarget) if this VObject receives an `OnUntrigger` message.

**Accepted values:**

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Original file line number Diff line number Diff line change
Expand Up @@ -13,10 +13,10 @@
VObject to process and relay specific filtered events. When a `zCTrigger` receives an `OnTrigger`, `OnDamage`, or
`OnTouch` event it checks whether the event source (an `oCNpc`, the player or another VObject) should
be acknowledged (see [`respondToNPC`](#respondtonpc), [`respondToPC`](#respondtopc) and
[`respondToObject`](#respondToObject) respectively). It then verifies if it should react to the specific event by
[`respondToObject`](#respondtoobject) respectively). It then verifies if it should react to the specific event by
checking the [`reactToOnTrigger`](#reacttoontrigger), [`reactToOnDamage`](#reacttoondamage) and
[`reactToOnTouch`](#reacttoontouch) properties. If both checks succeed, an `OnTrigger` event is sent to the
[`triggerTarget`](#triggertarget) and the trigger is considered to be *activated*. `zCTrigger` objects can be enabled
[`triggerTarget`](../index.md#triggertarget) and the trigger is considered to be *activated*. `zCTrigger` objects can be enabled
and disabled by firing `OnEnable`, `OnDisable` and `OnToggleEnabled` events at them.

!!! tip
Expand Down Expand Up @@ -210,8 +210,8 @@ Whether this trigger should react to `OnTrigger` events.

**Accepted values:**

* `TRUE` — Do react to `OnTrigger` events by sending an `OnTrigger` message to the [`triggerTarget`](#triggertarget)
If [`sendUntrigger`](#senduntrigger) is set to `TRUE`, also sends an `OnUntrigger` event to the [`triggerTarget`](#triggertarget)
* `TRUE` — Do react to `OnTrigger` events by sending an `OnTrigger` message to the [`triggerTarget`](../index.md#triggertarget)
If [`sendUntrigger`](#senduntrigger) is set to `TRUE`, also sends an `OnUntrigger` event to the [`triggerTarget`](../index.md#triggertarget)
if the trigger receives an `OnUntrigger` event.
* `FALSE` — Ignore `OnTrigger` events.

Expand All @@ -221,8 +221,8 @@ Whether this trigger should react to `OnTouch` events.

**Accepted values:**

* `TRUE` — Do react to `OnTouch` events by sending an `OnTrigger` message to the [`triggerTarget`](#triggertarget)
If [`sendUntrigger`](#senduntrigger) is set to `TRUE`, also sends an `OnUntrigger` event to the [`triggerTarget`](#triggertarget)
* `TRUE` — Do react to `OnTouch` events by sending an `OnTrigger` message to the [`triggerTarget`](../index.md#triggertarget)
If [`sendUntrigger`](#senduntrigger) is set to `TRUE`, also sends an `OnUntrigger` event to the [`triggerTarget`](../index.md#triggertarget)
if the trigger receives an `OnUntouch` event.
* `FALSE` — Ignore `OnTouch` events.

Expand All @@ -232,7 +232,7 @@ Whether this trigger should react to `OnDamage` events.

**Accepted values:**

* `TRUE` — Do react to `OnDamage` events by sending an `OnTrigger` message to the [`triggerTarget`](#triggertarget)
* `TRUE` — Do react to `OnDamage` events by sending an `OnTrigger` message to the [`triggerTarget`](../index.md#triggertarget)
* `FALSE` — Ignore `OnDamage` events.

### `respondToObject` {: .sp-bool}
Expand Down Expand Up @@ -298,7 +298,7 @@ The number of seconds to wait before emitting the `OnTrigger` event after proces

### `sendUntrigger` {: .sp-bool}

Whether to send and `OnUntrigger` event to the [`triggerTarget`](#triggertarget) after the trigger receives an
Whether to send and `OnUntrigger` event to the [`triggerTarget`](../index.md#triggertarget) after the trigger receives an
`OnUntrigger` or `OnUntouch` event. Only fires the `OnUntrigger` event if [`reactToOnTrigger`](#reacttoontrigger)
and [`reactToOnTouch`](#reacttoontouch) are set to `TRUE` respectively.

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